Loading graphics/java/android/graphics/SurfaceTexture.java +5 −0 Original line number Original line Diff line number Diff line Loading @@ -307,6 +307,11 @@ public class SurfaceTexture { * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via * the glLoadMatrixf or glUniformMatrix4fv functions. * the glLoadMatrixf or glUniformMatrix4fv functions. * * * If the underlying buffer has a crop associated with it, the transformation will also include * a slight scale to cut off a 1-texel border around the edge of the crop. This ensures that * when the texture is bilinear sampled that no texels outside of the buffer's valid region * are accessed by the GPU, avoiding any sampling artifacts when scaling. * * @param mtx the array into which the 4x4 matrix will be stored. The array must have exactly * @param mtx the array into which the 4x4 matrix will be stored. The array must have exactly * 16 elements. * 16 elements. */ */ Loading Loading
graphics/java/android/graphics/SurfaceTexture.java +5 −0 Original line number Original line Diff line number Diff line Loading @@ -307,6 +307,11 @@ public class SurfaceTexture { * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via * the glLoadMatrixf or glUniformMatrix4fv functions. * the glLoadMatrixf or glUniformMatrix4fv functions. * * * If the underlying buffer has a crop associated with it, the transformation will also include * a slight scale to cut off a 1-texel border around the edge of the crop. This ensures that * when the texture is bilinear sampled that no texels outside of the buffer's valid region * are accessed by the GPU, avoiding any sampling artifacts when scaling. * * @param mtx the array into which the 4x4 matrix will be stored. The array must have exactly * @param mtx the array into which the 4x4 matrix will be stored. The array must have exactly * 16 elements. * 16 elements. */ */ Loading