Loading cmds/bootanimation/BootAnimation.cpp +9 −13 Original line number Diff line number Diff line Loading @@ -27,6 +27,7 @@ #include <time.h> #include <pthread.h> #include <sys/select.h> #include <sys/syscall.h> #include <cutils/properties.h> Loading Loading @@ -438,19 +439,14 @@ status_t BootAnimation::readyToRun() { return NO_ERROR; if (fd != NULL) { // We could use readahead.. // ... if bionic supported it :( //readahead(fd, 0, INT_MAX); void *crappyBuffer = malloc(2*1024*1024); if (crappyBuffer != NULL) { // Read all the zip while (!feof(fd)) fread(crappyBuffer, 1024, 2*1024, fd); free(crappyBuffer); } else { ALOGW("Unable to allocate memory to preload the animation"); } // Since including fcntl.h doesn't give us the wrapper, use the syscall. // 32 bits takes LO/HI offset (we don't care about endianness of 0). #if defined(__aarch64__) || defined(__x86_64__) if (syscall(__NR_readahead, fd, 0, INT_MAX)) #else if (syscall(__NR_readahead, fd, 0, 0, INT_MAX)) #endif ALOGW("Unable to cache the animation"); fclose(fd); } #endif Loading Loading
cmds/bootanimation/BootAnimation.cpp +9 −13 Original line number Diff line number Diff line Loading @@ -27,6 +27,7 @@ #include <time.h> #include <pthread.h> #include <sys/select.h> #include <sys/syscall.h> #include <cutils/properties.h> Loading Loading @@ -438,19 +439,14 @@ status_t BootAnimation::readyToRun() { return NO_ERROR; if (fd != NULL) { // We could use readahead.. // ... if bionic supported it :( //readahead(fd, 0, INT_MAX); void *crappyBuffer = malloc(2*1024*1024); if (crappyBuffer != NULL) { // Read all the zip while (!feof(fd)) fread(crappyBuffer, 1024, 2*1024, fd); free(crappyBuffer); } else { ALOGW("Unable to allocate memory to preload the animation"); } // Since including fcntl.h doesn't give us the wrapper, use the syscall. // 32 bits takes LO/HI offset (we don't care about endianness of 0). #if defined(__aarch64__) || defined(__x86_64__) if (syscall(__NR_readahead, fd, 0, INT_MAX)) #else if (syscall(__NR_readahead, fd, 0, 0, INT_MAX)) #endif ALOGW("Unable to cache the animation"); fclose(fd); } #endif Loading