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Commit 1212c9da authored by Romain Guy's avatar Romain Guy
Browse files

Remove warning

Change-Id: Ia1523d02dc2b7f58ca26a142a5aef710792a5f3d
parent 877cfe0e
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+1 −0
Original line number Diff line number Diff line
@@ -22,6 +22,7 @@ ifeq ($(USE_OPENGL_RENDERER),true)
		Extensions.cpp \
		FboCache.cpp \
		GradientCache.cpp \
		Image.cpp \
		Layer.cpp \
		LayerCache.cpp \
		LayerRenderer.cpp \

libs/hwui/Image.cpp

0 → 100644
+62 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#define LOG_TAG "OpenGLRenderer"

#include <utils/Log.h>

#include "Image.h"

namespace android {
namespace uirenderer {

Image::Image(sp<GraphicBuffer> buffer) {
    // Create the EGLImage object that maps the GraphicBuffer
    EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer();
    EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE };

    mImage = eglCreateImageKHR(display, EGL_NO_CONTEXT,
            EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs);

    if (mImage == EGL_NO_IMAGE_KHR) {
        ALOGW("Error creating image (%#x)", eglGetError());
        mTexture = 0;
    } else {
        // Create a 2D texture to sample from the EGLImage
        glGenTextures(1, &mTexture);
        glBindTexture(GL_TEXTURE_2D, mTexture);
        glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mImage);

        GLenum status = GL_NO_ERROR;
        while ((status = glGetError()) != GL_NO_ERROR) {
            ALOGW("Error creating image (%#x)", status);
        }
    }
}

Image::~Image() {
    if (mImage != EGL_NO_IMAGE_KHR) {
        eglDestroyImageKHR(eglGetDisplay(EGL_DEFAULT_DISPLAY), mImage);
        mImage = EGL_NO_IMAGE_KHR;

        glDeleteTextures(1, &mTexture);
        mTexture = 0;
    }
}

}; // namespace uirenderer
}; // namespace android
+2 −38
Original line number Diff line number Diff line
@@ -17,8 +17,6 @@
#ifndef ANDROID_HWUI_IMAGE_H
#define ANDROID_HWUI_IMAGE_H

#define LOG_TAG "OpenGLRenderer"

#include <EGL/egl.h>
#include <EGL/eglext.h>

@@ -27,8 +25,6 @@

#include <ui/GraphicBuffer.h>

#include <utils/Log.h>

namespace android {
namespace uirenderer {

@@ -42,40 +38,8 @@ public:
     * cannot be created, getTexture() will return 0 and getImage() will
     * return EGL_NO_IMAGE_KHR.
     */
    Image(sp<GraphicBuffer> buffer) {
        // Create the EGLImage object that maps the GraphicBuffer
        EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
        EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer();
        EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE };

        mImage = eglCreateImageKHR(display, EGL_NO_CONTEXT,
                EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs);

        if (mImage == EGL_NO_IMAGE_KHR) {
            ALOGW("Error creating image (%#x)", eglGetError());
            mTexture = 0;
        } else {
            // Create a 2D texture to sample from the EGLImage
            glGenTextures(1, &mTexture);
            glBindTexture(GL_TEXTURE_2D, mTexture);
            glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mImage);

            GLenum status = GL_NO_ERROR;
            while ((status = glGetError()) != GL_NO_ERROR) {
                ALOGW("Error creating image (%#x)", status);
            }
        }
    }

    ~Image() {
        if (mImage != EGL_NO_IMAGE_KHR) {
            eglDestroyImageKHR(eglGetDisplay(EGL_DEFAULT_DISPLAY), mImage);
            mImage = EGL_NO_IMAGE_KHR;

            glDeleteTextures(1, &mTexture);
            mTexture = 0;
        }
    }
    Image(sp<GraphicBuffer> buffer);
    ~Image();

    /**
     * Returns the name of the GL texture that can be used to sample