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Commit 14830948 authored by Romain Guy's avatar Romain Guy
Browse files

Add 3D transforms support to all gradients.

Change-Id: I61409edd00dab3a11684a3f5e4f7df0afc734758
parent 6b7bd246
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+3 −10
Original line number Diff line number Diff line
@@ -37,12 +37,8 @@ const char* gVS_Header_Uniforms_HasGradient[3] = {
        // Linear
        "uniform mat4 screenSpace;\n",
        // Circular
        "uniform vec2 gradientStart;\n"
        "uniform mat4 gradientMatrix;\n"
        "uniform mat4 screenSpace;\n",
        // Sweep
        "uniform vec2 gradientStart;\n"
        "uniform mat4 gradientMatrix;\n"
        "uniform mat4 screenSpace;\n"
};
const char* gVS_Header_Uniforms_HasBitmap =
@@ -68,11 +64,9 @@ const char* gVS_Main_OutGradient[3] = {
        // Linear
        "    index = (screenSpace * position).x;\n",
        // Circular
        "    vec4 location = screenSpace * position;\n"
        "    circular = (gradientMatrix * vec4(location.xy - gradientStart, 0.0, 0.0)).xy;\n",
        "    circular = (screenSpace * position).xy;\n",
        // Sweep
        "    vec4 location = screenSpace * position;\n"
        "    sweep = (gradientMatrix * vec4(location.xy - gradientStart, 0.0, 0.0)).xy;\n"
        "    sweep = (screenSpace * position).xy;\n"
};
const char* gVS_Main_OutBitmapTexCoords =
        "    vec4 bitmapCoords = textureTransform * position;\n"
@@ -98,7 +92,6 @@ const char* gFS_Uniforms_GradientSampler[3] = {
        // Linear
        "uniform sampler2D gradientSampler;\n",
        // Circular
        "uniform float gradientRadius;\n"
        "uniform sampler2D gradientSampler;\n",
        // Sweep
        "uniform sampler2D gradientSampler;\n"
@@ -130,7 +123,7 @@ const char* gFS_Main_FetchGradient[3] = {
        // Linear
        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
        // Circular
        "    float index = length(circular) * gradientRadius;\n"
        "    float index = length(circular);\n"
        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
        // Sweep
        "    float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
+38 −65
Original line number Diff line number Diff line
@@ -49,7 +49,8 @@ static const GLint gTileModes[] = {

SkiaShader::SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX,
        SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
        mType(type), mKey(key), mTileX(tileX), mTileY(tileY), mMatrix(matrix), mBlend(blend) {
        mType(type), mKey(key), mTileX(tileX), mTileY(tileY), mBlend(blend) {
    setMatrix(matrix);
}

SkiaShader::~SkiaShader() {
@@ -69,6 +70,11 @@ void SkiaShader::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
}

void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
    screenSpace.loadMultiply(mUnitMatrix, mShaderMatrix);
    screenSpace.multiply(modelView);
}

///////////////////////////////////////////////////////////////////////////////
// Bitmap shader
///////////////////////////////////////////////////////////////////////////////
@@ -76,6 +82,7 @@ void SkiaShader::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint
SkiaBitmapShader::SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
        SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
        SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap), mTexture(NULL) {
    updateLocalMatrix(matrix);
}

void SkiaBitmapShader::describe(ProgramDescription& description, const Extensions& extensions) {
@@ -116,14 +123,7 @@ void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
    const float height = texture->height;

    mat4 textureTransform;
    if (mMatrix) {
        SkMatrix inverse;
        mMatrix->invert(&inverse);
        textureTransform.load(inverse);
        textureTransform.multiply(modelView);
    } else {
        textureTransform.load(modelView);
    }
    computeScreenSpaceMatrix(textureTransform, modelView);

