Loading libs/gui/tests/SurfaceTexture_test.cpp +4 −2 Original line number Diff line number Diff line Loading @@ -974,8 +974,6 @@ TEST_F(SurfaceTextureGLTest, TexturingFromGLFilledRGBABufferPow2) { eglSwapBuffers(mEglDisplay, stcEglSurface); eglDestroySurface(mEglDisplay, stcEglSurface); // Do the consumer side of things EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)); Loading @@ -985,6 +983,10 @@ TEST_F(SurfaceTextureGLTest, TexturingFromGLFilledRGBABufferPow2) { mST->updateTexImage(); // We must wait until updateTexImage has been called to destroy the // EGLSurface because we're in synchronous mode. eglDestroySurface(mEglDisplay, stcEglSurface); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); Loading Loading
libs/gui/tests/SurfaceTexture_test.cpp +4 −2 Original line number Diff line number Diff line Loading @@ -974,8 +974,6 @@ TEST_F(SurfaceTextureGLTest, TexturingFromGLFilledRGBABufferPow2) { eglSwapBuffers(mEglDisplay, stcEglSurface); eglDestroySurface(mEglDisplay, stcEglSurface); // Do the consumer side of things EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)); Loading @@ -985,6 +983,10 @@ TEST_F(SurfaceTextureGLTest, TexturingFromGLFilledRGBABufferPow2) { mST->updateTexImage(); // We must wait until updateTexImage has been called to destroy the // EGLSurface because we're in synchronous mode. eglDestroySurface(mEglDisplay, stcEglSurface); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); Loading