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Commit 06fe8229 authored by Keun-young Park's avatar Keun-young Park Committed by Android (Google) Code Review
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Merge "reduce flunctuation in boot animation start / stopping time" into oc-dev

parents 69457095 721c9dc1
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+24 −0
Original line number Diff line number Diff line
@@ -16,12 +16,16 @@

#define LOG_TAG "BootAnimation"

#include <stdint.h>
#include <inttypes.h>

#include <binder/IPCThreadState.h>
#include <binder/ProcessState.h>
#include <binder/IServiceManager.h>
#include <cutils/properties.h>
#include <sys/resource.h>
#include <utils/Log.h>
#include <utils/SystemClock.h>
#include <utils/threads.h>

#include "BootAnimation.h"
@@ -47,6 +51,26 @@ int main()
        sp<ProcessState> proc(ProcessState::self());
        ProcessState::self()->startThreadPool();

        // TODO: replace this with better waiting logic in future, b/35253872
        int64_t waitStartTime = elapsedRealtime();
        sp<IServiceManager> sm = defaultServiceManager();
        const String16 name("SurfaceFlinger");
        const int SERVICE_WAIT_SLEEP_MS = 100;
        const int LOG_PER_RETRIES = 10;
        int retry = 0;
        while (sm->checkService(name) == nullptr) {
            retry++;
            if ((retry % LOG_PER_RETRIES) == 0) {
                ALOGW("Waiting for SurfaceFlinger, waited for %" PRId64 " ms",
                      elapsedRealtime() - waitStartTime);
            }
            usleep(SERVICE_WAIT_SLEEP_MS * 1000);
        };
        int64_t totalWaited = elapsedRealtime() - waitStartTime;
        if (totalWaited > SERVICE_WAIT_SLEEP_MS) {
            ALOGI("Waiting for SurfaceFlinger took %" PRId64 " ms", totalWaited);
        }

        // create the boot animation object
        sp<BootAnimation> boot = new BootAnimation();