Loading libs/hwui/Android.bp +5 −3 Original line number Diff line number Diff line Loading @@ -78,13 +78,13 @@ cc_defaults { include_dirs: [ "external/skia/include/private", "external/skia/src/core", "external/skia/src/utils", ], target: { android: { include_dirs: [ "external/skia/src/image", "external/skia/src/utils", "external/skia/src/gpu", "external/skia/src/shaders", ], Loading Loading @@ -529,7 +529,9 @@ cc_defaults { "effects/GainmapRenderer.cpp", "pipeline/skia/BackdropFilterDrawable.cpp", "pipeline/skia/HolePunch.cpp", "pipeline/skia/SkiaCpuPipeline.cpp", "pipeline/skia/SkiaDisplayList.cpp", "pipeline/skia/SkiaPipeline.cpp", "pipeline/skia/SkiaRecordingCanvas.cpp", "pipeline/skia/StretchMask.cpp", "pipeline/skia/RenderNodeDrawable.cpp", Loading Loading @@ -568,6 +570,7 @@ cc_defaults { "HWUIProperties.sysprop", "Interpolator.cpp", "JankTracker.cpp", "LayerUpdateQueue.cpp", "LightingInfo.cpp", "Matrix.cpp", "Mesh.cpp", Loading Loading @@ -604,9 +607,9 @@ cc_defaults { "pipeline/skia/GLFunctorDrawable.cpp", "pipeline/skia/LayerDrawable.cpp", "pipeline/skia/ShaderCache.cpp", "pipeline/skia/SkiaGpuPipeline.cpp", "pipeline/skia/SkiaMemoryTracer.cpp", "pipeline/skia/SkiaOpenGLPipeline.cpp", "pipeline/skia/SkiaPipeline.cpp", "pipeline/skia/SkiaProfileRenderer.cpp", "pipeline/skia/SkiaVulkanPipeline.cpp", "pipeline/skia/VkFunctorDrawable.cpp", Loading @@ -630,7 +633,6 @@ cc_defaults { "DeferredLayerUpdater.cpp", "HardwareBitmapUploader.cpp", "Layer.cpp", "LayerUpdateQueue.cpp", "ProfileDataContainer.cpp", "Readback.cpp", "TreeInfo.cpp", Loading libs/hwui/Properties.h +1 −1 Original line number Diff line number Diff line Loading @@ -242,7 +242,7 @@ enum class ProfileType { None, Console, Bars }; enum class OverdrawColorSet { Default = 0, Deuteranomaly }; enum class RenderPipelineType { SkiaGL, SkiaVulkan, NotInitialized = 128 }; enum class RenderPipelineType { SkiaGL, SkiaVulkan, SkiaCpu, NotInitialized = 128 }; enum class StretchEffectBehavior { ShaderHWUI, // Stretch shader in HWUI only, matrix scale in SF Loading libs/hwui/pipeline/skia/SkiaCpuPipeline.cpp 0 → 100644 +122 −0 Original line number Diff line number Diff line /* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "pipeline/skia/SkiaCpuPipeline.h" #include <system/window.h> #include "DeviceInfo.h" #include "LightingInfo.h" #include "renderthread/Frame.h" #include "utils/Color.h" using namespace android::uirenderer::renderthread; namespace android { namespace uirenderer { namespace skiapipeline { void SkiaCpuPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) { // Render all layers that need to be updated, in order. for (size_t i = 0; i < layers.entries().size(); i++) { renderLayerImpl(layers.entries()[i].renderNode.get(), layers.entries()[i].damage); } } // If the given node didn't have a layer surface, or had one of the wrong size, this method // creates a new one and returns true. Otherwise does nothing and returns false. bool SkiaCpuPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, ErrorHandler* errorHandler) { // compute the size of the surface (i.e. texture) to be allocated for this layer const int surfaceWidth = ceilf(node->getWidth() / float(LAYER_SIZE)) * LAYER_SIZE; const int surfaceHeight = ceilf(node->getHeight() / float(LAYER_SIZE)) * LAYER_SIZE; SkSurface* layer = node->getLayerSurface(); if (!layer || layer->width() != surfaceWidth || layer->height() != surfaceHeight) { SkImageInfo info; info = SkImageInfo::Make(surfaceWidth, surfaceHeight, getSurfaceColorType(), kPremul_SkAlphaType, getSurfaceColorSpace()); SkSurfaceProps props(0, kUnknown_SkPixelGeometry); node->setLayerSurface(SkSurfaces::Raster(info, &props)); if (node->getLayerSurface()) { // update the transform in window of the layer to reset its origin wrt light source // position Matrix4 windowTransform; damageAccumulator.computeCurrentTransform(&windowTransform); node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); } else { String8 