    // Uniforms
    bindTexture(texture->id, mWrapS, mWrapT, textureSlot);
@@ -136,15 +136,7 @@ void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
void SkiaBitmapShader::updateTransforms(Program* program, const mat4& modelView,
        const Snapshot& snapshot) {
    mat4 textureTransform;
    if (mMatrix) {
        SkMatrix inverse;
        mMatrix->invert(&inverse);
        textureTransform.load(inverse);
        textureTransform.multiply(modelView);
    } else {
        textureTransform.load(modelView);
    }

    computeScreenSpaceMatrix(textureTransform, modelView);
    glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
            GL_FALSE, &textureTransform.data[0]);
}
@@ -192,23 +184,6 @@ void SkiaLinearGradientShader::describe(ProgramDescription& description,
    description.gradientType = ProgramDescription::kGradientLinear;
}

void SkiaLinearGradientShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
    screenSpace.loadMultiply(mUnitMatrix, mShaderMatrix);
    screenSpace.multiply(modelView);
}

void SkiaLinearGradientShader::updateLocalMatrix(const SkMatrix* matrix) {
    if (matrix) {
        mat4 localMatrix(*matrix);
        mShaderMatrix.loadInverse(localMatrix);
    }
}

void SkiaLinearGradientShader::setMatrix(SkMatrix* matrix) {
    SkiaShader::setMatrix(matrix);
    updateLocalMatrix(matrix);
}

void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
        const Snapshot& snapshot, GLuint* textureUnit) {
    GLuint textureSlot = (*textureUnit)++;
@@ -239,12 +214,23 @@ void SkiaLinearGradientShader::updateTransforms(Program* program, const mat4& mo
// Circular gradient shader
///////////////////////////////////////////////////////////////////////////////

static void toCircularUnitMatrix(const float x, const float y, const float radius,
        SkMatrix* matrix) {
    const float inv = 1.0f / radius;
    matrix->setTranslate(-x, -y);
    matrix->postScale(inv, inv);
}

SkiaCircularGradientShader::SkiaCircularGradientShader(float x, float y, float radius,
        uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
        SkMatrix* matrix, bool blend):
        SkiaSweepGradientShader(kCircularGradient, x, y, colors, positions, count, key,
                tileMode, matrix, blend),
        mRadius(radius) {
                tileMode, matrix, blend) {
    SkMatrix unitMatrix;
    toCircularUnitMatrix(x, y, radius, &unitMatrix);
    mUnitMatrix.load(unitMatrix);

    updateLocalMatrix(matrix);
}

void SkiaCircularGradientShader::describe(ProgramDescription& description,
@@ -253,28 +239,31 @@ void SkiaCircularGradientShader::describe(ProgramDescription& description,
    description.gradientType = ProgramDescription::kGradientCircular;
}

void SkiaCircularGradientShader::setupProgram(Program* program, const mat4& modelView,
        const Snapshot& snapshot, GLuint* textureUnit) {
    SkiaSweepGradientShader::setupProgram(program, modelView, snapshot, textureUnit);
    glUniform1f(program->getUniform("gradientRadius"), 1.0f / mRadius);
}

///////////////////////////////////////////////////////////////////////////////
// Sweep gradient shader
///////////////////////////////////////////////////////////////////////////////

static void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) {
    matrix->setTranslate(-x, -y);
}

SkiaSweepGradientShader::SkiaSweepGradientShader(float x, float y, uint32_t* colors,
        float* positions, int count, SkShader* key, SkMatrix* matrix, bool blend):
        SkiaShader(kSweepGradient, key, SkShader::kClamp_TileMode,
                SkShader::kClamp_TileMode, matrix, blend),
        mX(x), mY(y), mColors(colors), mPositions(positions), mCount(count) {
        mColors(colors), mPositions(positions), mCount(count) {
    SkMatrix unitMatrix;
    toSweepUnitMatrix(x, y, &unitMatrix);
    mUnitMatrix.load(unitMatrix);

    updateLocalMatrix(matrix);
}

SkiaSweepGradientShader::SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors,
        float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
        SkMatrix* matrix, bool blend):
        SkiaShader(type, key, tileMode, tileMode, matrix, blend),
        mX(x), mY(y), mColors(colors), mPositions(positions), mCount(count) {
        mColors(colors), mPositions(positions), mCount(count) {
}

