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Commit 0b7205bf authored by Nader Jawad's avatar Nader Jawad Committed by Android (Google) Code Review
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Merge "Fixed issue where layers were not always used" into sc-dev

parents f00bff33 c401b235
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@@ -671,6 +671,7 @@ cc_test {
        "tests/unit/SkiaPipelineTests.cpp",
        "tests/unit/SkiaPipelineTests.cpp",
        "tests/unit/SkiaRenderPropertiesTests.cpp",
        "tests/unit/SkiaRenderPropertiesTests.cpp",
        "tests/unit/SkiaCanvasTests.cpp",
        "tests/unit/SkiaCanvasTests.cpp",
        "tests/unit/StretchEffectTests.cpp",
        "tests/unit/StringUtilsTests.cpp",
        "tests/unit/StringUtilsTests.cpp",
        "tests/unit/TestUtilsTests.cpp",
        "tests/unit/TestUtilsTests.cpp",
        "tests/unit/ThreadBaseTests.cpp",
        "tests/unit/ThreadBaseTests.cpp",
+1 −2
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@@ -110,8 +110,7 @@ public:
    }
    }


    bool requiresLayer() const {
    bool requiresLayer() const {
        return !(isEmpty() ||
        return !isEmpty();
                 Properties::getStretchEffectBehavior() == StretchEffectBehavior::UniformScale);
    }
    }


private:
private:
+61 −0
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/*
 * Copyright (C) 2015 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <gtest/gtest.h>
#include <effects/StretchEffect.h>
#include "tests/common/TestUtils.h"
#include "Properties.h"

using namespace android;
using namespace android::uirenderer;

TEST(StretchEffect, noStretchDirectionDoesNotRequireLayer) {
  Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI);
  auto stretchEffect = StretchEffect({.fX = 0.f, .fY = 0.f}, 100.f, 100.f);
  ASSERT_FALSE(stretchEffect.requiresLayer());

  Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale);
  ASSERT_FALSE(stretchEffect.requiresLayer());
}

TEST(StretchEffect, horizontalStretchRequiresLayer) {
  Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI);
  auto stretchEffect = StretchEffect({.fX = 1.f, .fY = 0.f}, 100.f, 100.f);
  ASSERT_TRUE(stretchEffect.requiresLayer());

  Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale);
  ASSERT_TRUE(stretchEffect.requiresLayer());
}

TEST(StretchEffect, verticalStretchRequiresLayer) {
  Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI);

  auto stretchEffect = StretchEffect({.fX = 0.f, .fY = 1.f}, 100.f, 100.f);
  ASSERT_TRUE(stretchEffect.requiresLayer());

  Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale);
  ASSERT_TRUE(stretchEffect.requiresLayer());
}

TEST(StretchEffect, bidirectionalStretchRequiresLayer) {
  Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI);

  auto stretchEffect = StretchEffect({.fX = 1.f, .fY = 1.f}, 100.f, 100.f);
  ASSERT_TRUE(stretchEffect.requiresLayer());

  Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale);
  ASSERT_TRUE(stretchEffect.requiresLayer());
}
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