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Those traces will help in understanding how the time is spent during the screen unfold. We used Debug.startMethodTracing() to identify the culprits: methods in this cl were the ones requiring more time. By adding those traces, we will be able to see them in perfetto recordings. Bug: 197515205 Test: Manual Change-Id: Id96e313b1e6a328335d0fc8a460452766fea7996