SkiaSweepGradientShader::~SkiaSweepGradientShader() {
@@ -298,35 +287,19 @@ void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelVi
        texture = mGradientCache->addLinearGradient(mKey, mColors, mPositions, mCount);
    }

    float left = mX;
    float top = mY;

    mat4 shaderMatrix;
    if (mMatrix) {
        shaderMatrix.load(*mMatrix);
        shaderMatrix.mapPoint(left, top);
    }

    mat4 copy(shaderMatrix);
    shaderMatrix.loadInverse(copy);

    snapshot.transform->mapPoint(left, top);

    mat4 screenSpace(*snapshot.transform);
    screenSpace.multiply(modelView);
    mat4 screenSpace;
    computeScreenSpaceMatrix(screenSpace, modelView);

    // Uniforms
    bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
    glUniform1i(program->getUniform("gradientSampler"), textureSlot);
    glUniformMatrix4fv(program->getUniform("gradientMatrix"), 1, GL_FALSE, &shaderMatrix.data[0]);
    glUniform2f(program->getUniform("gradientStart"), left, top);
    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
}

void SkiaSweepGradientShader::updateTransforms(Program* program, const mat4& modelView,
        const Snapshot& snapshot) {
    mat4 screenSpace(*snapshot.transform);
    screenSpace.multiply(modelView);
    mat4 screenSpace;
    computeScreenSpaceMatrix(screenSpace, modelView);
    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
}

+17 −18
Original line number Diff line number Diff line
@@ -77,10 +77,21 @@ struct SkiaShader {
            const Snapshot& snapshot) {
    }

    virtual void setMatrix(SkMatrix* matrix) {
        mMatrix = matrix;
    void setMatrix(SkMatrix* matrix) {
        updateLocalMatrix(matrix);
    }

    void updateLocalMatrix(const SkMatrix* matrix) {
        if (matrix) {
            mat4 localMatrix(*matrix);
            mShaderMatrix.loadInverse(localMatrix);
        } else {
            mShaderMatrix.loadIdentity();
        }
    }

    void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView);

protected:
    inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit);

@@ -88,11 +99,13 @@ protected:
    SkShader* mKey;
    SkShader::TileMode mTileX;
    SkShader::TileMode mTileY;
    SkMatrix* mMatrix;
    bool mBlend;

    TextureCache* mTextureCache;
    GradientCache* mGradientCache;

    mat4 mUnitMatrix;
    mat4 mShaderMatrix;
}; // struct SkiaShader


@@ -139,15 +152,7 @@ struct SkiaLinearGradientShader: public SkiaShader {
            GLuint* textureUnit);
    void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);

    void setMatrix(SkMatrix* matrix);

private:
    void updateLocalMatrix(const SkMatrix* matrix);
    void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView);

    mat4 mUnitMatrix;
    mat4 mShaderMatrix;

    float* mBounds;
    uint32_t* mColors;
    float* mPositions;
@@ -163,7 +168,7 @@ struct SkiaSweepGradientShader: public SkiaShader {
    ~SkiaSweepGradientShader();

    virtual void describe(ProgramDescription& description, const Extensions& extensions);
    virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
    void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
            GLuint* textureUnit);
    void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);

@@ -171,7 +176,6 @@ protected:
    SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors, float* positions,
            int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);

    float mX, mY;
    uint32_t* mColors;
    float* mPositions;
    int mCount;
@@ -185,11 +189,6 @@ struct SkiaCircularGradientShader: public SkiaSweepGradientShader {
            int count, SkShader* key,SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);

    void describe(ProgramDescription& description, const Extensions& extensions);
    void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
            GLuint* textureUnit);

private:
    float mRadius;
}; // struct SkiaCircularGradientShader

/**
+102 −1
Original line number Diff line number Diff line
@@ -18,11 +18,16 @@ package com.android.test.hwui;

import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.RadialGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Shader;
import android.graphics.SweepGradient;
import android.os.Bundle;
import android.view.Gravity;
import android.view.View;
@@ -36,8 +41,13 @@ public class GradientsActivity extends Activity {
        super.onCreate(savedInstanceState);

