Loading core/api/current.txt +1 −0 Original line number Diff line number Diff line Loading @@ -18053,6 +18053,7 @@ package android.hardware { field public static final long USAGE_CPU_READ_RARELY = 2L; // 0x2L field public static final long USAGE_CPU_WRITE_OFTEN = 48L; // 0x30L field public static final long USAGE_CPU_WRITE_RARELY = 32L; // 0x20L field public static final long USAGE_FRONT_BUFFER = 1L; // 0x1L field public static final long USAGE_GPU_COLOR_OUTPUT = 512L; // 0x200L field public static final long USAGE_GPU_CUBE_MAP = 33554432L; // 0x2000000L field public static final long USAGE_GPU_DATA_BUFFER = 16777216L; // 0x1000000L core/java/android/hardware/HardwareBuffer.java +9 −3 Original line number Diff line number Diff line Loading @@ -110,9 +110,9 @@ public final class HardwareBuffer implements Parcelable, AutoCloseable { @Retention(RetentionPolicy.SOURCE) @LongDef(flag = true, value = {USAGE_CPU_READ_RARELY, USAGE_CPU_READ_OFTEN, USAGE_CPU_WRITE_RARELY, USAGE_CPU_WRITE_OFTEN, USAGE_GPU_SAMPLED_IMAGE, USAGE_GPU_COLOR_OUTPUT, USAGE_PROTECTED_CONTENT, USAGE_VIDEO_ENCODE, USAGE_GPU_DATA_BUFFER, USAGE_SENSOR_DIRECT_DATA, USAGE_GPU_CUBE_MAP, USAGE_GPU_MIPMAP_COMPLETE}) USAGE_GPU_COLOR_OUTPUT, USAGE_COMPOSER_OVERLAY, USAGE_PROTECTED_CONTENT, USAGE_VIDEO_ENCODE, USAGE_GPU_DATA_BUFFER, USAGE_SENSOR_DIRECT_DATA, USAGE_GPU_CUBE_MAP, USAGE_GPU_MIPMAP_COMPLETE, USAGE_FRONT_BUFFER}) public @interface Usage {}; @Usage Loading Loading @@ -151,6 +151,12 @@ public final class HardwareBuffer implements Parcelable, AutoCloseable { public static final long USAGE_GPU_CUBE_MAP = 1 << 25; /** Usage: The buffer contains a complete mipmap hierarchy */ public static final long USAGE_GPU_MIPMAP_COMPLETE = 1 << 26; /** Usage: The buffer is used for front-buffer rendering. When front-buffering rendering is * specified, different usages may adjust their behavior as a result. For example, when * used as USAGE_GPU_COLOR_OUTPUT the buffer will behave similar to a single-buffered window. * When used with USAGE_COMPOSER_OVERLAY, the system will try to prioritize the buffer * receiving an overlay plane & avoid caching it in intermediate composition buffers. */ public static final long USAGE_FRONT_BUFFER = 1 << 32; /** * Creates a new <code>HardwareBuffer</code> instance. Loading Loading
core/api/current.txt +1 −0 Original line number Diff line number Diff line Loading @@ -18053,6 +18053,7 @@ package android.hardware { field public static final long USAGE_CPU_READ_RARELY = 2L; // 0x2L field public static final long USAGE_CPU_WRITE_OFTEN = 48L; // 0x30L field public static final long USAGE_CPU_WRITE_RARELY = 32L; // 0x20L field public static final long USAGE_FRONT_BUFFER = 1L; // 0x1L field public static final long USAGE_GPU_COLOR_OUTPUT = 512L; // 0x200L field public static final long USAGE_GPU_CUBE_MAP = 33554432L; // 0x2000000L field public static final long USAGE_GPU_DATA_BUFFER = 16777216L; // 0x1000000L
core/java/android/hardware/HardwareBuffer.java +9 −3 Original line number Diff line number Diff line Loading @@ -110,9 +110,9 @@ public final class HardwareBuffer implements Parcelable, AutoCloseable { @Retention(RetentionPolicy.SOURCE) @LongDef(flag = true, value = {USAGE_CPU_READ_RARELY, USAGE_CPU_READ_OFTEN, USAGE_CPU_WRITE_RARELY, USAGE_CPU_WRITE_OFTEN, USAGE_GPU_SAMPLED_IMAGE, USAGE_GPU_COLOR_OUTPUT, USAGE_PROTECTED_CONTENT, USAGE_VIDEO_ENCODE, USAGE_GPU_DATA_BUFFER, USAGE_SENSOR_DIRECT_DATA, USAGE_GPU_CUBE_MAP, USAGE_GPU_MIPMAP_COMPLETE}) USAGE_GPU_COLOR_OUTPUT, USAGE_COMPOSER_OVERLAY, USAGE_PROTECTED_CONTENT, USAGE_VIDEO_ENCODE, USAGE_GPU_DATA_BUFFER, USAGE_SENSOR_DIRECT_DATA, USAGE_GPU_CUBE_MAP, USAGE_GPU_MIPMAP_COMPLETE, USAGE_FRONT_BUFFER}) public @interface Usage {}; @Usage Loading Loading @@ -151,6 +151,12 @@ public final class HardwareBuffer implements Parcelable, AutoCloseable { public static final long USAGE_GPU_CUBE_MAP = 1 << 25; /** Usage: The buffer contains a complete mipmap hierarchy */ public static final long USAGE_GPU_MIPMAP_COMPLETE = 1 << 26; /** Usage: The buffer is used for front-buffer rendering. When front-buffering rendering is * specified, different usages may adjust their behavior as a result. For example, when * used as USAGE_GPU_COLOR_OUTPUT the buffer will behave similar to a single-buffered window. * When used with USAGE_COMPOSER_OVERLAY, the system will try to prioritize the buffer * receiving an overlay plane & avoid caching it in intermediate composition buffers. */ public static final long USAGE_FRONT_BUFFER = 1 << 32; /** * Creates a new <code>HardwareBuffer</code> instance. Loading