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Commit 0eb6fbd6 authored by Jerome Gaillard's avatar Jerome Gaillard Committed by Android (Google) Code Review
Browse files

Merge changes Ia42a37c0,I644bc828

* changes:
  Make libandroid_runtime build on mac
  Make HWUI build for macOs
parents d9e45183 4c27c0ce
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+1 −1
Original line number Diff line number Diff line
@@ -360,7 +360,6 @@ cc_library_static {
        "android_view_RenderNode.cpp",
        "android_util_PathParser.cpp",

        "android/graphics/AnimatedImageDrawable.cpp",
        "android/graphics/Bitmap.cpp",
        "android/graphics/BitmapFactory.cpp",
        "android/graphics/ByteBufferStreamAdaptor.cpp",
@@ -436,6 +435,7 @@ cc_library_static {

                "android_view_TextureLayer.cpp",
                "android_view_ThreadedRenderer.cpp",
                "android/graphics/AnimatedImageDrawable.cpp",
                "android/graphics/BitmapRegionDecoder.cpp",
                "android/graphics/GIFMovie.cpp",
                "android/graphics/Movie.cpp",
+1 −1
Original line number Diff line number Diff line
@@ -171,7 +171,6 @@ cc_defaults {
        "renderthread/RenderTask.cpp",
        "renderthread/TimeLord.cpp",
        "hwui/AnimatedImageDrawable.cpp",
        "hwui/AnimatedImageThread.cpp",
        "hwui/Bitmap.cpp",
        "hwui/Canvas.cpp",
        "hwui/ImageDecoder.cpp",
@@ -213,6 +212,7 @@ cc_defaults {
        android: {

            srcs: [
                "hwui/AnimatedImageThread.cpp",
                "pipeline/skia/ATraceMemoryDump.cpp",
                "pipeline/skia/GLFunctorDrawable.cpp",
                "pipeline/skia/LayerDrawable.cpp",
+6 −0
Original line number Diff line number Diff line
@@ -15,7 +15,9 @@
 */

#include "AnimatedImageDrawable.h"
#ifdef __ANDROID__ // Layoutlib does not support AnimatedImageThread
#include "AnimatedImageThread.h"
#endif

#include "utils/TraceUtils.h"

@@ -160,8 +162,10 @@ void AnimatedImageDrawable::onDraw(SkCanvas* canvas) {
    } else if (starting) {
        // The image has animated, and now is being reset. Queue up the first
        // frame, but keep showing the current frame until the first is ready.
#ifdef __ANDROID__ // Layoutlib does not support AnimatedImageThread
        auto& thread = uirenderer::AnimatedImageThread::getInstance();
        mNextSnapshot = thread.reset(sk_ref_sp(this));
#endif
    }

    bool finalFrame = false;
@@ -187,8 +191,10 @@ void AnimatedImageDrawable::onDraw(SkCanvas* canvas) {
    }

    if (mRunning && !mNextSnapshot.valid()) {
#ifdef __ANDROID__ // Layoutlib does not support AnimatedImageThread
        auto& thread = uirenderer::AnimatedImageThread::getInstance();
        mNextSnapshot = thread.decodeNextFrame(sk_ref_sp(this));
#endif
    }

    if (!drawDirectly) {