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Commit 07d8d59e authored by Chris Craik's avatar Chris Craik
Browse files

Add SkiaBehaviorTests

Change-Id: Ie2983f7a0c9e8bdd8c8de507d70ecf3aefdd9425
parent d38308e4
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+4 −3
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@@ -236,6 +236,7 @@ LOCAL_CFLAGS := \

LOCAL_SRC_FILES += \
    $(hwui_test_common_src_files) \
    tests/unit/BufferPoolTests.cpp \
    tests/unit/CanvasStateTests.cpp \
    tests/unit/ClipAreaTests.cpp \
    tests/unit/CrashHandlerInjector.cpp \
@@ -245,11 +246,11 @@ LOCAL_SRC_FILES += \
    tests/unit/GpuMemoryTrackerTests.cpp \
    tests/unit/LayerUpdateQueueTests.cpp \
    tests/unit/LinearAllocatorTests.cpp \
    tests/unit/VectorDrawableTests.cpp \
    tests/unit/OffscreenBufferPoolTests.cpp \
    tests/unit/SkiaBehaviorTests.cpp \
    tests/unit/StringUtilsTests.cpp \
    tests/unit/BufferPoolTests.cpp \
    tests/unit/TextDropShadowCacheTests.cpp
    tests/unit/TextDropShadowCacheTests.cpp \
    tests/unit/VectorDrawableTests.cpp

ifeq (true, $(HWUI_NEW_OPS))
    LOCAL_SRC_FILES += \
+43 −0
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/*
 * Copyright (C) 2015 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "tests/common/TestUtils.h"

#include <gtest/gtest.h>
#include <SkShader.h>

using namespace android;
using namespace android::uirenderer;

/**
 * 1x1 bitmaps must not be optimized into solid color shaders, since HWUI can't
 * compose/render color shaders
 */
TEST(SkiaBehavior, CreateBitmapShader1x1) {
    SkBitmap origBitmap = TestUtils::createSkBitmap(1, 1);
    std::unique_ptr<SkShader> s(SkShader::CreateBitmapShader(
            origBitmap,
            SkShader::kClamp_TileMode,
            SkShader::kRepeat_TileMode));

    SkBitmap bitmap;
    SkShader::TileMode xy[2];
    ASSERT_TRUE(s->isABitmap(&bitmap, nullptr, xy))
        << "1x1 bitmap shader must query as bitmap shader";
    EXPECT_EQ(SkShader::kClamp_TileMode, xy[0]);
    EXPECT_EQ(SkShader::kRepeat_TileMode, xy[1]);
    EXPECT_EQ(origBitmap.pixelRef(), bitmap.pixelRef());
}