Loading core/java/android/view/DisplayListCanvas.java +3 −2 Original line number Diff line number Diff line Loading @@ -20,6 +20,7 @@ import android.annotation.UnsupportedAppUsage; import android.graphics.BaseRecordingCanvas; import android.graphics.CanvasProperty; import android.graphics.Paint; import android.os.Build; /** * This class exists temporarily to workaround broken apps Loading @@ -36,13 +37,13 @@ public abstract class DisplayListCanvas extends BaseRecordingCanvas { } /** @hide */ @UnsupportedAppUsage @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P) public abstract void drawRoundRect(CanvasProperty<Float> left, CanvasProperty<Float> top, CanvasProperty<Float> right, CanvasProperty<Float> bottom, CanvasProperty<Float> rx, CanvasProperty<Float> ry, CanvasProperty<Paint> paint); /** @hide */ @UnsupportedAppUsage @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P) public abstract void drawCircle(CanvasProperty<Float> cx, CanvasProperty<Float> cy, CanvasProperty<Float> radius, CanvasProperty<Paint> paint); } Loading
core/java/android/view/DisplayListCanvas.java +3 −2 Original line number Diff line number Diff line Loading @@ -20,6 +20,7 @@ import android.annotation.UnsupportedAppUsage; import android.graphics.BaseRecordingCanvas; import android.graphics.CanvasProperty; import android.graphics.Paint; import android.os.Build; /** * This class exists temporarily to workaround broken apps Loading @@ -36,13 +37,13 @@ public abstract class DisplayListCanvas extends BaseRecordingCanvas { } /** @hide */ @UnsupportedAppUsage @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P) public abstract void drawRoundRect(CanvasProperty<Float> left, CanvasProperty<Float> top, CanvasProperty<Float> right, CanvasProperty<Float> bottom, CanvasProperty<Float> rx, CanvasProperty<Float> ry, CanvasProperty<Paint> paint); /** @hide */ @UnsupportedAppUsage @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P) public abstract void drawCircle(CanvasProperty<Float> cx, CanvasProperty<Float> cy, CanvasProperty<Float> radius, CanvasProperty<Paint> paint); }