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Commit 0826a6f9 authored by Jason Sams's avatar Jason Sams
Browse files

Bug fixes. TriangleMesh now ref-counts, implement missing element formats,...

Bug fixes.  TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex.  Add matrix support classes.  Add test app rollo
parent cca860fa
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@@ -18,15 +18,12 @@ package com.android.fountain;

import java.io.Writer;

import android.renderscript.RSSurfaceView;
import android.renderscript.RenderScript;

import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.util.Log;

public class FountainRS {
+188 −0
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/*
 * Copyright (C) 2009 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.renderscript;

import java.lang.Math;
import android.util.Log;


class Matrix {

    public Matrix() {
        mMat = new float[16];
        loadIdentity();
    }

    public float get(int i, int j) {
        return mMat[i*4 + j];
    }

    public void set(int i, int j, float v) {
        mMat[i*4 + j] = v;
    }

    public void loadIdentity() {
        mMat[0] = 1;
        mMat[1] = 0;
        mMat[2] = 0;
        mMat[3] = 0;

        mMat[4] = 0;
        mMat[5] = 1;
        mMat[6] = 0;
        mMat[7] = 0;
    
        mMat[8] = 0;
        mMat[9] = 0;
        mMat[10] = 1;
        mMat[11] = 0;

        mMat[12] = 0;
        mMat[13] = 0;
        mMat[14] = 0;
        mMat[15] = 1;
    }

    public void load(Matrix src) {
        mMat = src.mMat;
    }

    public void loadRotate(float rot, float x, float y, float z) {
        float c, s;
        mMat[3] = 0;
        mMat[7] = 0;
        mMat[11]= 0;
        mMat[12]= 0;
        mMat[13]= 0;
        mMat[14]= 0;
        mMat[15]= 1;
        rot *= (float)(java.lang.Math.PI / 180.0f);
        c = (float)java.lang.Math.cos(rot);
        s = (float)java.lang.Math.sin(rot);
    
        float len = (float)java.lang.Math.sqrt(x*x + y*y + z*z);
        if (!(len != 1)) {
            float recipLen = 1.f / len;
            x *= recipLen;
            y *= recipLen;
            z *= recipLen;
        }
        float nc = 1.0f - c;
        float xy = x * y;
        float yz = y * z;
        float zx = z * x;
        float xs = x * s;
        float ys = y * s;
        float zs = z * s;		
        mMat[ 0] = x*x*nc +  c;
        mMat[ 4] =  xy*nc - zs;
        mMat[ 8] =  zx*nc + ys;
        mMat[ 1] =  xy*nc + zs;
        mMat[ 5] = y*y*nc +  c;
        mMat[ 9] =  yz*nc - xs;
        mMat[ 2] =  zx*nc - ys;
        mMat[ 6] =  yz*nc + xs;
        mMat[10] = z*z*nc +  c;
    }

    public void loadScale(float x, float y, float z) {
        loadIdentity();
        mMat[0] = x;
        mMat[5] = y;
        mMat[10] = z;
    }
    
    public void loadTranslate(float x, float y, float z) {
        loadIdentity();
        mMat[12] = x;
        mMat[13] = y;
        mMat[14] = z;
    }

    public void loadMultiply(Matrix lhs, Matrix rhs) {
        for (int i=0 ; i<4 ; i++) {
            float ri0 = 0;
            float ri1 = 0;
            float ri2 = 0;
            float ri3 = 0;
            for (int j=0 ; j<4 ; j++) {
                float rhs_ij = rhs.get(i,j);
                ri0 += lhs.get(j,0) * rhs_ij;
                ri1 += lhs.get(j,1) * rhs_ij;
                ri2 += lhs.get(j,2) * rhs_ij;
                ri3 += lhs.get(j,3) * rhs_ij;
            }
            set(i,0, ri0);
            set(i,1, ri1);
            set(i,2, ri2);
            set(i,3, ri3);
        }
    }

