Loading libs/hwui/TextureCache.cpp +3 −134 Original line number Diff line number Diff line Loading @@ -16,9 +16,6 @@ #include <GLES2/gl2.h> #include <SkCanvas.h> #include <SkPixelRef.h> #include <utils/Mutex.h> #include "AssetAtlas.h" Loading Loading @@ -169,7 +166,7 @@ Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap, AtlasUsageType a if (canCache) { texture = new Texture(Caches::getInstance()); texture->bitmapSize = size; generateTexture(bitmap, texture, false); Caches::getInstance().textureState().generateTexture(bitmap, texture, false); mSize += size; TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d", Loading @@ -182,7 +179,7 @@ Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap, AtlasUsageType a } else if (!texture->isInUse && bitmap->getGenerationID() != texture->generation) { // Texture was in the cache but is dirty, re-upload // TODO: Re-adjust the cache size if the bitmap's dimensions have changed generateTexture(bitmap, texture, true); Caches::getInstance().textureState().generateTexture(bitmap, texture, true); } return texture; Loading @@ -207,7 +204,7 @@ Texture* TextureCache::get(const SkBitmap* bitmap, AtlasUsageType atlasUsageType const uint32_t size = bitmap->rowBytes() * bitmap->height(); texture = new Texture(Caches::getInstance()); texture->bitmapSize = size; generateTexture(bitmap, texture, false); Caches::getInstance().textureState().generateTexture(bitmap, texture, false); texture->cleanup = true; } Loading Loading @@ -249,133 +246,5 @@ void TextureCache::flush() { } } void TextureCache::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) { SkAutoLockPixels alp(*bitmap); if (!bitmap->readyToDraw()) { ALOGE("Cannot generate texture from bitmap"); return; } ATRACE_FORMAT("Upload %ux%u Texture", bitmap->width(), bitmap->height()); // We could also enable mipmapping if both bitmap dimensions are powers // of 2 but we'd have to deal with size changes. Let's keep this simple const bool canMipMap = Caches::getInstance().extensions().hasNPot(); // If the texture had mipmap enabled but not anymore, // force a glTexImage2D to discard the mipmap levels const bool resize = !regenerate || bitmap->width() != int(texture->width) || bitmap->height() != int(texture->height) || (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap()); if (!regenerate) { glGenTextures(1, &texture->id); } texture->generation = bitmap->getGenerationID(); texture->width = bitmap->width(); texture->height = bitmap->height(); Caches::getInstance().textureState().bindTexture(texture->id); switch (bitmap->colorType()) { case kAlpha_8_SkColorType: uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(), texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); texture->blend = true; break; case kRGB_565_SkColorType: uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(), texture->width, texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels()); texture->blend = false; break; case kN32_SkColorType: uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(), texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); // Do this after calling getPixels() to make sure Skia's deferred // decoding happened texture->blend = !bitmap->isOpaque(); break; case kARGB_4444_SkColorType: case kIndex_8_SkColorType: uploadLoFiTexture(resize, bitmap, texture->width, texture->height); texture->blend = !bitmap->isOpaque(); break; default: ALOGW("Unsupported bitmap colorType: %d", bitmap->colorType()); break; } if (canMipMap) { texture->mipMap = bitmap->hasHardwareMipMap(); if (texture->mipMap) { glGenerateMipmap(GL_TEXTURE_2D); } } if (!regenerate) { texture->setFilter(GL_NEAREST); texture->setWrap(GL_CLAMP_TO_EDGE); } } void TextureCache::uploadLoFiTexture(bool resize, const SkBitmap* bitmap, uint32_t width, uint32_t height) { SkBitmap rgbaBitmap; rgbaBitmap.allocPixels(SkImageInfo::MakeN32(width, height, bitmap->alphaType())); rgbaBitmap.eraseColor(0); SkCanvas canvas(rgbaBitmap); canvas.drawBitmap(*bitmap, 0.0f, 0.0f, nullptr); uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), rgbaBitmap.bytesPerPixel(), width, height, GL_UNSIGNED_BYTE, rgbaBitmap.getPixels()); } void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height, GLenum type, const GLvoid * data) { glPixelStorei(GL_UNPACK_ALIGNMENT, bpp); const bool useStride = stride != width && Caches::getInstance().extensions().hasUnpackRowLength(); if ((stride == width) || useStride) { if (useStride) { glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); } if (resize) { glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); } else { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); } if (useStride) { glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } } else { // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer // if the stride doesn't match the width GLvoid * temp = (GLvoid *) malloc(width * height * bpp); if (!temp) return; uint8_t * pDst = (uint8_t *)temp; uint8_t * pSrc = (uint8_t *)data; for (GLsizei i = 0; i < height; i++) { memcpy(pDst, pSrc, width * bpp); pDst += width * bpp; pSrc += stride * bpp; } if (resize) { glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp); } else { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp); } free(temp); } } }; // namespace uirenderer }; // namespace android libs/hwui/TextureCache.h +0 −12 Original line number Diff line number Diff line Loading @@ -144,18 +144,6 @@ private: Texture* get(const SkBitmap* bitmap, AtlasUsageType atlasUsageType); Texture* getCachedTexture(const SkBitmap* bitmap, AtlasUsageType atlasUsageType); /** * Generates the texture from a bitmap into the specified texture structure. * * @param regenerate If true, the bitmap data is reuploaded into the texture, but * no new texture is generated. */ void generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate = false); void uploadLoFiTexture(bool resize, const SkBitmap* bitmap, uint32_t width, uint32_t height); void uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height, GLenum type, const GLvoid * data); LruCache<uint32_t, Texture*> mCache; uint32_t mSize; Loading libs/hwui/renderstate/TextureState.cpp +136 −0 Original line number Diff line number Diff line Loading @@ -15,6 +15,14 @@ */ #include "renderstate/TextureState.h" #include "Caches.h" #include "utils/TraceUtils.h" #include <GLES3/gl3.h> #include <memory> #include <SkCanvas.h> #include <SkBitmap.h> namespace android { namespace uirenderer { Loading @@ -26,6 +34,134 @@ const GLenum kTextureUnits[] = { GL_TEXTURE3 }; static void uploadToTexture(bool resize, GLenum format, GLenum type, GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height, const GLvoid * data) { glPixelStorei(GL_UNPACK_ALIGNMENT, bpp); const bool useStride = stride != width && Caches::getInstance().extensions().hasUnpackRowLength(); if ((stride == width) || useStride) { if (useStride) { glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); } if (resize) { glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); } else { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); } if (useStride) { glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } } else { // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer // if the stride doesn't match the width GLvoid * temp = (GLvoid *) malloc(width * height * bpp); if (!temp) return; uint8_t * pDst = (uint8_t *)temp; uint8_t * pSrc = (uint8_t *)data; for (GLsizei i = 0; i < height; i++) { memcpy(pDst, pSrc, width * bpp); pDst += width * bpp; pSrc += stride * bpp; } if (resize) { glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp); } else { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp); } free(temp); } } static void uploadSkBitmapToTexture(const SkBitmap& bitmap, bool resize, GLenum format, GLenum type) { uploadToTexture(resize, format, type, bitmap.rowBytesAsPixels(), bitmap.bytesPerPixel(), bitmap.width(), bitmap.height(), bitmap.getPixels()); } void TextureState::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) { SkAutoLockPixels alp(*bitmap); if (!bitmap->readyToDraw()) { ALOGE("Cannot generate texture from bitmap"); return; } ATRACE_FORMAT("Upload %ux%u Texture", bitmap->width(), bitmap->height()); // We could also enable mipmapping if both bitmap dimensions are powers // of 2 but we'd have to deal with size changes. Let's keep this simple const bool canMipMap = Caches::getInstance().extensions().hasNPot(); // If the texture had mipmap enabled but not anymore, // force a glTexImage2D to discard the mipmap levels const bool resize = !regenerate || bitmap->width() != int(texture->width) || bitmap->height() != int(texture->height) || (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap()); if (!regenerate) { glGenTextures(1, &texture->id); } texture->generation = bitmap->getGenerationID(); texture->width = bitmap->width(); texture->height = bitmap->height(); bindTexture(texture->id); switch (bitmap->colorType()) { case kAlpha_8_SkColorType: uploadSkBitmapToTexture(*bitmap, resize, GL_ALPHA, GL_UNSIGNED_BYTE); texture->blend = true; break; case kRGB_565_SkColorType: uploadSkBitmapToTexture(*bitmap, resize, GL_RGB, GL_UNSIGNED_SHORT_5_6_5); texture->blend = false; break; case kN32_SkColorType: uploadSkBitmapToTexture(*bitmap, resize, GL_RGBA, GL_UNSIGNED_BYTE); // Do this after calling getPixels() to make sure Skia's deferred // decoding happened texture->blend = !bitmap->isOpaque(); break; case kARGB_4444_SkColorType: case kIndex_8_SkColorType: { SkBitmap rgbaBitmap; rgbaBitmap.allocPixels(SkImageInfo::MakeN32(texture->width, texture->height, bitmap->alphaType())); rgbaBitmap.eraseColor(0); SkCanvas canvas(rgbaBitmap); canvas.drawBitmap(*bitmap, 0.0f, 0.0f, nullptr); uploadSkBitmapToTexture(rgbaBitmap, resize, GL_RGBA, GL_UNSIGNED_BYTE); texture->blend = !bitmap->isOpaque(); break; } default: ALOGW("Unsupported bitmap colorType: %d", bitmap->colorType()); break; } if (canMipMap) { texture->mipMap = bitmap->hasHardwareMipMap(); if (texture->mipMap) { glGenerateMipmap(GL_TEXTURE_2D); } } if (!regenerate) { texture->setFilter(GL_NEAREST); texture->setWrap(GL_CLAMP_TO_EDGE); } } TextureState::TextureState() : mTextureUnit(0) { glActiveTexture(kTextureUnits[0]); Loading libs/hwui/renderstate/TextureState.h +12 −0 Original line number Diff line number Diff line Loading @@ -23,9 +23,13 @@ #include <SkXfermode.h> #include <memory> class SkBitmap; namespace android { namespace uirenderer { class Texture; class TextureState { friend class Caches; // TODO: move to RenderState public: Loading Loading @@ -71,6 +75,14 @@ public: * Clear the cache of bound textures. */ void unbindTexture(GLuint texture); /** * Generates the texture from a bitmap into the specified texture structure. * * @param regenerate If true, the bitmap data is reuploaded into the texture, but * no new texture is generated. */ void generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate); private: // total number of texture units available for use static const int kTextureUnitsCount = 4; Loading Loading
libs/hwui/TextureCache.cpp +3 −134 Original line number Diff line number Diff line Loading @@ -16,9 +16,6 @@ #include <GLES2/gl2.h> #include <SkCanvas.h> #include <SkPixelRef.h> #include <utils/Mutex.h> #include "AssetAtlas.h" Loading Loading @@ -169,7 +166,7 @@ Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap, AtlasUsageType a if (canCache) { texture = new Texture(Caches::getInstance()); texture->bitmapSize = size; generateTexture(bitmap, texture, false); Caches::getInstance().textureState().generateTexture(bitmap, texture, false); mSize += size; TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d", Loading @@ -182,7 +179,7 @@ Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap, AtlasUsageType a } else if (!texture->isInUse && bitmap->getGenerationID() != texture->generation) { // Texture was in the cache but is dirty, re-upload // TODO: Re-adjust the cache size if the bitmap's dimensions have changed generateTexture(bitmap, texture, true); Caches::getInstance().textureState().generateTexture(bitmap, texture, true); } return texture; Loading @@ -207,7 +204,7 @@ Texture* TextureCache::get(const SkBitmap* bitmap, AtlasUsageType atlasUsageType const uint32_t size = bitmap->rowBytes() * bitmap->height(); texture = new Texture(Caches::getInstance()); texture->bitmapSize = size; generateTexture(bitmap, texture, false); Caches::getInstance().textureState().generateTexture(bitmap, texture, false); texture->cleanup = true; } Loading Loading @@ -249,133 +246,5 @@ void TextureCache::flush() { } } void TextureCache::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) { SkAutoLockPixels alp(*bitmap); if (!bitmap->readyToDraw()) { ALOGE("Cannot generate texture from bitmap"); return; } ATRACE_FORMAT("Upload %ux%u Texture", bitmap->width(), bitmap->height()); // We could also enable mipmapping if both bitmap dimensions are powers // of 2 but we'd have to deal with size changes. Let's keep this simple const bool canMipMap = Caches::getInstance().extensions().hasNPot(); // If the texture had mipmap enabled but not anymore, // force a glTexImage2D to discard the mipmap levels const bool resize = !regenerate || bitmap->width() != int(texture->width) || bitmap->height() != int(texture->height) || (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap()); if (!regenerate) { glGenTextures(1, &texture->id); } texture->generation = bitmap->getGenerationID(); texture->width = bitmap->width(); texture->height = bitmap->height(); Caches::getInstance().textureState().bindTexture(texture->id); switch (bitmap->colorType()) { case kAlpha_8_SkColorType: uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(), texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); texture->blend = true; break; case kRGB_565_SkColorType: uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(), texture->width, texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels()); texture->blend = false; break; case kN32_SkColorType: uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(), texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); // Do this after calling getPixels() to make sure Skia's deferred // decoding happened texture->blend = !bitmap->isOpaque(); break; case kARGB_4444_SkColorType: case kIndex_8_SkColorType: uploadLoFiTexture(resize, bitmap, texture->width, texture->height); texture->blend = !bitmap->isOpaque(); break; default: ALOGW("Unsupported bitmap colorType: %d", bitmap->colorType()); break; } if (canMipMap) { texture->mipMap = bitmap->hasHardwareMipMap(); if (texture->mipMap) { glGenerateMipmap(GL_TEXTURE_2D); } } if (!regenerate) { texture->setFilter(GL_NEAREST); texture->setWrap(GL_CLAMP_TO_EDGE); } } void TextureCache::uploadLoFiTexture(bool resize, const SkBitmap* bitmap, uint32_t width, uint32_t height) { SkBitmap rgbaBitmap; rgbaBitmap.allocPixels(SkImageInfo::MakeN32(width, height, bitmap->alphaType())); rgbaBitmap.eraseColor(0); SkCanvas canvas(rgbaBitmap); canvas.drawBitmap(*bitmap, 0.0f, 0.0f, nullptr); uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), rgbaBitmap.bytesPerPixel(), width, height, GL_UNSIGNED_BYTE, rgbaBitmap.getPixels()); } void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height, GLenum type, const GLvoid * data) { glPixelStorei(GL_UNPACK_ALIGNMENT, bpp); const bool useStride = stride != width && Caches::getInstance().extensions().hasUnpackRowLength(); if ((stride == width) || useStride) { if (useStride) { glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); } if (resize) { glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); } else { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); } if (useStride) { glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } } else { // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer // if the stride doesn't match the width GLvoid * temp = (GLvoid *) malloc(width * height * bpp); if (!temp) return; uint8_t * pDst = (uint8_t *)temp; uint8_t * pSrc = (uint8_t *)data; for (GLsizei i = 0; i < height; i++) { memcpy(pDst, pSrc, width * bpp); pDst += width * bpp; pSrc += stride * bpp; } if (resize) { glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp); } else { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp); } free(temp); } } }; // namespace uirenderer }; // namespace android
libs/hwui/TextureCache.h +0 −12 Original line number Diff line number Diff line Loading @@ -144,18 +144,6 @@ private: Texture* get(const SkBitmap* bitmap, AtlasUsageType atlasUsageType); Texture* getCachedTexture(const SkBitmap* bitmap, AtlasUsageType atlasUsageType); /** * Generates the texture from a bitmap into the specified texture structure. * * @param regenerate If true, the bitmap data is reuploaded into the texture, but * no new texture is generated. */ void generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate = false); void uploadLoFiTexture(bool resize, const SkBitmap* bitmap, uint32_t width, uint32_t height); void uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height, GLenum type, const GLvoid * data); LruCache<uint32_t, Texture*> mCache; uint32_t mSize; Loading
