Loading libs/hwui/AmbientShadow.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -60,6 +60,7 @@ #include "AmbientShadow.h" #include "ShadowTessellator.h" #include "Vertex.h" #include "VertexBuffer.h" #include "utils/MathUtils.h" namespace android { Loading libs/hwui/AmbientShadow.h +2 −2 Original line number Diff line number Diff line Loading @@ -19,13 +19,13 @@ #define ANDROID_HWUI_AMBIENT_SHADOW_H #include "Debug.h" #include "OpenGLRenderer.h" #include "Vector.h" #include "VertexBuffer.h" namespace android { namespace uirenderer { class VertexBuffer; /** * AmbientShadow is used to calculate the ambient shadow value around a polygon. */ Loading libs/hwui/Animator.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -20,6 +20,7 @@ #include <set> #include "AnimationContext.h" #include "Interpolator.h" #include "RenderNode.h" #include "RenderProperties.h" Loading libs/hwui/Animator.h +4 −3 Original line number Diff line number Diff line Loading @@ -19,10 +19,8 @@ #include <cutils/compiler.h> #include <utils/RefBase.h> #include <utils/StrongPointer.h> #include <utils/Timers.h> #include "CanvasProperty.h" #include "Interpolator.h" #include "TreeInfo.h" #include "utils/Macros.h" namespace android { Loading @@ -30,6 +28,9 @@ namespace uirenderer { class AnimationContext; class BaseRenderNodeAnimator; class CanvasPropertyPrimitive; class CanvasPropertyPaint; class Interpolator; class RenderNode; class RenderProperties; Loading libs/hwui/AnimatorManager.cpp +2 −0 Original line number Diff line number Diff line Loading @@ -17,7 +17,9 @@ #include <algorithm> #include "Animator.h" #include "AnimationContext.h" #include "DamageAccumulator.h" #include "RenderNode.h" namespace android { Loading Loading
libs/hwui/AmbientShadow.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -60,6 +60,7 @@ #include "AmbientShadow.h" #include "ShadowTessellator.h" #include "Vertex.h" #include "VertexBuffer.h" #include "utils/MathUtils.h" namespace android { Loading
libs/hwui/AmbientShadow.h +2 −2 Original line number Diff line number Diff line Loading @@ -19,13 +19,13 @@ #define ANDROID_HWUI_AMBIENT_SHADOW_H #include "Debug.h" #include "OpenGLRenderer.h" #include "Vector.h" #include "VertexBuffer.h" namespace android { namespace uirenderer { class VertexBuffer; /** * AmbientShadow is used to calculate the ambient shadow value around a polygon. */ Loading
libs/hwui/Animator.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -20,6 +20,7 @@ #include <set> #include "AnimationContext.h" #include "Interpolator.h" #include "RenderNode.h" #include "RenderProperties.h" Loading
libs/hwui/Animator.h +4 −3 Original line number Diff line number Diff line Loading @@ -19,10 +19,8 @@ #include <cutils/compiler.h> #include <utils/RefBase.h> #include <utils/StrongPointer.h> #include <utils/Timers.h> #include "CanvasProperty.h" #include "Interpolator.h" #include "TreeInfo.h" #include "utils/Macros.h" namespace android { Loading @@ -30,6 +28,9 @@ namespace uirenderer { class AnimationContext; class BaseRenderNodeAnimator; class CanvasPropertyPrimitive; class CanvasPropertyPaint; class Interpolator; class RenderNode; class RenderProperties; Loading
libs/hwui/AnimatorManager.cpp +2 −0 Original line number Diff line number Diff line Loading @@ -17,7 +17,9 @@ #include <algorithm> #include "Animator.h" #include "AnimationContext.h" #include "DamageAccumulator.h" #include "RenderNode.h" namespace android { Loading