ColorSpaces have native SkColorSpaces
Bug: 120904891 Bug: 122844033 Bug: 122514935 Test: CtsGraphicsTestCases Create an SkColorSpace when creating an android.graphics.ColorSpace.Rgb. This allows simplifying getNativeColorSpace, so that each time we need it, we do not need to call back up into Java or reconstruct the SkColorSpace. Funnel all ColorSpace.Rgb constructors into one, so we can set a final mNativePtr in the base constructor. Update TransferParameters to also be final. Use the same TransferParameters as SRGB in EXTENDED_SRGB and DISPLAY_P3. When passing a BitmapFactory.Options to native, call getNativeInstance() (which may throw an Exception) and pass the result to native. Move native ColorSpace code into its own file. Make Paint methods @CriticalNative again, now that they do not need the JNIEnv. Remove unused decodeBitmap. Change-Id: I60adbb060b87ab6f92559f1217bfefc0b9ea72e1
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