Loading libs/hwui/Android.mk +1 −0 Original line number Diff line number Diff line Loading @@ -22,6 +22,7 @@ ifeq ($(USE_OPENGL_RENDERER),true) Extensions.cpp \ FboCache.cpp \ GradientCache.cpp \ Image.cpp \ Layer.cpp \ LayerCache.cpp \ LayerRenderer.cpp \ Loading libs/hwui/Image.cpp 0 → 100644 +62 −0 Original line number Diff line number Diff line /* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include <utils/Log.h> #include "Image.h" namespace android { namespace uirenderer { Image::Image(sp<GraphicBuffer> buffer) { // Create the EGLImage object that maps the GraphicBuffer EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer(); EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE }; mImage = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs); if (mImage == EGL_NO_IMAGE_KHR) { ALOGW("Error creating image (%#x)", eglGetError()); mTexture = 0; } else { // Create a 2D texture to sample from the EGLImage glGenTextures(1, &mTexture); glBindTexture(GL_TEXTURE_2D, mTexture); glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mImage); GLenum status = GL_NO_ERROR; while ((status = glGetError()) != GL_NO_ERROR) { ALOGW("Error creating image (%#x)", status); } } } Image::~Image() { if (mImage != EGL_NO_IMAGE_KHR) { eglDestroyImageKHR(eglGetDisplay(EGL_DEFAULT_DISPLAY), mImage); mImage = EGL_NO_IMAGE_KHR; glDeleteTextures(1, &mTexture); mTexture = 0; } } }; // namespace uirenderer }; // namespace android libs/hwui/Image.h +2 −38 Original line number Diff line number Diff line Loading @@ -17,8 +17,6 @@ #ifndef ANDROID_HWUI_IMAGE_H #define ANDROID_HWUI_IMAGE_H #define LOG_TAG "OpenGLRenderer" #include <EGL/egl.h> #include <EGL/eglext.h> Loading @@ -27,8 +25,6 @@ #include <ui/GraphicBuffer.h> #include <utils/Log.h> namespace android { namespace uirenderer { Loading @@ -42,40 +38,8 @@ public: * cannot be created, getTexture() will return 0 and getImage() will * return EGL_NO_IMAGE_KHR. */ Image(sp<GraphicBuffer> buffer) { // Create the EGLImage object that maps the GraphicBuffer EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer(); EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE }; mImage = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs); if (mImage == EGL_NO_IMAGE_KHR) { ALOGW("Error creating image (%#x)", eglGetError()); mTexture = 0; } else { // Create a 2D texture to sample from the EGLImage glGenTextures(1, &mTexture); glBindTexture(GL_TEXTURE_2D, mTexture); glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mImage); GLenum status = GL_NO_ERROR; while ((status = glGetError()) != GL_NO_ERROR) { ALOGW("Error creating image (%#x)", status); } } } ~Image() { if (mImage != EGL_NO_IMAGE_KHR) { eglDestroyImageKHR(eglGetDisplay(EGL_DEFAULT_DISPLAY), mImage); mImage = EGL_NO_IMAGE_KHR; glDeleteTextures(1, &mTexture); mTexture = 0; } } Image(sp<GraphicBuffer> buffer); ~Image(); /** * Returns the name of the GL texture that can be used to sample Loading Loading
libs/hwui/Android.mk +1 −0 Original line number Diff line number Diff line Loading @@ -22,6 +22,7 @@ ifeq ($(USE_OPENGL_RENDERER),true) Extensions.cpp \ FboCache.cpp \ GradientCache.cpp \ Image.cpp \ Layer.cpp \ LayerCache.cpp \ LayerRenderer.cpp \ Loading
libs/hwui/Image.cpp 0 → 100644 +62 −0 Original line number Diff line number Diff line /* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include <utils/Log.h> #include "Image.h" namespace android { namespace uirenderer { Image::Image(sp<GraphicBuffer> buffer) { // Create the EGLImage object that maps the GraphicBuffer EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer(); EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE }; mImage = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs); if (mImage == EGL_NO_IMAGE_KHR) { ALOGW("Error creating image (%#x)", eglGetError()); mTexture = 0; } else { // Create a 2D texture to sample from the EGLImage glGenTextures(1, &mTexture); glBindTexture(GL_TEXTURE_2D, mTexture); glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mImage); GLenum status = GL_NO_ERROR; while ((status = glGetError()) != GL_NO_ERROR) { ALOGW("Error creating image (%#x)", status); } } } Image::~Image() { if (mImage != EGL_NO_IMAGE_KHR) { eglDestroyImageKHR(eglGetDisplay(EGL_DEFAULT_DISPLAY), mImage); mImage = EGL_NO_IMAGE_KHR; glDeleteTextures(1, &mTexture); mTexture = 0; } } }; // namespace uirenderer }; // namespace android
libs/hwui/Image.h +2 −38 Original line number Diff line number Diff line Loading @@ -17,8 +17,6 @@ #ifndef ANDROID_HWUI_IMAGE_H #define ANDROID_HWUI_IMAGE_H #define LOG_TAG "OpenGLRenderer" #include <EGL/egl.h> #include <EGL/eglext.h> Loading @@ -27,8 +25,6 @@ #include <ui/GraphicBuffer.h> #include <utils/Log.h> namespace android { namespace uirenderer { Loading @@ -42,40 +38,8 @@ public: * cannot be created, getTexture() will return 0 and getImage() will * return EGL_NO_IMAGE_KHR. */ Image(sp<GraphicBuffer> buffer) { // Create the EGLImage object that maps the GraphicBuffer EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer(); EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE }; mImage = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs); if (mImage == EGL_NO_IMAGE_KHR) { ALOGW("Error creating image (%#x)", eglGetError()); mTexture = 0; } else { // Create a 2D texture to sample from the EGLImage glGenTextures(1, &mTexture); glBindTexture(GL_TEXTURE_2D, mTexture); glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mImage); GLenum status = GL_NO_ERROR; while ((status = glGetError()) != GL_NO_ERROR) { ALOGW("Error creating image (%#x)", status); } } } ~Image() { if (mImage != EGL_NO_IMAGE_KHR) { eglDestroyImageKHR(eglGetDisplay(EGL_DEFAULT_DISPLAY), mImage); mImage = EGL_NO_IMAGE_KHR; glDeleteTextures(1, &mTexture); mTexture = 0; } } Image(sp<GraphicBuffer> buffer); ~Image(); /** * Returns the name of the GL texture that can be used to sample Loading