        final FrameLayout layout = new FrameLayout(this);

        final ShadersView shadersView = new ShadersView(this);
        final GradientView gradientView = new GradientView(this);
        final RadialGradientView radialGradientView = new RadialGradientView(this);
        final SweepGradientView sweepGradientView = new SweepGradientView(this);
        final BitmapView bitmapView = new BitmapView(this);

        final SeekBar rotateView = new SeekBar(this);
        rotateView.setMax(360);
        rotateView.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
@@ -52,12 +62,28 @@ public class GradientsActivity extends Activity {
            @Override
            public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
                gradientView.setRotationY((float) progress);
                radialGradientView.setRotationX((float) progress);
                sweepGradientView.setRotationY((float) progress);
                bitmapView.setRotationX((float) progress);
            }
        });
        
        layout.addView(shadersView);
        layout.addView(gradientView, new FrameLayout.LayoutParams(
                200, 200, Gravity.CENTER));

        FrameLayout.LayoutParams lp = new FrameLayout.LayoutParams(200, 200, Gravity.CENTER);
        lp.setMargins(220, 0, 0, 0);
        layout.addView(radialGradientView, lp);

        lp = new FrameLayout.LayoutParams(200, 200, Gravity.CENTER);
        lp.setMargins(440, 0, 0, 0);
        layout.addView(sweepGradientView, lp);

        lp = new FrameLayout.LayoutParams(200, 200, Gravity.CENTER);
        lp.setMargins(220, -220, 0, 0);
        layout.addView(bitmapView, lp);

        layout.addView(rotateView, new FrameLayout.LayoutParams(
                300, FrameLayout.LayoutParams.WRAP_CONTENT,
                Gravity.CENTER_HORIZONTAL | Gravity.BOTTOM));
@@ -65,6 +91,32 @@ public class GradientsActivity extends Activity {
        setContentView(layout);
    }
    
    static class BitmapView extends View {
        private final Paint mPaint;

        BitmapView(Context c) {
            super(c);

            Bitmap texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1);
            BitmapShader shader = new BitmapShader(texture, Shader.TileMode.REPEAT,
                    Shader.TileMode.REPEAT);
            mPaint = new Paint();
            mPaint.setShader(shader);
        }

        @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
            super.onMeasure(widthMeasureSpec, heightMeasureSpec);
            setMeasuredDimension(200, 200);
        }

        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
            canvas.drawRect(0.0f, 0.0f, getWidth(), getHeight(), mPaint);
        }
    }
    
    static class GradientView extends View {
        private final Paint mPaint;

@@ -90,6 +142,55 @@ public class GradientsActivity extends Activity {
        }
    }

    static class RadialGradientView extends View {
        private final Paint mPaint;

        RadialGradientView(Context c) {
            super(c);

            RadialGradient gradient = new RadialGradient(0.0f, 0.0f, 100.0f, 0xff000000, 0xffffffff,
                    Shader.TileMode.MIRROR);
            mPaint = new Paint();
            mPaint.setShader(gradient);
        }

        @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
            super.onMeasure(widthMeasureSpec, heightMeasureSpec);
            setMeasuredDimension(200, 200);
        }

        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
            canvas.drawRect(0.0f, 0.0f, getWidth(), getHeight(), mPaint);
        }
    }
    
    static class SweepGradientView extends View {
        private final Paint mPaint;

        SweepGradientView(Context c) {
            super(c);

            SweepGradient gradient = new SweepGradient(100.0f, 100.0f, 0xff000000, 0xffffffff);                
            mPaint = new Paint();
            mPaint.setShader(gradient);
        }

        @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
            super.onMeasure(widthMeasureSpec, heightMeasureSpec);
            setMeasuredDimension(200, 200);
        }

        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
            canvas.drawRect(0.0f, 0.0f, getWidth(), getHeight(), mPaint);
        }
    }
        
    static class ShadersView extends View {
        private final Paint mPaint;
        private final float mDrawWidth;