Loading packages/SystemUI/src/com/android/systemui/keyguard/KeyguardUnlockAnimationController.kt +34 −9 Original line number Diff line number Diff line Loading @@ -22,6 +22,7 @@ import android.animation.ValueAnimator import android.content.Context import android.graphics.Matrix import android.graphics.Rect import android.os.DeadObjectException import android.os.Handler import android.os.PowerManager import android.os.RemoteException Loading Loading @@ -524,10 +525,22 @@ class KeyguardUnlockAnimationController @Inject constructor( surfaceBehindAlpha = 1f setSurfaceBehindAppearAmount(1f) try { launcherUnlockController?.playUnlockAnimation( true, UNLOCK_ANIMATION_DURATION_MS + CANNED_UNLOCK_START_DELAY, 0 /* startDelay */) } catch (e: DeadObjectException) { // Hello! If you are here investigating a bug where Launcher is blank (no icons) // then the below assumption about Launcher's destruction was incorrect. This // would mean prepareToUnlock was called (blanking Launcher in preparation for // the beginning of the unlock animation), but then somehow we were unable to // call playUnlockAnimation to animate the icons back in. Log.e(TAG, "launcherUnlockAnimationController was dead, but non-null. " + "Catching exception as this should mean Launcher is in the process " + "of being destroyed, but the IPC to System UI telling us hasn't " + "arrived yet.") } launcherPreparedForUnlock = false } else { Loading Loading @@ -604,11 +617,23 @@ class KeyguardUnlockAnimationController @Inject constructor( private fun unlockToLauncherWithInWindowAnimations() { setSurfaceBehindAppearAmount(1f) try { // Begin the animation, waiting for the shade to animate out. launcherUnlockController?.playUnlockAnimation( true /* unlocked */, LAUNCHER_ICONS_ANIMATION_DURATION_MS /* duration */, CANNED_UNLOCK_START_DELAY /* startDelay */) } catch (e: DeadObjectException) { // Hello! If you are here investigating a bug where Launcher is blank (no icons) // then the below assumption about Launcher's destruction was incorrect. This // would mean prepareToUnlock was called (blanking Launcher in preparation for // the beginning of the unlock animation), but then somehow we were unable to // call playUnlockAnimation to animate the icons back in. Log.e(TAG, "launcherUnlockAnimationController was dead, but non-null. " + "Catching exception as this should mean Launcher is in the process " + "of being destroyed, but the IPC to System UI telling us hasn't " + "arrived yet.") } launcherPreparedForUnlock = false Loading Loading
packages/SystemUI/src/com/android/systemui/keyguard/KeyguardUnlockAnimationController.kt +34 −9 Original line number Diff line number Diff line Loading @@ -22,6 +22,7 @@ import android.animation.ValueAnimator import android.content.Context import android.graphics.Matrix import android.graphics.Rect import android.os.DeadObjectException import android.os.Handler import android.os.PowerManager import android.os.RemoteException Loading Loading @@ -524,10 +525,22 @@ class KeyguardUnlockAnimationController @Inject constructor( surfaceBehindAlpha = 1f setSurfaceBehindAppearAmount(1f) try { launcherUnlockController?.playUnlockAnimation( true, UNLOCK_ANIMATION_DURATION_MS + CANNED_UNLOCK_START_DELAY, 0 /* startDelay */) } catch (e: DeadObjectException) { // Hello! If you are here investigating a bug where Launcher is blank (no icons) // then the below assumption about Launcher's destruction was incorrect. This // would mean prepareToUnlock was called (blanking Launcher in preparation for // the beginning of the unlock animation), but then somehow we were unable to // call playUnlockAnimation to animate the icons back in. Log.e(TAG, "launcherUnlockAnimationController was dead, but non-null. " + "Catching exception as this should mean Launcher is in the process " + "of being destroyed, but the IPC to System UI telling us hasn't " + "arrived yet.") } launcherPreparedForUnlock = false } else { Loading Loading @@ -604,11 +617,23 @@ class KeyguardUnlockAnimationController @Inject constructor( private fun unlockToLauncherWithInWindowAnimations() { setSurfaceBehindAppearAmount(1f) try { // Begin the animation, waiting for the shade to animate out. launcherUnlockController?.playUnlockAnimation( true /* unlocked */, LAUNCHER_ICONS_ANIMATION_DURATION_MS /* duration */, CANNED_UNLOCK_START_DELAY /* startDelay */) } catch (e: DeadObjectException) { // Hello! If you are here investigating a bug where Launcher is blank (no icons) // then the below assumption about Launcher's destruction was incorrect. This // would mean prepareToUnlock was called (blanking Launcher in preparation for // the beginning of the unlock animation), but then somehow we were unable to // call playUnlockAnimation to animate the icons back in. Log.e(TAG, "launcherUnlockAnimationController was dead, but non-null. " + "Catching exception as this should mean Launcher is in the process " + "of being destroyed, but the IPC to System UI telling us hasn't " + "arrived yet.") } launcherPreparedForUnlock = false Loading