cachesOutput; mRenderThread.cacheManager().dumpMemoryUsage(cachesOutput, &mRenderThread.renderState()); ALOGE("%s", cachesOutput.c_str()); if (errorHandler) { std::ostringstream err; err << "Unable to create layer for " << node->getName(); const int maxTextureSize = DeviceInfo::get()->maxTextureSize(); err << ", size " << info.width() << "x" << info.height() << " max size " << maxTextureSize << " color type " << (int)info.colorType() << " has context " << (int)(mRenderThread.getGrContext() != nullptr); errorHandler->onError(err.str()); } } return true; } return false; } MakeCurrentResult SkiaCpuPipeline::makeCurrent() { return MakeCurrentResult::AlreadyCurrent; } Frame SkiaCpuPipeline::getFrame() { return Frame(mSurface->width(), mSurface->height(), 0); } IRenderPipeline::DrawResult SkiaCpuPipeline::draw( const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler, const HardwareBufferRenderParams& bufferParams, std::mutex& profilerLock) { LightingInfo::updateLighting(lightGeometry, lightInfo); renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, mSurface, SkMatrix::I()); return {true, IRenderPipeline::DrawResult::kUnknownTime, android::base::unique_fd{}}; } bool SkiaCpuPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior) { if (surface) { ANativeWindowBuffer* buffer; surface->dequeueBuffer(surface, &buffer, nullptr); int width, height; surface->query(surface, NATIVE_WINDOW_WIDTH, &width); surface->query(surface, NATIVE_WINDOW_HEIGHT, &height); SkImageInfo imageInfo = SkImageInfo::Make(width, height, mSurfaceColorType, SkAlphaType::kPremul_SkAlphaType, mSurfaceColorSpace); size_t widthBytes = width * imageInfo.bytesPerPixel(); void* pixels = buffer->reserved[0]; mSurface = SkSurfaces::WrapPixels(imageInfo, pixels, widthBytes); } else { mSurface = sk_sp<SkSurface>(); } return true; } } /* namespace skiapipeline */ } /* namespace uirenderer */ } /* namespace android */ libs/hwui/pipeline/skia/SkiaCpuPipeline.h 0 → 100644 +77 −0 Original line number Diff line number Diff line /* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "pipeline/skia/SkiaPipeline.h" namespace android { namespace uirenderer { namespace skiapipeline { class SkiaCpuPipeline : public SkiaPipeline { public: SkiaCpuPipeline(renderthread::RenderThread& thread) : SkiaPipeline(thread) {} ~SkiaCpuPipeline() {} bool pinImages(std::vector<SkImage*>& mutableImages) override { return false; } bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override { return false; } void unpinImages() override {} // If the given node didn't have a layer surface, or had one of the wrong size, this method // creates a new one and returns true. Otherwise does nothing and returns false. bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, ErrorHandler* errorHandler) override; void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) override; void setHardwareBuffer(AHardwareBuffer* hardwareBuffer) override {} bool hasHardwareBuffer() override { return false; } renderthread::MakeCurrentResult makeCurrent() override; renderthread::Frame getFrame() override; renderthread::IRenderPipeline::DrawResult draw( const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler, const renderthread::HardwareBufferRenderParams& bufferParams, std::mutex& profilerLock) override; bool swapBuffers(const renderthread::Frame& frame, IRenderPipeline::DrawResult& drawResult, const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) override { return false; } DeferredLayerUpdater* createTextureLayer() override { return nullptr; } bool setSurface(ANativeWindow* surface, renderthread::SwapBehavior swapBehavior) override; [[nodiscard]] android::base::unique_fd flush() override { return android::base::unique_fd(-1); }; void onStop() override {} bool isSurfaceReady() override { return mSurface.get() != nullptr; } bool isContextReady() override { return true; } const SkM44& getPixelSnapMatrix() const override { static const SkM44 sSnapMatrix = SkM44(); return sSnapMatrix; } private: sk_sp<SkSurface> mSurface; }; } /* namespace skiapipeline */ } /* namespace uirenderer */ } /* namespace android */ libs/hwui/pipeline/skia/SkiaGpuPipeline.cpp 0 → 100644 +185 −0 Original line number Diff line number Diff line /* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "pipeline/skia/SkiaGpuPipeline.h" #include <SkImageAndroid.h> #include <gui/TraceUtils.h> #include <include/android/SkSurfaceAndroid.h> #include <include/gpu/ganesh/SkSurfaceGanesh.h> using namespace android::uirenderer::renderthread; namespace android { namespace uirenderer { namespace skiapipeline { SkiaGpuPipeline::SkiaGpuPipeline(RenderThread& thread) : SkiaPipeline(thread) {} SkiaGpuPipeline::~SkiaGpuPipeline() { unpinImages(); } void SkiaGpuPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) { sk_sp<GrDirectContext> cachedContext; // Render all layers that need to be updated, in order. for (size_t i = 0; i < layers.entries().size(); i++) { RenderNode* layerNode = layers.entries()[i].renderNode.get(); renderLayerImpl(layerNode, layers.entries()[i].damage); // cache the current context so that we can defer flushing it until // either all the layers have been rendered or the context changes GrDirectContext* currentContext = GrAsDirectContext(layerNode->getLayerSurface()->getCanvas()->recordingContext()); if (cachedContext.get() != currentContext) { if (cachedContext.get()) { ATRACE_NAME("flush layers (context changed)"); cachedContext->flushAndSubmit(); } cachedContext.reset(SkSafeRef(currentContext)); } } if (cachedContext.get()) { ATRACE_NAME("flush layers"); cachedContext->flushAndSubmit(); } } // If the given node didn't have a layer surface, or had one of the wrong size, this method // creates a new one and returns true. Otherwise does nothing and returns false. bool SkiaGpuPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, ErrorHandler* errorHandler) { // compute the size of the surface (i.e. texture) to be allocated for this layer const int surfaceWidth = ceilf(node->getWidth() / float(LAYER_SIZE)) * LAYER_SIZE; const int surfaceHeight = ceilf(node->getHeight() / float(LAYER_SIZE)) * LAYER_SIZE; SkSurface* layer = node->getLayerSurface(); if (!layer || layer->width() != surfaceWidth || layer->height() != surfaceHeight) { SkImageInfo info; info = SkImageInfo::Make(surfaceWidth, surfaceHeight, getSurfaceColorType(), kPremul_SkAlphaType, getSurfaceColorSpace()); SkSurfaceProps props(0, kUnknown_SkPixelGeometry); SkASSERT(mRenderThread.getGrContext() != nullptr); node->setLayerSurface(SkSurfaces::RenderTarget(mRenderThread.getGrContext(), skgpu::Budgeted::kYes, info, 0, this->getSurfaceOrigin(), &props)); if (node->getLayerSurface()) { // update the transform in window of the layer to reset its origin wrt light source // position Matrix4 windowTransform; damageAccumulator.computeCurrentTransform(&windowTransform); node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); } else { String8 cachesOutput; mRenderThread.cacheManager().dumpMemoryUsage(cachesOutput, &mRenderThread.renderState()); ALOGE("%s", cachesOutput.c_str()); if (errorHandler) { std::ostringstream err; err << "Unable to create layer for " << node->getName(); const int maxTextureSize = DeviceInfo::get()->maxTextureSize(); err << ", size " << info.width() << "x" << info.height() << " max size " << maxTextureSize << " color type " << (int)info.colorType() << " has context " << (int)(mRenderThread.getGrContext() != nullptr); errorHandler->onError(err.str()); } } return true; } return false; } bool SkiaGpuPipeline::pinImages(std::vector<SkImage*>& mutableImages) { if (!mRenderThread.getGrContext()) { ALOGD("Trying to pin an image with an invalid GrContext"); return false; } for (SkImage* image : mutableImages) { if (skgpu::ganesh::PinAsTexture(mRenderThread.getGrContext(), image)) { mPinnedImages.emplace_back(sk_ref_sp(image)); } else { return false; } } return true; } void SkiaGpuPipeline::unpinImages() { for (auto& image : mPinnedImages) { skgpu::ganesh::UnpinTexture(mRenderThread.getGrContext(), image.get()); } mPinnedImages.clear(); } void SkiaGpuPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) { GrDirectContext* context = thread.getGrContext(); if (context && !bitmap->isHardware()) { ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height()); auto image = bitmap->makeImage(); if (image.get()) { skgpu::ganesh::PinAsTexture(context, image.get()); skgpu::ganesh::UnpinTexture(context, image.get()); // A submit is necessary as there may not be a frame coming soon, so without a call // to submit these texture uploads can just sit in the queue building up until // we run out of RAM context->flushAndSubmit(); } } } sk_sp<SkSurface> SkiaGpuPipeline::getBufferSkSurface( const renderthread::HardwareBufferRenderParams& bufferParams) { auto bufferColorSpace = bufferParams.getColorSpace(); if (mBufferSurface == nullptr || mBufferColorSpace == nullptr || !SkColorSpace::Equals(mBufferColorSpace.get(), bufferColorSpace.get())) { mBufferSurface = SkSurfaces::WrapAndroidHardwareBuffer( mRenderThread.getGrContext(), mHardwareBuffer, kTopLeft_GrSurfaceOrigin, bufferColorSpace, nullptr, true); mBufferColorSpace = bufferColorSpace; } return mBufferSurface; } void SkiaGpuPipeline::dumpResourceCacheUsage() const { int resources; size_t bytes; mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes); size_t maxBytes = mRenderThread.getGrContext()->getResourceCacheLimit(); SkString log("Resource Cache Usage:\n"); log.appendf("%8d items\n", resources); log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n", bytes, bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f))); ALOGD("%s", log.c_str()); } void SkiaGpuPipeline::setHardwareBuffer(AHardwareBuffer* buffer) { if (mHardwareBuffer) { AHardwareBuffer_release(mHardwareBuffer); mHardwareBuffer = nullptr; } if (buffer) { AHardwareBuffer_acquire(buffer); mHardwareBuffer = buffer; } } } /* namespace skiapipeline */ } /* namespace uirenderer */ } /* namespace android */ Loading
libs/hwui/Android.bp +5 −3 Original line number Diff line number Diff line Loading @@ -78,13 +78,13 @@ cc_defaults { include_dirs: [ "external/skia/include/private", "external/skia/src/core", "external/skia/src/utils", ], target: { android: { include_dirs: [ "external/skia/src/image", "external/skia/src/utils", "external/skia/src/gpu", "external/skia/src/shaders", ], Loading Loading @@ -529,7 +529,9 @@ cc_defaults { "effects/GainmapRenderer.cpp", "pipeline/skia/BackdropFilterDrawable.cpp", "pipeline/skia/HolePunch.cpp", "pipeline/skia/SkiaCpuPipeline.cpp", "pipeline/skia/SkiaDisplayList.cpp", "pipeline/skia/SkiaPipeline.cpp", "pipeline/skia/SkiaRecordingCanvas.cpp", "pipeline/skia/StretchMask.cpp", "pipeline/skia/RenderNodeDrawable.cpp", Loading Loading @@ -568,6 +570,7 @@ cc_defaults { "HWUIProperties.sysprop", "Interpolator.cpp", "JankTracker.cpp", "LayerUpdateQueue.cpp", "LightingInfo.cpp", "Matrix.cpp", "Mesh.cpp", Loading Loading @@ -604,9 +607,9 @@ cc_defaults { "pipeline/skia/GLFunctorDrawable.cpp", "pipeline/skia/LayerDrawable.cpp", "pipeline/skia/ShaderCache.cpp", "pipeline/skia/SkiaGpuPipeline.cpp", "pipeline/skia/SkiaMemoryTracer.cpp", "pipeline/skia/SkiaOpenGLPipeline.cpp", "pipeline/skia/SkiaPipeline.cpp", "pipeline/skia/SkiaProfileRenderer.cpp", "pipeline/skia/SkiaVulkanPipeline.cpp", "pipeline/skia/VkFunctorDrawable.cpp", Loading @@ -630,7 +633,6 @@ cc_defaults { "DeferredLayerUpdater.cpp", "HardwareBitmapUploader.cpp", "Layer.cpp", "LayerUpdateQueue.cpp", "ProfileDataContainer.cpp", "Readback.cpp", "TreeInfo.cpp", Loading
libs/hwui/Properties.h +1 −1 Original line number Diff line number Diff line Loading @@ -242,7 +242,7 @@ enum class ProfileType { None, Console, Bars }; enum class OverdrawColorSet { Default = 0, Deuteranomaly }; enum class RenderPipelineType { SkiaGL, SkiaVulkan, NotInitialized = 128 }; enum class RenderPipelineType { SkiaGL, SkiaVulkan, SkiaCpu, NotInitialized = 128 }; enum class StretchEffectBehavior { ShaderHWUI, // Stretch shader in HWUI only, matrix scale in SF Loading
