Loading libs/hwui/shader/BlurShader.cpp +3 −1 Original line number Diff line number Diff line Loading @@ -26,7 +26,9 @@ BlurShader::BlurShader(float radiusX, float radiusY, Shader* inputShader, const SkImageFilters::Blur( Blur::convertRadiusToSigma(radiusX), Blur::convertRadiusToSigma(radiusY), inputShader ? inputShader->asSkImageFilter() : nullptr) SkTileMode::kClamp, inputShader ? inputShader->asSkImageFilter() : nullptr, nullptr) ) { } sk_sp<SkImageFilter> BlurShader::makeSkImageFilter() { Loading Loading
libs/hwui/shader/BlurShader.cpp +3 −1 Original line number Diff line number Diff line Loading @@ -26,7 +26,9 @@ BlurShader::BlurShader(float radiusX, float radiusY, Shader* inputShader, const SkImageFilters::Blur( Blur::convertRadiusToSigma(radiusX), Blur::convertRadiusToSigma(radiusY), inputShader ? inputShader->asSkImageFilter() : nullptr) SkTileMode::kClamp, inputShader ? inputShader->asSkImageFilter() : nullptr, nullptr) ) { } sk_sp<SkImageFilter> BlurShader::makeSkImageFilter() { Loading