Loading graphics/java/android/renderscript/Matrix4f.java +70 −0 Original line number Original line Diff line number Diff line Loading @@ -179,6 +179,76 @@ public class Matrix4f { tmp.loadTranslate(x, y, z); tmp.loadTranslate(x, y, z); multiply(tmp); multiply(tmp); } } private float computeCofactor(int i, int j) { int c0 = (i+1) % 4; int c1 = (i+2) % 4; int c2 = (i+3) % 4; int r0 = (j+1) % 4; int r1 = (j+2) % 4; int r2 = (j+3) % 4; float minor = (mMat[c0 + 4*r0] * (mMat[c1 + 4*r1] * mMat[c2 + 4*r2] - mMat[c1 + 4*r2] * mMat[c2 + 4*r1])) - (mMat[c0 + 4*r1] * (mMat[c1 + 4*r0] * mMat[c2 + 4*r2] - mMat[c1 + 4*r2] * mMat[c2 + 4*r0])) + (mMat[c0 + 4*r2] * (mMat[c1 + 4*r0] * mMat[c2 + 4*r1] - mMat[c1 + 4*r1] * mMat[c2 + 4*r0])); float cofactor = ((i+j) & 1) != 0 ? -minor : minor; return cofactor; } public boolean inverse() { Matrix4f result = new Matrix4f(); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { result.mMat[4*i + j] = computeCofactor(i, j); } } // Dot product of 0th column of source and 0th row of result float det = mMat[0]*result.mMat[0] + mMat[4]*result.mMat[1] + mMat[8]*result.mMat[2] + mMat[12]*result.mMat[3]; if (Math.abs(det) < 1e-6) { return false; } det = 1.0f / det; for (int i = 0; i < 16; ++i) { mMat[i] = result.mMat[i] * det; } return true; } public boolean inverseTranspose() { Matrix4f result = new Matrix4f(); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { result.mMat[4*j + i] = computeCofactor(i, j); } } float det = mMat[0]*result.mMat[0] + mMat[4]*result.mMat[4] + mMat[8]*result.mMat[8] + mMat[12]*result.mMat[12]; if (Math.abs(det) < 1e-6) { return false; } det = 1.0f / det; for (int i = 0; i < 16; ++i) { mMat[i] = result.mMat[i] * det; } return true; } public void transpose() { public void transpose() { for(int i = 0; i < 3; ++i) { for(int i = 0; i < 3; ++i) { for(int j = i + 1; j < 4; ++j) { for(int j = i + 1; j < 4; ++j) { Loading libs/rs/scriptc/rs_core.rsh +165 −0 Original line number Original line Diff line number Diff line Loading @@ -602,6 +602,171 @@ rsMatrixTranspose(rs_matrix2x2 *m) { m->m[2] = temp; m->m[2] = temp; } } ///////////////////////////////////////////////////// // quaternion ops ///////////////////////////////////////////////////// static void __attribute__((overloadable)) rsQuaternionSet(rs_quaternion *q, float w, float x, float y, float z) { q->w = w; q->x = x; q->y = y; q->z = z; } static void __attribute__((overloadable)) rsQuaternionSet(rs_quaternion *q, const rs_quaternion *rhs) { q->w = rhs->w; q->x = rhs->x; q->y = rhs->y; q->z = rhs->z; } static void __attribute__((overloadable)) rsQuaternionMultiply(rs_quaternion *q, float s) { q->w *= s; q->x *= s; q->y *= s; q->z *= s; } static void __attribute__((overloadable)) rsQuaternionMultiply(rs_quaternion *q, const rs_quaternion *rhs) { q->w = -q->x*rhs->x - q->y*rhs->y - q->z*rhs->z + q->w*rhs->w; q->x = q->x*rhs->w + q->y*rhs->z - q->z*rhs->y + q->w*rhs->x; q->y = -q->x*rhs->z + q->y*rhs->w + q->z*rhs->z + q->w*rhs->y; q->z = q->x*rhs->y - q->y*rhs->x + q->z*rhs->w + q->w*rhs->z; } static void rsQuaternionAdd(rs_quaternion *q, const rs_quaternion *rhs) { q->w *= rhs->w; q->x *= rhs->x; q->y *= rhs->y; q->z *= rhs->z; } static void rsQuaternionLoadRotateUnit(rs_quaternion *q, float rot, float x, float y, float z) { rot *= (float)(M_PI / 180.0f) * 0.5f; float c = cos(rot); float s = sin(rot); q->w = c; q->x = x * s; q->y = y * s; q->z = z * s; } static void rsQuaternionLoadRotate(rs_quaternion *q, float rot, float x, float y, float z) { const float len = x*x + y*y + z*z; if (len != 1) { const float recipLen = 1.f / sqrt(len); x *= recipLen; y *= recipLen; z *= recipLen; } rsQuaternionLoadRotateUnit(q, rot, x, y, z); } static void rsQuaternionConjugate(rs_quaternion *q) { q->x = -q->x; q->y = -q->y; q->z = -q->z; } static float rsQuaternionDot(const rs_quaternion *q0, const rs_quaternion *q1) { return q0->w*q1->w + q0->x*q1->x + q0->y*q1->y + q0->z*q1->z; } static void rsQuaternionNormalize(rs_quaternion *q) { const float len = rsQuaternionDot(q, q); if (len != 1) { const float recipLen = 1.f / sqrt(len); rsQuaternionMultiply(q, recipLen); } } static void rsQuaternionSlerp(rs_quaternion *q, const rs_quaternion *q0, const rs_quaternion *q1, float t) { if(t <= 0.0f) { rsQuaternionSet(q, q0); return; } if(t >= 1.0f) { rsQuaternionSet(q, q1); return; } rs_quaternion tempq0, tempq1; rsQuaternionSet(&tempq0, q0); rsQuaternionSet(&tempq1, q1); float angle = rsQuaternionDot(q0, q1); if(angle < 0) { rsQuaternionMultiply(&tempq0, -1.0f); angle *= -1.0f; } float scale, invScale; if (angle + 1.0f > 0.05f) { if (1.0f - angle >= 0.05f) { float theta = acos(angle); float invSinTheta = 1.0f / sin(theta); scale = sin(theta * (1.0f - t)) * invSinTheta; invScale = sin(theta * t) * invSinTheta; } else { scale = 1.0f - t; invScale = t; } } else { rsQuaternionSet(&tempq1, tempq0.z, -tempq0.y, tempq0.x, -tempq0.w); scale = sin(M_PI * (0.5f - t)); invScale = sin(M_PI * t); } rsQuaternionSet(q, tempq0.w*scale + tempq1.w*invScale, tempq0.x*scale + tempq1.x*invScale, tempq0.y*scale + tempq1.y*invScale, tempq0.z*scale + tempq1.z*invScale); } static void rsQuaternionGetMatrixUnit(rs_matrix4x4 *m, const rs_quaternion *q) { float x2 = 2.0f * q->x * q->x; float y2 = 2.0f * q->y * q->y; float z2 = 2.0f * q->z * q->z; float xy = 2.0f * q->x * q->y; float wz = 2.0f * q->w * q->z; float xz = 2.0f * q->x * q->z; float wy = 2.0f * q->w * q->y; float wx = 2.0f * q->w * q->x; float yz = 2.0f * q->y * q->z; m->m[0] = 1.0f - y2 - z2; m->m[1] = xy - wz; m->m[2] = xz + wy; m->m[3] = 0.0f; m->m[4] = xy + wz; m->m[5] = 1.0f - x2 - z2; m->m[6] = yz - wx; m->m[7] = 0.0f; m->m[8] = xz - wy; m->m[9] = yz - wx; m->m[10] = 1.0f - x2 - y2; m->m[11] = 0.0f; m->m[12] = 0.0f; m->m[13] = 0.0f; m->m[14] = 0.0f; m->m[15] = 1.0f; } ///////////////////////////////////////////////////// ///////////////////////////////////////////////////// // int ops // int ops Loading libs/rs/scriptc/rs_types.rsh +7 −3 Original line number Original line Diff line number Diff line Loading @@ -55,18 +55,22 @@ typedef int int3 __attribute__((ext_vector_type(3))); typedef int int4 __attribute__((ext_vector_type(4))); typedef int int4 __attribute__((ext_vector_type(4))); typedef struct { typedef struct rs_matrix4x4_s { float m[16]; float m[16]; } rs_matrix4x4; } rs_matrix4x4; typedef struct { typedef struct rs_matrix3x3_s { float m[9]; float m[9]; } rs_matrix3x3; } rs_matrix3x3; typedef struct { typedef struct rs_matrix2x2_s { float m[4]; float m[4]; } rs_matrix2x2; } rs_matrix2x2; typedef struct rs_quaternion_s { float w, x, y, z; } rs_quaternion; #define RS_PACKED __attribute__((packed, aligned(4))) #define RS_PACKED __attribute__((packed, aligned(4))) Loading