libs/hwui/pipeline/skia/SkiaCpuPipeline.cpp 0 → 100644 +122 −0 Original line number Diff line number Diff line /* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "pipeline/skia/SkiaCpuPipeline.h" #include <system/window.h> #include "DeviceInfo.h" #include "LightingInfo.h" #include "renderthread/Frame.h" #include "utils/Color.h" using namespace android::uirenderer::renderthread; namespace android { namespace uirenderer { namespace skiapipeline { void SkiaCpuPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) { // Render all layers that need to be updated, in order. for (size_t i = 0; i < layers.entries().size(); i++) { renderLayerImpl(layers.entries()[i].renderNode.get(), layers.entries()[i].damage); } } // If the given node didn't have a layer surface, or had one of the wrong size, this method // creates a new one and returns true. Otherwise does nothing and returns false. bool SkiaCpuPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, ErrorHandler* errorHandler) { // compute the size of the surface (i.e. texture) to be allocated for this layer const int surfaceWidth = ceilf(node->getWidth() / float(LAYER_SIZE)) * LAYER_SIZE; const int surfaceHeight = ceilf(node->getHeight() / float(LAYER_SIZE)) * LAYER_SIZE; SkSurface* layer = node->getLayerSurface(); if (!layer || layer->width() != surfaceWidth || layer->height() != surfaceHeight) { SkImageInfo info; info = SkImageInfo::Make(surfaceWidth, surfaceHeight, getSurfaceColorType(), kPremul_SkAlphaType, getSurfaceColorSpace()); SkSurfaceProps props(0, kUnknown_SkPixelGeometry); node->setLayerSurface(SkSurfaces::Raster(info, &props)); if (node->getLayerSurface()) { // update the transform in window of the layer to reset its origin wrt light source // position Matrix4 windowTransform; damageAccumulator.computeCurrentTransform(&windowTransform); node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); } else { String8 cachesOutput; mRenderThread.cacheManager().dumpMemoryUsage(cachesOutput, &mRenderThread.renderState()); ALOGE("%s", cachesOutput.c_str()); if (errorHandler) { std::ostringstream err; err << "Unable to create layer for " << node->getName(); const int maxTextureSize = DeviceInfo::get()->maxTextureSize(); err << ", size " << info.width() << "x" << info.height() << " max size " << maxTextureSize << " color type " << (int)info.colorType() << " has context " << (int)(mRenderThread.getGrContext() != nullptr); errorHandler->onError(err.str()); } } return true; } return false; } MakeCurrentResult SkiaCpuPipeline::makeCurrent() { return MakeCurrentResult::AlreadyCurrent; } Frame SkiaCpuPipeline::getFrame() { return Frame(mSurface->width(), mSurface->height(), 0); } IRenderPipeline::DrawResult SkiaCpuPipeline::draw( const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler, const HardwareBufferRenderParams& bufferParams, std::mutex& profilerLock) { LightingInfo::updateLighting(lightGeometry, lightInfo); renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, mSurface, SkMatrix::I()); return {true, IRenderPipeline::DrawResult::kUnknownTime, android::base::unique_fd{}}; } bool SkiaCpuPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior) { if (surface) { ANativeWindowBuffer* buffer; surface->dequeueBuffer(surface, &buffer, nullptr); int width, height; surface->query(surface, NATIVE_WINDOW_WIDTH, &width); surface->query(surface, NATIVE_WINDOW_HEIGHT, &height); SkImageInfo imageInfo = SkImageInfo::Make(width, height, mSurfaceColorType, SkAlphaType::kPremul_SkAlphaType, mSurfaceColorSpace); size_t widthBytes = width * imageInfo.bytesPerPixel(); void* pixels = buffer->reserved[0]; mSurface = SkSurfaces::WrapPixels(imageInfo, pixels, widthBytes); } else { mSurface = sk_sp<SkSurface>(); } return true; } } /* namespace skiapipeline */ } /* namespace uirenderer */ } /* namespace android */