    public void loadOrtho(float l, float r, float b, float t, float n, float f) {
        loadIdentity();
        mMat[0] = 2 / (r - l);
        mMat[5] = 2 / (t - b);
        mMat[10]= -2 / (f - n);
        mMat[12]= -(r + l) / (r - l);
        mMat[12]= -(t + b) / (t - b);
        mMat[12]= -(f + n) / (f - n);
    }

    public void loadFrustum(float l, float r, float b, float t, float n, float f) {
        loadIdentity();
        mMat[0] = 2 * n / (r - l);
        mMat[5] = 2 * n / (t - b);
        mMat[8] = (r + l) / (r - l);
        mMat[9] = (t + b) / (t - b);
        mMat[10]= -(f + n) / (f - n);
        mMat[11]= -1;
        mMat[14]= -2*f*n / (f - n);
        mMat[15]= 0;
    }

    public void multiply(Matrix rhs) {
        Matrix tmp = new Matrix();
        tmp.loadMultiply(this, rhs);
        load(tmp);
    }
    public void rotate(float rot, float x, float y, float z) {
        Matrix tmp = new Matrix();
        tmp.loadRotate(rot, x, y, z);
        multiply(tmp);
    }
    public void scale(float x, float y, float z) {
        Matrix tmp = new Matrix();
        tmp.loadScale(x, y, z);
        multiply(tmp);
    }
    public void translate(float x, float y, float z) {
        Matrix tmp = new Matrix();
        tmp.loadTranslate(x, y, z);
        multiply(tmp);
    }



    float[] mMat;

}




+112 −0
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/*
 * Copyright (C) 2009 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.renderscript;

import java.lang.Math;
import android.util.Log;


public class ProgramVertexAlloc {
    public static final int MODELVIEW_OFFSET = 0;
    public static final int PROJECTION_OFFSET = 16;
    public static final int TEXTURE_OFFSET = 32;

    Matrix mModel;
    Matrix mProjection;
    Matrix mTexture;

    public RenderScript.Allocation mAlloc;

    public ProgramVertexAlloc(RenderScript rs) {
        mModel = new Matrix();
        mProjection = new Matrix();
        mTexture = new Matrix();

        mAlloc = rs.allocationCreatePredefSized(
            RenderScript.ElementPredefined.USER_FLOAT, 
            48);

        mAlloc.subData1D(MODELVIEW_OFFSET, 16, mModel.mMat);
        mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
        mAlloc.subData1D(TEXTURE_OFFSET, 16, mTexture.mMat);
    }

    public void loadModelview(Matrix m) {
        mModel = m;
        mAlloc.subData1D(MODELVIEW_OFFSET, 16, m.mMat);
    }

    public void loadProjection(Matrix m) {
        mProjection = m;
        mAlloc.subData1D(PROJECTION_OFFSET, 16, m.mMat);
    }

    public void loadTexture(Matrix m) {
        mTexture = m;
        mAlloc.subData1D(TEXTURE_OFFSET, 16, m.mMat);
    }

    public void setupOrthoWindow(int w, int h) {
        mProjection.loadOrtho(0,w, h,0, -1,1);
        mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
    }

    public void setupOrthoNormalized(int w, int h) {
        // range -1,1 in the narrow axis.
        if(w > h) {
            float aspect = ((float)w) / h;
            mProjection.loadOrtho(-aspect,aspect,  -1,1,  -1,1);
        } else {
            float aspect = ((float)h) / w;
            mProjection.loadOrtho(-1,1, -aspect,aspect,  -1,1);
        }
        mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
    }

    public void setupProjectionNormalized(int w, int h) {
        // range -1,1 in the narrow axis at z = 0.
        Matrix m1 = new Matrix();
        Matrix m2 = new Matrix();

        if(w > h) {
            float aspect = ((float)w) / h;
            m1.loadFrustum(-aspect,aspect,  -1,1,  1,100);
        } else {
            float aspect = ((float)h) / w;
            m1.loadFrustum(-1,1, -aspect,aspect, 1,100);
        }

        m2.loadRotate(180, 0, 1, 0);
        m1.loadMultiply(m1, m2);

        m2.loadScale(-2, 2, 1);
        m1.loadMultiply(m1, m2);

        m2.loadTranslate(0, 0, 2);
        m1.loadMultiply(m1, m2);

        mProjection = m1;
        mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
    }

