Loading packages/SystemUI/src/com/android/systemui/statusbar/events/SystemStatusAnimationScheduler.kt +12 −4 Original line number Diff line number Diff line Loading @@ -383,10 +383,18 @@ const val ANIMATING_OUT = 3 const val SHOWING_PERSISTENT_DOT = 4 private const val TAG = "SystemStatusAnimationScheduler" private const val DELAY: Long = 100 private const val DISPLAY_LENGTH = 5000L private const val ENTRANCE_ANIM_LENGTH = 500L private const val CHIP_ANIM_LENGTH = 500L private const val DELAY = 0L /** * The total time spent animation should be 1500ms. The entrance animation is how much time * we give to the system to animate system elements out of the way. Total chip animation length * will be equivalent to 2*chip_anim_length + display_length */ private const val ENTRANCE_ANIM_LENGTH = 250L private const val CHIP_ANIM_LENGTH = 250L // 1s + entrance time + chip anim_length private const val DISPLAY_LENGTH = 1500L private const val MIN_UPTIME: Long = 5 * 1000 private const val DEBUG = false Loading
packages/SystemUI/src/com/android/systemui/statusbar/events/SystemStatusAnimationScheduler.kt +12 −4 Original line number Diff line number Diff line Loading @@ -383,10 +383,18 @@ const val ANIMATING_OUT = 3 const val SHOWING_PERSISTENT_DOT = 4 private const val TAG = "SystemStatusAnimationScheduler" private const val DELAY: Long = 100 private const val DISPLAY_LENGTH = 5000L private const val ENTRANCE_ANIM_LENGTH = 500L private const val CHIP_ANIM_LENGTH = 500L private const val DELAY = 0L /** * The total time spent animation should be 1500ms. The entrance animation is how much time * we give to the system to animate system elements out of the way. Total chip animation length * will be equivalent to 2*chip_anim_length + display_length */ private const val ENTRANCE_ANIM_LENGTH = 250L private const val CHIP_ANIM_LENGTH = 250L // 1s + entrance time + chip anim_length private const val DISPLAY_LENGTH = 1500L private const val MIN_UPTIME: Long = 5 * 1000 private const val DEBUG = false