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Commit 0d2fa1b1 authored by Automerger Merge Worker's avatar Automerger Merge Worker Committed by Android (Google) Code Review
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Merge "Merge "Use a SLEEP transition to trigger failsafe animation cancelling"...

Merge "Merge "Use a SLEEP transition to trigger failsafe animation cancelling" into udc-dev am: 5a0ac4f8 am: 9d6ca056"
parents 5d127f75 fc4e8c7f
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+8 −1
Original line number Diff line number Diff line
@@ -453,6 +453,11 @@ public interface WindowManager extends ViewManager {
     * @hide
     */
    int TRANSIT_WAKE = 11;
    /**
     * The screen is turning off. This is used as a message to stop all animations.
     * @hide
     */
    int TRANSIT_SLEEP = 12;
    /**
     * The first slot for custom transition types. Callers (like Shell) can make use of custom
     * transition types for dealing with special cases. These types are effectively ignored by
@@ -462,7 +467,7 @@ public interface WindowManager extends ViewManager {
     * implementation.
     * @hide
     */
    int TRANSIT_FIRST_CUSTOM = 12;
    int TRANSIT_FIRST_CUSTOM = 13;

    /**
     * @hide
@@ -480,6 +485,7 @@ public interface WindowManager extends ViewManager {
            TRANSIT_KEYGUARD_UNOCCLUDE,
            TRANSIT_PIP,
            TRANSIT_WAKE,
            TRANSIT_SLEEP,
            TRANSIT_FIRST_CUSTOM
    })
    @Retention(RetentionPolicy.SOURCE)
@@ -1473,6 +1479,7 @@ public interface WindowManager extends ViewManager {
            case TRANSIT_KEYGUARD_UNOCCLUDE: return "KEYGUARD_UNOCCLUDE";
            case TRANSIT_PIP: return "PIP";
            case TRANSIT_WAKE: return "WAKE";
            case TRANSIT_SLEEP: return "SLEEP";
            case TRANSIT_FIRST_CUSTOM: return "FIRST_CUSTOM";
            default:
                if (type > TRANSIT_FIRST_CUSTOM) {
+6 −6
Original line number Diff line number Diff line
@@ -1297,6 +1297,12 @@
      "group": "WM_ERROR",
      "at": "com\/android\/server\/wm\/WindowManagerService.java"
    },
    "-894942237": {
      "message": "Force Playing Transition: %d",
      "level": "VERBOSE",
      "group": "WM_DEBUG_WINDOW_TRANSITIONS",
      "at": "com\/android\/server\/wm\/Transition.java"
    },
    "-883738232": {
      "message": "Adding more than one toast window for UID at a time.",
      "level": "WARN",
@@ -4243,12 +4249,6 @@
      "group": "WM_DEBUG_ORIENTATION",
      "at": "com\/android\/server\/wm\/DisplayContent.java"
    },
    "1878927091": {
      "message": "prepareSurface: No changes in animation for %s",
      "level": "VERBOSE",
      "group": "WM_DEBUG_ANIM",
      "at": "com\/android\/server\/wm\/WindowStateAnimator.java"
    },
    "1891501279": {
      "message": "cancelAnimation(): reason=%s",
      "level": "DEBUG",
+9 −3
Original line number Diff line number Diff line
@@ -450,7 +450,9 @@ public class DefaultMixedHandler implements Transitions.TransitionHandler {
                // Already done, so no need to end it.
                return;
            }
            if (mixed.mType == MixedTransition.TYPE_ENTER_PIP_FROM_SPLIT) {
            if (mixed.mType == MixedTransition.TYPE_DISPLAY_AND_SPLIT_CHANGE) {
                // queue since no actual animation.
            } else if (mixed.mType == MixedTransition.TYPE_ENTER_PIP_FROM_SPLIT) {
                if (mixed.mAnimType == MixedTransition.ANIM_TYPE_GOING_HOME) {
                    boolean ended = mSplitHandler.end();
                    // If split couldn't end (because it is remote), then don't end everything else
@@ -464,8 +466,12 @@ public class DefaultMixedHandler implements Transitions.TransitionHandler {
                } else {
                    mPipHandler.end();
                }
            } else if (mixed.mType == MixedTransition.TYPE_DISPLAY_AND_SPLIT_CHANGE) {
                // queue
            } else if (mixed.mType == MixedTransition.TYPE_OPTIONS_REMOTE_AND_PIP_CHANGE) {
                mPipHandler.end();
                if (mixed.mLeftoversHandler != null) {
                    mixed.mLeftoversHandler.mergeAnimation(transition, info, t, mergeTarget,
                            finishCallback);
                }
            } else {
                throw new IllegalStateException("Playing a mixed transition with unknown type? "
                        + mixed.mType);
+65 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2023 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.wm.shell.transition;

import android.annotation.NonNull;
import android.annotation.Nullable;
import android.os.IBinder;
import android.util.Log;
import android.view.SurfaceControl;
import android.window.TransitionInfo;
import android.window.TransitionRequestInfo;
import android.window.WindowContainerTransaction;

import java.util.ArrayList;

