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Commit 137dac6f authored by Mathias Agopian's avatar Mathias Agopian
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backout a workaround that is not needed anymore

we had to add a call to glFinish() before glReadPixels() because of a bug in the GL ES
driver of a certain device. This is not needed anymore.
parent 74a331b5
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+0 −1
Original line number Diff line number Diff line
@@ -169,7 +169,6 @@ void LayerBlur::onDraw(const Region& clip) const
            // This reads the frame-buffer, so a h/w GL would have to
            // finish() its rendering first. we don't want to do that
            // too often. Read data is 4-bytes aligned.
            glFinish();
            glReadPixels(X, Y, w, h, mReadFormat, mReadType, pixels);

            // blur that texture.