libs/hwui/renderstate/TextureState.cpp +136 −0 Original line number Diff line number Diff line Loading @@ -15,6 +15,14 @@ */ #include "renderstate/TextureState.h" #include "Caches.h" #include "utils/TraceUtils.h" #include <GLES3/gl3.h> #include <memory> #include <SkCanvas.h> #include <SkBitmap.h> namespace android { namespace uirenderer { Loading @@ -26,6 +34,134 @@ const GLenum kTextureUnits[] = { GL_TEXTURE3 }; static void uploadToTexture(bool resize, GLenum format, GLenum type, GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height, const GLvoid * data) { glPixelStorei(GL_UNPACK_ALIGNMENT, bpp); const bool useStride = stride != width && Caches::getInstance().extensions().hasUnpackRowLength(); if ((stride == width) || useStride) { if (useStride) { glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); } if (resize) { glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); } else { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); } if (useStride) { glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } } else { // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer // if the stride doesn't match the width GLvoid * temp = (GLvoid *) malloc(width * height * bpp); if (!temp) return; uint8_t * pDst = (uint8_t *)temp; uint8_t * pSrc = (uint8_t *)data; for (GLsizei i = 0; i < height; i++) { memcpy(pDst, pSrc, width * bpp); pDst += width * bpp; pSrc += stride * bpp; } if (resize) { glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp); } else { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp); } free(temp); } } static void uploadSkBitmapToTexture(const SkBitmap& bitmap, bool resize, GLenum format, GLenum type) { uploadToTexture(resize, format, type, bitmap.rowBytesAsPixels(), bitmap.bytesPerPixel(), bitmap.width(), bitmap.height(), bitmap.getPixels()); } void TextureState::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) { SkAutoLockPixels alp(*bitmap); if (!bitmap->readyToDraw()) { ALOGE("Cannot generate texture from bitmap"); return; } ATRACE_FORMAT("Upload %ux%u Texture", bitmap->width(), bitmap->height()); // We could also enable mipmapping if both bitmap dimensions are powers // of 2 but we'd have to deal with size changes. Let's keep this simple const bool canMipMap = Caches::getInstance().extensions().hasNPot(); // If the texture had mipmap enabled but not anymore, // force a glTexImage2D to discard the mipmap levels const bool resize = !regenerate || bitmap->width() != int(texture->width) || bitmap->height() != int(texture->height) || (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap()); if (!regenerate) { glGenTextures(1, &texture->id); } texture->generation = bitmap->getGenerationID(); texture->width = bitmap->width(); texture->height = bitmap->height(); bindTexture(texture->id); switch (bitmap->colorType()) { case kAlpha_8_SkColorType: uploadSkBitmapToTexture(*bitmap, resize, GL_ALPHA, GL_UNSIGNED_BYTE); texture->blend = true; break; case kRGB_565_SkColorType: uploadSkBitmapToTexture(*bitmap, resize, GL_RGB, GL_UNSIGNED_SHORT_5_6_5); texture->blend = false; break; case kN32_SkColorType: uploadSkBitmapToTexture(*bitmap, resize, GL_RGBA, GL_UNSIGNED_BYTE); // Do this after calling getPixels() to make sure Skia's deferred // decoding happened texture->blend = !bitmap->isOpaque(); break; case kARGB_4444_SkColorType: case kIndex_8_SkColorType: { SkBitmap rgbaBitmap; rgbaBitmap.allocPixels(SkImageInfo::MakeN32(texture->width, texture->height, bitmap->alphaType())); rgbaBitmap.eraseColor(0); SkCanvas canvas(rgbaBitmap); canvas.drawBitmap(*bitmap, 0.0f, 0.0f, nullptr); uploadSkBitmapToTexture(rgbaBitmap, resize, GL_RGBA, GL_UNSIGNED_BYTE); texture->blend = !bitmap->isOpaque(); break; } default: ALOGW("Unsupported bitmap colorType: %d", bitmap->colorType()); break; } if (canMipMap) { texture->mipMap = bitmap->hasHardwareMipMap(); if (texture->mipMap) { glGenerateMipmap(GL_TEXTURE_2D); } } if (!regenerate) { texture->setFilter(GL_NEAREST); texture->setWrap(GL_CLAMP_TO_EDGE); } } TextureState::TextureState() : mTextureUnit(0) { glActiveTexture(kTextureUnits[0]); Loading
libs/hwui/renderstate/TextureState.h +12 −0 Original line number Diff line number Diff line Loading @@ -23,9 +23,13 @@ #include <SkXfermode.h> #include <memory> class SkBitmap; namespace android { namespace uirenderer { class Texture; class TextureState { friend class Caches; // TODO: move to RenderState public: Loading Loading @@ -71,6 +75,14 @@ public: * Clear the cache of bound textures. */ void unbindTexture(GLuint texture); /** * Generates the texture from a bitmap into the specified texture structure. * * @param regenerate If true, the bitmap data is reuploaded into the texture, but * no new texture is generated. */ void generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate); private: // total number of texture units available for use static const int kTextureUnitsCount = 4; Loading