/**
 * A Simple handler that tracks SLEEP transitions. We track them specially since we (ab)use these
 * as sentinels for fast-forwarding through animations when the screen is off.
 *
 * There should only be one SleepHandler and it is used explicitly by {@link Transitions} so we
 * don't register it like a normal handler.
 */
class SleepHandler implements Transitions.TransitionHandler {
    final ArrayList<IBinder> mSleepTransitions = new ArrayList<>();

    @Override
    public boolean startAnimation(@NonNull IBinder transition, @NonNull TransitionInfo info,
            @NonNull SurfaceControl.Transaction startTransaction,
            @NonNull SurfaceControl.Transaction finishTransaction,
            @NonNull Transitions.TransitionFinishCallback finishCallback) {
        startTransaction.apply();
        finishCallback.onTransitionFinished(null, null);
        mSleepTransitions.remove(transition);
        return true;
    }

    @Override
    @Nullable
    public WindowContainerTransaction handleRequest(@NonNull IBinder transition,
            @NonNull TransitionRequestInfo request) {
        mSleepTransitions.add(transition);
        return new WindowContainerTransaction();
    }

    @Override
    public void onTransitionConsumed(@NonNull IBinder transition, boolean aborted,
            @Nullable SurfaceControl.Transaction finishTransaction) {
        Log.e(Transitions.TAG, "Sleep transition was consumed. This doesn't make sense");
        mSleepTransitions.remove(transition);
    }
}
+100 −16
Original line number Diff line number Diff line
@@ -21,6 +21,7 @@ import static android.view.WindowManager.TRANSIT_CLOSE;
import static android.view.WindowManager.TRANSIT_FIRST_CUSTOM;
import static android.view.WindowManager.TRANSIT_KEYGUARD_UNOCCLUDE;
import static android.view.WindowManager.TRANSIT_OPEN;
import static android.view.WindowManager.TRANSIT_SLEEP;
import static android.view.WindowManager.TRANSIT_TO_BACK;
import static android.view.WindowManager.TRANSIT_TO_FRONT;
import static android.view.WindowManager.fixScale;
@@ -124,6 +125,7 @@ public class Transitions implements RemoteCallable<Transitions> {
    private final DisplayController mDisplayController;
    private final ShellController mShellController;
    private final ShellTransitionImpl mImpl = new ShellTransitionImpl();
    private final SleepHandler mSleepHandler = new SleepHandler();

    private boolean mIsRegistered = false;

@@ -137,6 +139,14 @@ public class Transitions implements RemoteCallable<Transitions> {

    private float mTransitionAnimationScaleSetting = 1.0f;

    /**
     * How much time we allow for an animation to finish itself on sleep. If it takes longer, we
     * will force-finish it (on this end) which may leave it in a bad state but won't hang the
     * device. This needs to be pretty small because it is an allowance for each queued animation,
     * however it can't be too small since there is some potential IPC involved.
     */
    private static final int SLEEP_ALLOWANCE_MS = 120;

    private static final class ActiveTransition {
        IBinder mToken;
        TransitionHandler mHandler;
@@ -478,11 +488,29 @@ public class Transitions implements RemoteCallable<Transitions> {
                    + Arrays.toString(mActiveTransitions.stream().map(
                            activeTransition -> activeTransition.mToken).toArray()));
        }
        final ActiveTransition active = mActiveTransitions.get(activeIdx);

        for (int i = 0; i < mObservers.size(); ++i) {
            mObservers.get(i).onTransitionReady(transitionToken, info, t, finishT);
        }

        if (info.getType() == TRANSIT_SLEEP) {
            if (activeIdx > 0) {
                active.mInfo = info;
                active.mStartT = t;
                active.mFinishT = finishT;
                if (!info.getRootLeash().isValid()) {
                    // Shell has some debug settings which makes calling binders with invalid
                    // surfaces crash, so replace it with a "real" one.
                    info.setRootLeash(new SurfaceControl.Builder().setName("Invalid")
                            .setContainerLayer().build(), 0, 0);
                }
                // Sleep starts a process of forcing all prior transitions to finish immediately
                finishForSleep(null /* forceFinish */);
                return;
            }
        }

