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Commit 11c50f7d authored by Lucas Dupin's avatar Lucas Dupin Committed by Automerger Merge Worker
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Merge "Draw ripple effect in a circle to reduce overdraw" into sc-dev am: 49ffc85c

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/15139261

Change-Id: I2a182e4103a60262645c3253fc1ba5a67663cc64
parents e9c95239 49ffc85c
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+14 −3
Original line number Diff line number Diff line
@@ -39,9 +39,15 @@ class ChargingRippleView(context: Context?, attrs: AttributeSet?) : View(context

    var rippleInProgress: Boolean = false
    var radius: Float = 0.0f
        set(value) { rippleShader.radius = value }
        set(value) {
            rippleShader.radius = value
            field = value
        }
    var origin: PointF = PointF()
        set(value) { rippleShader.origin = value }
        set(value) {
            rippleShader.origin = value
            field = value
        }
    var duration: Long = 1750

    init {
@@ -94,6 +100,11 @@ class ChargingRippleView(context: Context?, attrs: AttributeSet?) : View(context
    }

    override fun onDraw(canvas: Canvas?) {
        canvas?.drawRect(0f, 0f, width.toFloat(), height.toFloat(), ripplePaint)
        // To reduce overdraw, we mask the effect to a circle whose radius is big enough to cover
        // the active effect area. Values here should be kept in sync with the
        // animation implementation in the ripple shader.
        val maskRadius = (1 - (1 - rippleShader.progress) * (1 - rippleShader.progress) *
                (1 - rippleShader.progress)) * radius * 1.5f
        canvas?.drawCircle(origin.x, origin.y, maskRadius, ripplePaint)
    }
}