Loading data/keyboards/Vendor_057e_Product_2009.kl +20 −12 Original line number Diff line number Diff line Loading @@ -19,25 +19,25 @@ # Mapping according to https://developer.android.com/training/game-controllers/controller-input.html # Button labeled as "Y" but should really produce keycode "X" key 0x132 BUTTON_X # Button labeled as "B" but should really produce keycode "A" key 0x130 BUTTON_A # Button labeled as "A" but should really produce keycode "B" key 0x131 BUTTON_B # Button labeled as "X" but should really product keycode "Y" key 0x133 BUTTON_Y # Button labeled as "Y" but should really produce keycode "X" key 0x134 BUTTON_X # Button labeled as "L" key 0x134 BUTTON_L1 key 0x136 BUTTON_L1 # Button labeled as "R" key 0x135 BUTTON_R1 key 0x137 BUTTON_R1 # No LT / RT axes on this controller. Instead, there are keys. # Trigger labeled as "ZL" key 0x136 BUTTON_L2 key 0x138 BUTTON_L2 # Trigger labeled as "ZR" key 0x137 BUTTON_R2 key 0x139 BUTTON_R2 # Left Analog Stick axis 0x00 X Loading @@ -47,22 +47,30 @@ axis 0x03 Z axis 0x04 RZ # Left stick click (generates linux BTN_SELECT) key 0x13a BUTTON_THUMBL key 0x13d BUTTON_THUMBL # Right stick click (generates linux BTN_START) key 0x13b BUTTON_THUMBR key 0x13e BUTTON_THUMBR # Hat # Currently, the dpad produces key events key 0x220 DPAD_UP key 0x221 DPAD_DOWN key 0x222 DPAD_LEFT key 0x223 DPAD_RIGHT # Hat - currently not being produced by hid-nintendo, but an upcoming patch set will change the behaviour. # Keep these mappings in anticipation of that change axis 0x10 HAT_X axis 0x11 HAT_Y # Mapping according to https://www.kernel.org/doc/Documentation/input/gamepad.txt # Minus key 0x138 BUTTON_SELECT key 0x13a BUTTON_SELECT # Plus key 0x139 BUTTON_START key 0x13b BUTTON_START # Circle key 0x13d BUTTON_MODE key 0x135 BUTTON_MODE # Home key key 0x13c HOME Loading
data/keyboards/Vendor_057e_Product_2009.kl +20 −12 Original line number Diff line number Diff line Loading @@ -19,25 +19,25 @@ # Mapping according to https://developer.android.com/training/game-controllers/controller-input.html # Button labeled as "Y" but should really produce keycode "X" key 0x132 BUTTON_X # Button labeled as "B" but should really produce keycode "A" key 0x130 BUTTON_A # Button labeled as "A" but should really produce keycode "B" key 0x131 BUTTON_B # Button labeled as "X" but should really product keycode "Y" key 0x133 BUTTON_Y # Button labeled as "Y" but should really produce keycode "X" key 0x134 BUTTON_X # Button labeled as "L" key 0x134 BUTTON_L1 key 0x136 BUTTON_L1 # Button labeled as "R" key 0x135 BUTTON_R1 key 0x137 BUTTON_R1 # No LT / RT axes on this controller. Instead, there are keys. # Trigger labeled as "ZL" key 0x136 BUTTON_L2 key 0x138 BUTTON_L2 # Trigger labeled as "ZR" key 0x137 BUTTON_R2 key 0x139 BUTTON_R2 # Left Analog Stick axis 0x00 X Loading @@ -47,22 +47,30 @@ axis 0x03 Z axis 0x04 RZ # Left stick click (generates linux BTN_SELECT) key 0x13a BUTTON_THUMBL key 0x13d BUTTON_THUMBL # Right stick click (generates linux BTN_START) key 0x13b BUTTON_THUMBR key 0x13e BUTTON_THUMBR # Hat # Currently, the dpad produces key events key 0x220 DPAD_UP key 0x221 DPAD_DOWN key 0x222 DPAD_LEFT key 0x223 DPAD_RIGHT # Hat - currently not being produced by hid-nintendo, but an upcoming patch set will change the behaviour. # Keep these mappings in anticipation of that change axis 0x10 HAT_X axis 0x11 HAT_Y # Mapping according to https://www.kernel.org/doc/Documentation/input/gamepad.txt # Minus key 0x138 BUTTON_SELECT key 0x13a BUTTON_SELECT # Plus key 0x139 BUTTON_START key 0x13b BUTTON_START # Circle key 0x13d BUTTON_MODE key 0x135 BUTTON_MODE # Home key key 0x13c HOME