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Commit 0b83efb6 authored by Daniel Sandler's avatar Daniel Sandler Committed by Android (Google) Code Review
Browse files

Merge "Make navbar deadzone silent in touch exploration."

parents eb0b1da7 e97a776e
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+4 −4
Original line number Diff line number Diff line
@@ -144,11 +144,11 @@
                />
        </LinearLayout>

        <View android:id="@+id/deadzone"
        <com.android.systemui.statusbar.policy.DeadZone
            android:id="@+id/deadzone"
            android:layout_height="@dimen/navigation_bar_deadzone_size"
            android:layout_width="match_parent"
            android:layout_gravity="top"
            android:clickable="true"
            />
    </FrameLayout>

@@ -272,11 +272,11 @@
                />
        </LinearLayout>

        <View android:id="@+id/deadzone"
        <com.android.systemui.statusbar.policy.DeadZone
            android:id="@+id/deadzone"
            android:layout_width="@dimen/navigation_bar_deadzone_size"
            android:layout_height="match_parent"
            android:layout_gravity="left"
            android:clickable="true"
            />
    </FrameLayout>

+41 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2012 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.systemui.statusbar.policy;

import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;

import com.android.systemui.R;

public class DeadZone extends View {
    public DeadZone(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public DeadZone(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs);
    }

    // I made you a touch event
    @Override
    public boolean onTouchEvent (MotionEvent event) {
        return true; // but I eated it
    }
}