graphics/java/android/renderscript/Matrix4f.java +70 −0 Original line number Original line Diff line number Diff line Loading @@ -179,6 +179,76 @@ public class Matrix4f { tmp.loadTranslate(x, y, z); tmp.loadTranslate(x, y, z); multiply(tmp); multiply(tmp); } } private float computeCofactor(int i, int j) { int c0 = (i+1) % 4; int c1 = (i+2) % 4; int c2 = (i+3) % 4; int r0 = (j+1) % 4; int r1 = (j+2) % 4; int r2 = (j+3) % 4; float minor = (mMat[c0 + 4*r0] * (mMat[c1 + 4*r1] * mMat[c2 + 4*r2] - mMat[c1 + 4*r2] * mMat[c2 + 4*r1])) - (mMat[c0 + 4*r1] * (mMat[c1 + 4*r0] * mMat[c2 + 4*r2] - mMat[c1 + 4*r2] * mMat[c2 + 4*r0])) + (mMat[c0 + 4*r2] * (mMat[c1 + 4*r0] * mMat[c2 + 4*r1] - mMat[c1 + 4*r1] * mMat[c2 + 4*r0])); float cofactor = ((i+j) & 1) != 0 ? -minor : minor; return cofactor; } public boolean inverse() { Matrix4f result = new Matrix4f(); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { result.mMat[4*i + j] = computeCofactor(i, j); } } // Dot product of 0th column of source and 0th row of result float det = mMat[0]*result.mMat[0] + mMat[4]*result.mMat[1] + mMat[8]*result.mMat[2] + mMat[12]*result.mMat[3]; if (Math.abs(det) < 1e-6) { return false; } det = 1.0f / det; for (int i = 0; i < 16; ++i) { mMat[i] = result.mMat[i] * det; } return true; } public boolean inverseTranspose() { Matrix4f result = new Matrix4f(); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { result.mMat[4*j + i] = computeCofactor(i, j); } } float det = mMat[0]*result.mMat[0] + mMat[4]*result.mMat[4] + mMat[8]*result.mMat[8] + mMat[12]*result.mMat[12]; if (Math.abs(det) < 1e-6) { return false; } det = 1.0f / det; for (int i = 0; i < 16; ++i) { mMat[i] = result.mMat[i] * det; } return true; } public void transpose() { public void transpose() { for(int i = 0; i < 3; ++i) { for(int i = 0; i < 3; ++i) { for(int j = i + 1; j < 4; ++j) { for(int j = i + 1; j < 4; ++j) { Loading
libs/rs/scriptc/rs_core.rsh +165 −0 Original line number Original line Diff line number Diff line Loading @@ -602,6 +602,171 @@ rsMatrixTranspose(rs_matrix2x2 *m) { m->m[2] = temp; m->m[2] = temp; } } ///////////////////////////////////////////////////// // quaternion ops ///////////////////////////////////////////////////// static void __attribute__((overloadable)) rsQuaternionSet(rs_quaternion *q, float w, float x, float y, float z) { q->w = w; q->x = x; q->y = y; q->z = z; } static void __attribute__((overloadable)) rsQuaternionSet(rs_quaternion *q, const rs_quaternion *rhs) { q->w = rhs->w; q->x = rhs->x; q->y = rhs->y; q->z = rhs->z; } static void __attribute__((overloadable)) rsQuaternionMultiply(rs_quaternion *q, float s) { q->w *= s; q->x *= s; q->y *= s; q->z *= s; } static void __attribute__((overloadable)) rsQuaternionMultiply(rs_quaternion *q, const rs_quaternion *rhs) { q->w = -q->x*rhs->x - q->y*rhs->y - q->z*rhs->z + q->w*rhs->w; q->x = q->x*rhs->w + q->y*rhs->z - q->z*rhs->y + q->w*rhs->x; q->y = -q->x*rhs->z + q->y*rhs->w + q->z*rhs->z + q->w*rhs->y; q->z = q->x*rhs->y - q->y*rhs->x + q->z*rhs->w + q->w*rhs->z; } static void rsQuaternionAdd(rs_quaternion *q, const rs_quaternion *rhs) { q->w *= rhs->w; q->x *= rhs->x; q->y *= rhs->y; q->z *= rhs->z; } static void rsQuaternionLoadRotateUnit(rs_quaternion *q, float rot, float x, float y, float z) { rot *= (float)(M_PI / 180.0f) * 0.5f; float c = cos(rot); float s = sin(rot); q->w = c; q->x = x * s; q->y = y * s; q->z = z * s; } static void rsQuaternionLoadRotate(rs_quaternion *q, float rot, float x, float y, float z) { const float len = x*x + y*y + z*z; if (len != 1) { const float recipLen = 1.f / sqrt(len); x *= recipLen; y *= recipLen; z *= recipLen; } rsQuaternionLoadRotateUnit(q, rot, x, y, z); } static void rsQuaternionConjugate(rs_quaternion *q) { q->x = -q->x; q->y = -q->y; q->z = -q->z; } static float rsQuaternionDot(const rs_quaternion *q0, const rs_quaternion *q1) { return q0->w*q1->w + q0->x*q1->x + q0->y*q1->y + q0->z*q1->z; } static void rsQuaternionNormalize(rs_quaternion *q) { const float len = rsQuaternionDot(q, q); if (len != 1) { const float recipLen = 1.f / sqrt(len); rsQuaternionMultiply(q, recipLen); } } static void rsQuaternionSlerp(rs_quaternion *q, const rs_quaternion *q0, const rs_quaternion *q1, float t) { if(t <= 0.0f) { rsQuaternionSet(q, q0); return; } if(t >= 1.0f) { rsQuaternionSet(q, q1); return; } rs_quaternion tempq0, tempq1; rsQuaternionSet(&tempq0, q0); rsQuaternionSet(&tempq1, q1); float angle = rsQuaternionDot(q0, q1); if(angle < 0) { rsQuaternionMultiply(&tempq0, -1.0f); angle *= -1.0f; } float scale, invScale; if (angle + 1.0f > 0.05f) { if (1.0f - angle >= 0.05f) { float theta = acos(angle); float invSinTheta = 1.0f / sin(theta); scale = sin(theta * (1.0f - t)) * invSinTheta; invScale = sin(theta * t) * invSinTheta; } else { scale = 1.0f - t; invScale = t; } } else { rsQuaternionSet(&tempq1, tempq0.z, -tempq0.y, tempq0.x, -tempq0.w); scale = sin(M_PI * (0.5f - t)); invScale = sin(M_PI * t); } rsQuaternionSet(q, tempq0.w*scale + tempq1.w*invScale, tempq0.x*scale + tempq1.x*invScale, tempq0.y*scale + tempq1.y*invScale, tempq0.z*scale + tempq1.z*invScale); } static void rsQuaternionGetMatrixUnit(rs_matrix4x4 *m, const rs_quaternion *q) { float x2 = 2.0f * q->x * q->x; float y2 = 2.0f * q->y * q->y; float z2 = 2.0f * q->z * q->z; float xy = 2.0f * q->x * q->y; float wz = 2.0f * q->w * q->z; float xz = 2.0f * q->x * q->z; float wy = 2.0f * q->w * q->y; float wx = 2.0f * q->w * q->x; float yz = 2.0f * q->y * q->z; m->m[0] = 1.0f - y2 - z2; m->m[1] = xy - wz; m->m[2] = xz + wy; m->m[3] = 0.0f; m->m[4] = xy + wz; m->m[5] = 1.0f - x2 - z2; m->m[6] = yz - wx; m->m[7] = 0.0f; m->m[8] = xz - wy; m->m[9] = yz - wx; m->m[10] = 1.0f - x2 - y2; m->m[11] = 0.0f; m->m[12] = 0.0f; m->m[13] = 0.0f; m->m[14] = 0.0f; m->m[15] = 1.0f; } ///////////////////////////////////////////////////// ///////////////////////////////////////////////////// // int ops // int ops Loading
libs/rs/scriptc/rs_types.rsh +7 −3 Original line number Original line Diff line number Diff line Loading @@ -55,18 +55,22 @@ typedef int int3 __attribute__((ext_vector_type(3))); typedef int int4 __attribute__((ext_vector_type(4))); typedef int int4 __attribute__((ext_vector_type(4))); typedef struct { typedef struct rs_matrix4x4_s { float m[16]; float m[16]; } rs_matrix4x4; } rs_matrix4x4; typedef struct { typedef struct rs_matrix3x3_s { float m[9]; float m[9]; } rs_matrix3x3; } rs_matrix3x3; typedef struct { typedef struct rs_matrix2x2_s { float m[4]; float m[4]; } rs_matrix2x2; } rs_matrix2x2; typedef struct rs_quaternion_s { float w, x, y, z; } rs_quaternion; #define RS_PACKED __attribute__((packed, aligned(4))) #define RS_PACKED __attribute__((packed, aligned(4)))