Loading cmds/bootanimation/BootAnimation.cpp +4 −2 Original line number Diff line number Diff line Loading @@ -370,7 +370,8 @@ bool BootAnimation::threadLoop() bool BootAnimation::android() { ALOGD("BootAnimationShownTiming start time: %" PRId64 "ms", elapsedRealtime()); ALOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime()); initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); Loading Loading @@ -896,7 +897,8 @@ bool BootAnimation::playAnimation(const Animation& animation) const int animationX = (mWidth - animation.width) / 2; const int animationY = (mHeight - animation.height) / 2; ALOGD("BootAnimationShownTiming start time: %" PRId64 "ms", elapsedRealtime()); ALOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime()); for (size_t i=0 ; i<pcount ; i++) { const Animation::Part& part(animation.parts[i]); const size_t fcount = part.frames.size(); Loading Loading
cmds/bootanimation/BootAnimation.cpp +4 −2 Original line number Diff line number Diff line Loading @@ -370,7 +370,8 @@ bool BootAnimation::threadLoop() bool BootAnimation::android() { ALOGD("BootAnimationShownTiming start time: %" PRId64 "ms", elapsedRealtime()); ALOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime()); initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); Loading Loading @@ -896,7 +897,8 @@ bool BootAnimation::playAnimation(const Animation& animation) const int animationX = (mWidth - animation.width) / 2; const int animationY = (mHeight - animation.height) / 2; ALOGD("BootAnimationShownTiming start time: %" PRId64 "ms", elapsedRealtime()); ALOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime()); for (size_t i=0 ; i<pcount ; i++) { const Animation::Part& part(animation.parts[i]); const size_t fcount = part.frames.size(); Loading