Loading core/java/android/view/Surface.java +5 −2 Original line number Diff line number Diff line Loading @@ -195,7 +195,10 @@ public class Surface implements Parcelable { // From native_window.h. Keep these in sync. /** * There are no inherent restrictions on the frame rate of this surface. * There are no inherent restrictions on the frame rate of this surface. When the * system selects a frame rate other than what the app requested, the app will be able * to run at the system frame rate without requiring pull down. This value should be * used when displaying game content, UIs, and anything that isn't video. */ public static final int FRAME_RATE_COMPATIBILITY_DEFAULT = 0; Loading @@ -205,7 +208,7 @@ public class Surface implements Parcelable { * other than what the app requested, the app will need to do pull down or use some * other technique to adapt to the system's frame rate. The user experience is likely * to be worse (e.g. more frame stuttering) than it would be if the system had chosen * the app's requested frame rate. * the app's requested frame rate. This value should be used for video content. */ public static final int FRAME_RATE_COMPATIBILITY_FIXED_SOURCE = 1; Loading Loading
core/java/android/view/Surface.java +5 −2 Original line number Diff line number Diff line Loading @@ -195,7 +195,10 @@ public class Surface implements Parcelable { // From native_window.h. Keep these in sync. /** * There are no inherent restrictions on the frame rate of this surface. * There are no inherent restrictions on the frame rate of this surface. When the * system selects a frame rate other than what the app requested, the app will be able * to run at the system frame rate without requiring pull down. This value should be * used when displaying game content, UIs, and anything that isn't video. */ public static final int FRAME_RATE_COMPATIBILITY_DEFAULT = 0; Loading @@ -205,7 +208,7 @@ public class Surface implements Parcelable { * other than what the app requested, the app will need to do pull down or use some * other technique to adapt to the system's frame rate. The user experience is likely * to be worse (e.g. more frame stuttering) than it would be if the system had chosen * the app's requested frame rate. * the app's requested frame rate. This value should be used for video content. */ public static final int FRAME_RATE_COMPATIBILITY_FIXED_SOURCE = 1; Loading