Loading graphics/java/android/graphics/Paint.java +21 −8 Original line number Diff line number Diff line Loading @@ -352,7 +352,7 @@ public class Paint { // setHinting(DisplayMetrics.DENSITY_DEVICE >= DisplayMetrics.DENSITY_TV // ? HINTING_OFF : HINTING_ON); mCompatScaling = mInvCompatScaling = 1; mLocale = Locale.getDefault(); setTextLocale(Locale.getDefault()); } /** Loading @@ -365,7 +365,6 @@ public class Paint { public Paint(Paint paint) { mNativePaint = native_initWithPaint(paint.mNativePaint); setClassVariablesFrom(paint); mLocale = paint.mLocale; } /** Restores the paint to its default settings. */ Loading @@ -379,7 +378,7 @@ public class Paint { mHasCompatScaling = false; mCompatScaling = mInvCompatScaling = 1; mBidiFlags = BIDI_DEFAULT_LTR; mLocale = Locale.getDefault(); setTextLocale(Locale.getDefault()); } /** Loading Loading @@ -1064,12 +1063,26 @@ public class Paint { /** * Set the text locale. * * This controls how the text will be drawn. Providing the ROOT Locale (default case) * means that the text will be drawn with the font corresponding to its script. * The text locale affects how the text is drawn for some languages. * * For example, if the locale is {@link Locale#CHINESE} or {@link Locale#CHINA}, * then the text renderer will prefer to draw text using a Chinese font. Likewise, * if the locale is {@link Locale#JAPANESE} or {@link Locale#JAPAN}, then the text * renderer will prefer to draw text using a Japanese font. * * This distinction is important because Chinese and Japanese text both use many * of the same Unicode code points but their appearance is subtly different for * each language. * * By default, the text locale is initialized to the system locale (as returned * by {@link Locale#getDefault}). This assumes that the text to be rendered will * most likely be in the user's preferred language. * * Using the CHINESE or CHINA Locale means that the text will be drawn with a Chinese font. * Using the JAPANESE or JAPAN Locale means that the text will be drawn with a Japanese font. * Using the KOREAN or KOREA Locale means that the text will be drawn with a Korean font. * If the actual language of the text is known, then it can be provided to the * text renderer using this method. The text renderer may attempt to guess the * language script based on the contents of the text to be drawn independent of * the text locale here. Specifying the text locale just helps it do a better * job in certain ambiguous cases * * @param locale the paint's locale value for drawing text, must not be null. */ Loading Loading
graphics/java/android/graphics/Paint.java +21 −8 Original line number Diff line number Diff line Loading @@ -352,7 +352,7 @@ public class Paint { // setHinting(DisplayMetrics.DENSITY_DEVICE >= DisplayMetrics.DENSITY_TV // ? HINTING_OFF : HINTING_ON); mCompatScaling = mInvCompatScaling = 1; mLocale = Locale.getDefault(); setTextLocale(Locale.getDefault()); } /** Loading @@ -365,7 +365,6 @@ public class Paint { public Paint(Paint paint) { mNativePaint = native_initWithPaint(paint.mNativePaint); setClassVariablesFrom(paint); mLocale = paint.mLocale; } /** Restores the paint to its default settings. */ Loading @@ -379,7 +378,7 @@ public class Paint { mHasCompatScaling = false; mCompatScaling = mInvCompatScaling = 1; mBidiFlags = BIDI_DEFAULT_LTR; mLocale = Locale.getDefault(); setTextLocale(Locale.getDefault()); } /** Loading Loading @@ -1064,12 +1063,26 @@ public class Paint { /** * Set the text locale. * * This controls how the text will be drawn. Providing the ROOT Locale (default case) * means that the text will be drawn with the font corresponding to its script. * The text locale affects how the text is drawn for some languages. * * For example, if the locale is {@link Locale#CHINESE} or {@link Locale#CHINA}, * then the text renderer will prefer to draw text using a Chinese font. Likewise, * if the locale is {@link Locale#JAPANESE} or {@link Locale#JAPAN}, then the text * renderer will prefer to draw text using a Japanese font. * * This distinction is important because Chinese and Japanese text both use many * of the same Unicode code points but their appearance is subtly different for * each language. * * By default, the text locale is initialized to the system locale (as returned * by {@link Locale#getDefault}). This assumes that the text to be rendered will * most likely be in the user's preferred language. * * Using the CHINESE or CHINA Locale means that the text will be drawn with a Chinese font. * Using the JAPANESE or JAPAN Locale means that the text will be drawn with a Japanese font. * Using the KOREAN or KOREA Locale means that the text will be drawn with a Korean font. * If the actual language of the text is known, then it can be provided to the * text renderer using this method. The text renderer may attempt to guess the * language script based on the contents of the text to be drawn independent of * the text locale here. Specifying the text locale just helps it do a better * job in certain ambiguous cases * * @param locale the paint's locale value for drawing text, must not be null. */ Loading