        // Allow to notify keyguard un-occluding state to KeyguardService, which can happen while
        // screen-off, so there might no visibility change involved.
        if (!info.getRootLeash().isValid() && info.getType() != TRANSIT_KEYGUARD_UNOCCLUDE) {
@@ -527,7 +555,6 @@ public class Transitions implements RemoteCallable<Transitions> {
            return;
        }

        final ActiveTransition active = mActiveTransitions.get(activeIdx);
        active.mInfo = info;
        active.mStartT = t;
        active.mFinishT = finishT;
@@ -803,6 +830,12 @@ public class Transitions implements RemoteCallable<Transitions> {
        }
        final ActiveTransition active = new ActiveTransition();
        WindowContainerTransaction wct = null;

        // If we have sleep, we use a special handler and we try to finish everything ASAP.
        if (request.getType() == TRANSIT_SLEEP) {
            mSleepHandler.handleRequest(transitionToken, request);
            active.mHandler = mSleepHandler;
        } else {
            for (int i = mHandlers.size() - 1; i >= 0; --i) {
                wct = mHandlers.get(i).handleRequest(transitionToken, request);
                if (wct != null) {
@@ -818,8 +851,9 @@ public class Transitions implements RemoteCallable<Transitions> {
                        wct = new WindowContainerTransaction();
                    }
                    mDisplayController.getChangeController().dispatchOnDisplayChange(wct,
                        change.getDisplayId(), change.getStartRotation(), change.getEndRotation(),
                        null /* newDisplayAreaInfo */);
                            change.getDisplayId(), change.getStartRotation(),
                            change.getEndRotation(), null /* newDisplayAreaInfo */);
                }
            }
        }
        mOrganizer.startTransition(transitionToken, wct != null && wct.isEmpty() ? null : wct);
@@ -845,6 +879,56 @@ public class Transitions implements RemoteCallable<Transitions> {
        return active.mToken;
    }

    /**
     * Finish running animations (almost) immediately when a SLEEP transition comes in. We use this
     * as both a way to reduce unnecessary work (animations not visible while screen off) and as a
     * failsafe to unblock "stuck" animations (in particular remote animations).
     *
     * This works by "merging" the sleep transition into the currently-playing transition (even if
     * its out-of-order) -- turning SLEEP into a signal. If the playing transition doesn't finish
     * within `SLEEP_ALLOWANCE_MS` from this merge attempt, this will then finish it directly (and
     * send an abort/consumed message).
     *
     * This is then repeated until there are no more pending sleep transitions.
     *
     * @param forceFinish When non-null, this is the transition that we last sent the SLEEP merge
     *                    signal to -- so it will be force-finished if it's still running.
     */
    private void finishForSleep(@Nullable IBinder forceFinish) {
        if (mActiveTransitions.isEmpty() || mSleepHandler.mSleepTransitions.isEmpty()) {
            return;
        }
        if (forceFinish != null && mActiveTransitions.get(0).mToken == forceFinish) {
            Log.e(TAG, "Forcing transition to finish due to sleep timeout: "
                    + mActiveTransitions.get(0).mToken);
            onFinish(mActiveTransitions.get(0).mToken, null, null, true);
        }
        final SurfaceControl.Transaction dummyT = new SurfaceControl.Transaction();
        while (!mActiveTransitions.isEmpty() && !mSleepHandler.mSleepTransitions.isEmpty()) {
            final ActiveTransition playing = mActiveTransitions.get(0);
            int sleepIdx = findActiveTransition(mSleepHandler.mSleepTransitions.get(0));
            if (sleepIdx >= 0) {
                // Try to signal that we are sleeping by attempting to merge the sleep transition
                // into the playing one.
                final ActiveTransition nextSleep = mActiveTransitions.get(sleepIdx);
                playing.mHandler.mergeAnimation(nextSleep.mToken, nextSleep.mInfo, dummyT,
                        playing.mToken, (wct, cb) -> {});
            } else {
                Log.e(TAG, "Couldn't find sleep transition in active list: "
                        + mSleepHandler.mSleepTransitions.get(0));
            }
            // it's possible to complete immediately. If that happens, just repeat the signal
            // loop until we either finish everything or start playing an animation that isn't
            // finishing immediately.
            if (!mActiveTransitions.isEmpty() && mActiveTransitions.get(0) == playing) {
                // Give it a (very) short amount of time to process it before forcing.
                mMainExecutor.executeDelayed(
                        () -> finishForSleep(playing.mToken), SLEEP_ALLOWANCE_MS);
                break;
            }
        }
    }

    /**
     * Interface for a callback that must be called after a TransitionHandler finishes playing an
     * animation.
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