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Commit 0a933141 authored by Michael Wright's avatar Michael Wright Committed by Vineeta Srivastava
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Add new "fast" filter for ambient light.

The slow filter wasn't converging fast enough when we shortened the
debounce timings but we still want it to ensure there's a long term
change happening, so add a new filter that converges much faster. This
new fast filter is just a weighted sliding window just like the slow
filter, but it has a significantly smaller horizon.

Bug: 64514692
Test: manual
Change-Id: I1e990ac1e6a56268fa42a85399a2d41cc8dd2104
parent 1c414bf3
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+63 −10
Original line number Diff line number Diff line
@@ -59,6 +59,13 @@ class AutomaticBrightnessController {
    private static final int MSG_UPDATE_AMBIENT_LUX = 1;
    private static final int MSG_BRIGHTNESS_ADJUSTMENT_SAMPLE = 2;

    // Length of the ambient light horizon used to calculate the long term estimate of ambient
    // light.
    private static final int AMBIENT_LIGHT_LONG_HORIZON_MILLIS = 10000;

    // Length of the ambient light horizon used to calculate short-term estimate of ambient light.
    private static final int AMBIENT_LIGHT_SHORT_HORIZON_MILLIS = 2000;

    // Callbacks for requesting updates to the display's power state
    private final Callbacks mCallbacks;

@@ -345,22 +352,51 @@ class AutomaticBrightnessController {
    }

    private void setAmbientLux(float lux) {
        if (DEBUG) {
            Slog.d(TAG, "setAmbientLux(" + lux + ")");
        }
        mAmbientLux = lux;
        mBrighteningLuxThreshold = mDynamicHysteresis.getBrighteningThreshold(lux);
        mDarkeningLuxThreshold = mDynamicHysteresis.getDarkeningThreshold(lux);
    }

    private float calculateAmbientLux(long now) {
    private float calculateAmbientLux(long now, long horizon) {
        if (DEBUG) {
            Slog.d(TAG, "calculateAmbientLux(" + now + ", " + horizon + ")");
        }
        final int N = mAmbientLightRingBuffer.size();
        if (N == 0) {
            Slog.e(TAG, "calculateAmbientLux: No ambient light readings available");
            return -1;
        }

        // Find the first measurement that is just outside of the horizon.
        int endIndex = 0;
        final long horizonStartTime = now - horizon;
        for (int i = 0; i < N-1; i++) {
            if (mAmbientLightRingBuffer.getTime(i + 1) <= horizonStartTime) {
                endIndex++;
            } else {
                break;
            }
        }
        if (DEBUG) {
            Slog.d(TAG, "calculateAmbientLux: selected endIndex=" + endIndex + ", point=("
                    + mAmbientLightRingBuffer.getTime(endIndex) + ", "
                    + mAmbientLightRingBuffer.getLux(endIndex)
                    + ")");
        }
        float sum = 0;
        float totalWeight = 0;
        long endTime = AMBIENT_LIGHT_PREDICTION_TIME_MILLIS;
        for (int i = N - 1; i >= 0; i--) {
            long startTime = (mAmbientLightRingBuffer.getTime(i) - now);
        for (int i = N - 1; i >= endIndex; i--) {
            long eventTime = mAmbientLightRingBuffer.getTime(i);
            if (i == endIndex && eventTime < horizonStartTime) {
                // If we're at the final value, make sure we only consider the part of the sample
                // within our desired horizon.
                eventTime = horizonStartTime;
            }
            final long startTime = eventTime - now;
            float weight = calculateWeight(startTime, endTime);
            float lux = mAmbientLightRingBuffer.getLux(i);
            if (DEBUG) {
@@ -435,7 +471,7 @@ class AutomaticBrightnessController {
                        timeWhenSensorWarmedUp);
                return;
            }
            setAmbientLux(calculateAmbientLux(time));
            setAmbientLux(calculateAmbientLux(time, AMBIENT_LIGHT_SHORT_HORIZON_MILLIS));
            mAmbientLuxValid = true;
            if (DEBUG) {
                Slog.d(TAG, "updateAmbientLux: Initializing: "
@@ -447,14 +483,25 @@ class AutomaticBrightnessController {

        long nextBrightenTransition = nextAmbientLightBrighteningTransition(time);
        long nextDarkenTransition = nextAmbientLightDarkeningTransition(time);
        float ambientLux = calculateAmbientLux(time);

        if (ambientLux >= mBrighteningLuxThreshold && nextBrightenTransition <= time
                || ambientLux <= mDarkeningLuxThreshold && nextDarkenTransition <= time) {
            setAmbientLux(ambientLux);
        // Essentially, we calculate both a slow ambient lux, to ensure there's a true long-term
        // change in lighting conditions, and a fast ambient lux to determine what the new
        // brightness situation is since the slow lux can be quite slow to converge.
        //
        // Note that both values need to be checked for sufficient change before updating the
        // proposed ambient light value since the slow value might be sufficiently far enough away
        // from the fast value to cause a recalculation while its actually just converging on
        // the fast value still.
        float slowAmbientLux = calculateAmbientLux(time, AMBIENT_LIGHT_LONG_HORIZON_MILLIS);
        float fastAmbientLux = calculateAmbientLux(time, AMBIENT_LIGHT_SHORT_HORIZON_MILLIS);

        if (slowAmbientLux >= mBrighteningLuxThreshold &&
                fastAmbientLux >= mBrighteningLuxThreshold && nextBrightenTransition <= time
                || slowAmbientLux <= mDarkeningLuxThreshold
                && fastAmbientLux <= mDarkeningLuxThreshold && nextDarkenTransition <= time) {
            setAmbientLux(fastAmbientLux);
            if (DEBUG) {
                Slog.d(TAG, "updateAmbientLux: "
                        + ((ambientLux > mAmbientLux) ? "Brightened" : "Darkened") + ": "
                        + ((fastAmbientLux > mAmbientLux) ? "Brightened" : "Darkened") + ": "
                        + "mBrighteningLuxThreshold=" + mBrighteningLuxThreshold
                        + ", mAmbientLightRingBuffer=" + mAmbientLightRingBuffer
                        + ", mAmbientLux=" + mAmbientLux);
@@ -616,6 +663,12 @@ class AutomaticBrightnessController {
        void updateBrightness();
    }

    /**
     * A ring buffer of ambient light measurements sorted by time.
     *
     * Each entry consists of a timestamp and a lux measurement, and the overall buffer is sorted
     * from oldest to newest.
     */
    private static final class AmbientLightRingBuffer {
        // Proportional extra capacity of the buffer beyond the expected number of light samples
        // in the horizon