}





+25 −10
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@@ -67,6 +67,7 @@ public class RenderScript {
    native private void nContextBindSampler(int sampler, int slot);
    native private void nContextBindProgramFragmentStore(int pfs);
    native private void nContextBindProgramFragment(int pf);
    native private void nContextBindProgramVertex(int pf);

    native private void nAssignName(int obj, byte[] name);

@@ -102,6 +103,7 @@ public class RenderScript {
    native private void nTriangleMeshAddVertex_XYZ (float x, float y, float z);
    native private void nTriangleMeshAddVertex_XY_ST (float x, float y, float s, float t);
    native private void nTriangleMeshAddVertex_XYZ_ST (float x, float y, float z, float s, float t);
    native private void nTriangleMeshAddVertex_XYZ_ST_NORM (float x, float y, float z, float s, float t, float nx, float ny, float nz);
    native private void nTriangleMeshAddTriangle(int i1, int i2, int i3);
    native private int  nTriangleMeshCreate();

@@ -155,6 +157,7 @@ public class RenderScript {
    native private void nProgramVertexSetCameraMode(boolean isOrtho);
    native private void nProgramVertexSetTextureMatrixEnable(boolean enable);
    native private void nProgramVertexSetModelMatrixEnable(boolean enable);
    native private void nProgramVertexSetProjectionMatrixEnable(boolean enable);
    native private int  nProgramVertexCreate();


@@ -228,19 +231,19 @@ public class RenderScript {

        A_8                (7),
        RGB_565            (8),
        RGB_888            (12),
        RGB_888            (11),
        RGBA_5551          (9),
        RGBA_4444          (10),
        RGBA_8888          (13),
        RGBA_8888          (12),

        INDEX_16           (16),
        INDEX_32           (17),
        XY_F32             (18),
        XYZ_F32            (19),
        ST_XY_F32          (20),
        ST_XYZ_F32         (21),
        NORM_XYZ_F32       (22),
        NORM_ST_XYZ_F32    (23);
        INDEX_16           (13),
        INDEX_32           (14),
        XY_F32             (15),
        XYZ_F32            (16),
        ST_XY_F32          (17),
        ST_XYZ_F32         (18),
        NORM_XYZ_F32       (19),
        NORM_ST_XYZ_F32    (20);

        int mID;
        ElementPredefined(int id) {
@@ -593,6 +596,10 @@ public class RenderScript {
        nTriangleMeshAddVertex_XYZ_ST(x, y, z, s, t);
    }

    public void triangleMeshAddVertex_XYZ_ST_NORM(float x, float y, float z, float s, float t, float nx, float ny, float nz) {
        nTriangleMeshAddVertex_XYZ_ST_NORM(x, y, z, s, t, nx, ny, nz);
    }

    public void triangleMeshAddTriangle(int i1, int i2, int i3) {
        nTriangleMeshAddTriangle(i1, i2, i3);
    }
@@ -738,6 +745,10 @@ public class RenderScript {
        nProgramVertexSetModelMatrixEnable(enable);
    }

    public void programVertexSetProjectionMatrixEnable(boolean enable) {
        nProgramVertexSetProjectionMatrixEnable(enable);
    }

    public ProgramVertex programVertexCreate() {
        int id = nProgramVertexCreate();
        return new ProgramVertex(id);
@@ -893,6 +904,10 @@ public class RenderScript {
        nContextBindProgramFragment(pf.mID);
    }

    public void contextBindProgramVertex(ProgramVertex pf) {
        nContextBindProgramVertex(pf.mID);
    }

/*
    RsAdapter2D rsAdapter2DCreate ();
    void rsAdapter2DBindAllocation (RsAdapter2D adapt, RsAllocation alloc);
+25 −0
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#
# Copyright (C) 2008 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#      http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)

LOCAL_SRC_FILES := $(call all-java-files-under, src)
LOCAL_STATIC_JAVA_LIBRARIES := android.renderscript

LOCAL_PACKAGE_NAME := Rollo

include $(BUILD_PACKAGE)
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