libs/hwui/pipeline/skia/SkiaCpuPipeline.h 0 → 100644 +77 −0 Original line number Diff line number Diff line /* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "pipeline/skia/SkiaPipeline.h" namespace android { namespace uirenderer { namespace skiapipeline { class SkiaCpuPipeline : public SkiaPipeline { public: SkiaCpuPipeline(renderthread::RenderThread& thread) : SkiaPipeline(thread) {} ~SkiaCpuPipeline() {} bool pinImages(std::vector<SkImage*>& mutableImages) override { return false; } bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override { return false; } void unpinImages() override {} // If the given node didn't have a layer surface, or had one of the wrong size, this method // creates a new one and returns true. Otherwise does nothing and returns false. bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, ErrorHandler* errorHandler) override; void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) override; void setHardwareBuffer(AHardwareBuffer* hardwareBuffer) override {} bool hasHardwareBuffer() override { return false; } renderthread::MakeCurrentResult makeCurrent() override; renderthread::Frame getFrame() override; renderthread::IRenderPipeline::DrawResult draw( const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler, const renderthread::HardwareBufferRenderParams& bufferParams, std::mutex& profilerLock) override; bool swapBuffers(const renderthread::Frame& frame, IRenderPipeline::DrawResult& drawResult, const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) override { return false; } DeferredLayerUpdater* createTextureLayer() override { return nullptr; } bool setSurface(ANativeWindow* surface, renderthread::SwapBehavior swapBehavior) override; [[nodiscard]] android::base::unique_fd flush() override { return android::base::unique_fd(-1); }; void onStop() override {} bool isSurfaceReady() override { return mSurface.get() != nullptr; } bool isContextReady() override { return true; } const SkM44& getPixelSnapMatrix() const override { static const SkM44 sSnapMatrix = SkM44(); return sSnapMatrix; } private: sk_sp<SkSurface> mSurface; }; } /* namespace skiapipeline */ } /* namespace uirenderer */ } /* namespace android */
libs/hwui/pipeline/skia/SkiaGpuPipeline.cpp 0 → 100644 +185 −0 Original line number Diff line number Diff line /* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "pipeline/skia/SkiaGpuPipeline.h" #include <SkImageAndroid.h> #include <gui/TraceUtils.h> #include <include/android/SkSurfaceAndroid.h> #include <include/gpu/ganesh/SkSurfaceGanesh.h> using namespace android::uirenderer::renderthread; namespace android { namespace uirenderer { namespace skiapipeline { SkiaGpuPipeline::SkiaGpuPipeline(RenderThread& thread) : SkiaPipeline(thread) {} SkiaGpuPipeline::~SkiaGpuPipeline() { unpinImages(); } void SkiaGpuPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) { sk_sp<GrDirectContext> cachedContext; // Render all layers that need to be updated, in order. for (size_t i = 0; i < layers.entries().size(); i++) { RenderNode* layerNode = layers.entries()[i].renderNode.get(); renderLayerImpl(layerNode, layers.entries()[i].damage); // cache the current context so that we can defer flushing it until // either all the layers have been rendered or the context changes GrDirectContext* currentContext = GrAsDirectContext(layerNode->getLayerSurface()->getCanvas()->recordingContext()); if (cachedContext.get() != currentContext) { if (cachedContext.get()) { ATRACE_NAME("flush layers (context changed)"); cachedContext->flushAndSubmit(); } cachedContext.reset(SkSafeRef(currentContext)); } } if (cachedContext.get()) { ATRACE_NAME("flush layers"); cachedContext->flushAndSubmit(); } } // If the given node didn't have a layer surface, or had one of the wrong size, this method // creates a new one and returns true. Otherwise does nothing and returns false. bool SkiaGpuPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, ErrorHandler* errorHandler) { // compute the size of the surface (i.e. texture) to be allocated for this layer const int surfaceWidth = ceilf(node->getWidth() / float(LAYER_SIZE)) * LAYER_SIZE; const int surfaceHeight = ceilf(node->getHeight() / float(LAYER_SIZE)) * LAYER_SIZE; SkSurface* layer = node->getLayerSurface(); if (!layer || layer->width() != surfaceWidth || layer->height() != surfaceHeight) { SkImageInfo info; info = SkImageInfo::Make(surfaceWidth, surfaceHeight, getSurfaceColorType(), kPremul_SkAlphaType, getSurfaceColorSpace()); SkSurfaceProps props(0, kUnknown_SkPixelGeometry); SkASSERT(mRenderThread.getGrContext() != nullptr); node->setLayerSurface(SkSurfaces::RenderTarget(mRenderThread.getGrContext(), skgpu::Budgeted::kYes, info, 0, this->getSurfaceOrigin(), &props)); if (node->getLayerSurface()) { // update the transform in window of the layer to reset its origin wrt light source // position Matrix4 windowTransform; damageAccumulator.computeCurrentTransform(&windowTransform); node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); } else { String8 cachesOutput; mRenderThread.cacheManager().dumpMemoryUsage(cachesOutput, &mRenderThread.renderState()); ALOGE("%s", cachesOutput.c_str()); if (errorHandler) { std::ostringstream err; err << "Unable to create layer for " << node->getName(); const int maxTextureSize = DeviceInfo::get()->maxTextureSize(); err << ", size " << info.width() << "x" << info.height() << " max size " << maxTextureSize << " color type " << (int)info.colorType() << " has context " << (int)(mRenderThread.getGrContext() != nullptr); errorHandler->onError(err.str()); } } return true; } return false; } bool SkiaGpuPipeline::pinImages(std::vector<SkImage*>& mutableImages) { if (!mRenderThread.getGrContext()) { ALOGD("Trying to pin an image with an invalid GrContext"); return false; } for (SkImage* image : mutableImages) { if (skgpu::ganesh::PinAsTexture(mRenderThread.getGrContext(), image)) { mPinnedImages.emplace_back(sk_ref_sp(image)); } else { return false; } } return true; } void SkiaGpuPipeline::unpinImages() { for (auto& image : mPinnedImages) { skgpu::ganesh::UnpinTexture(mRenderThread.getGrContext(), image.get()); } mPinnedImages.clear(); } void SkiaGpuPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) { GrDirectContext* context = thread.getGrContext(); if (context && !bitmap->isHardware()) { ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height()); auto image = bitmap->makeImage(); if (image.get()) { skgpu::ganesh::PinAsTexture(context, image.get()); skgpu::ganesh::UnpinTexture(context, image.get()); // A submit is necessary as there may not be a frame coming soon, so without a call // to submit these texture uploads can just sit in the queue building up until // we run out of RAM context->flushAndSubmit(); } } } sk_sp<SkSurface> SkiaGpuPipeline::getBufferSkSurface( const renderthread::HardwareBufferRenderParams& bufferParams) { auto bufferColorSpace = bufferParams.getColorSpace(); if (mBufferSurface == nullptr || mBufferColorSpace == nullptr || !SkColorSpace::Equals(mBufferColorSpace.get(), bufferColorSpace.get())) { mBufferSurface = SkSurfaces::WrapAndroidHardwareBuffer( mRenderThread.getGrContext(), mHardwareBuffer, kTopLeft_GrSurfaceOrigin, bufferColorSpace, nullptr, true); mBufferColorSpace = bufferColorSpace; } return mBufferSurface; } void SkiaGpuPipeline::dumpResourceCacheUsage() const { int resources; size_t bytes; mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes); size_t maxBytes = mRenderThread.getGrContext()->getResourceCacheLimit(); SkString log("Resource Cache Usage:\n"); log.appendf("%8d items\n", resources); log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n", bytes, bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f))); ALOGD("%s", log.c_str()); } void SkiaGpuPipeline::setHardwareBuffer(AHardwareBuffer* buffer) { if (mHardwareBuffer) { AHardwareBuffer_release(mHardwareBuffer); mHardwareBuffer = nullptr; } if (buffer) { AHardwareBuffer_acquire(buffer); mHardwareBuffer = buffer; } } } /* namespace skiapipeline */ } /* namespace uirenderer */ } /* namespace android */