Loading services/java/com/android/server/wm/WindowState.java +14 −1 Original line number Diff line number Diff line Loading @@ -1101,7 +1101,20 @@ final class WindowState implements WindowManagerPolicy.WindowState { final Matrix tmpMatrix = mTmpMatrix; // Compute the desired transformation. tmpMatrix.setTranslate(0, 0); if (screenAnimation) { // If we are doing a screen animation, the global rotation // applied to windows can result in windows that are carefully // aligned with each other to slightly separate, allowing you // to see what is behind them. An unsightly mess. This... // thing... magically makes it call good: scale each window // slightly (two pixels larger in each dimension, from the // window's center). final float w = frame.width(); final float h = frame.height(); tmpMatrix.setScale(1 + 2/w, 1 + 2/h, w/2, h/2); } else { tmpMatrix.reset(); } tmpMatrix.postScale(mGlobalScale, mGlobalScale); if (selfTransformation) { tmpMatrix.postConcat(mTransformation.getMatrix()); Loading Loading
services/java/com/android/server/wm/WindowState.java +14 −1 Original line number Diff line number Diff line Loading @@ -1101,7 +1101,20 @@ final class WindowState implements WindowManagerPolicy.WindowState { final Matrix tmpMatrix = mTmpMatrix; // Compute the desired transformation. tmpMatrix.setTranslate(0, 0); if (screenAnimation) { // If we are doing a screen animation, the global rotation // applied to windows can result in windows that are carefully // aligned with each other to slightly separate, allowing you // to see what is behind them. An unsightly mess. This... // thing... magically makes it call good: scale each window // slightly (two pixels larger in each dimension, from the // window's center). final float w = frame.width(); final float h = frame.height(); tmpMatrix.setScale(1 + 2/w, 1 + 2/h, w/2, h/2); } else { tmpMatrix.reset(); } tmpMatrix.postScale(mGlobalScale, mGlobalScale); if (selfTransformation) { tmpMatrix.postConcat(mTransformation.getMatrix()); Loading