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Commit 05f5ecaa authored by Leon Scroggins III's avatar Leon Scroggins III
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Increase the persistent storage size for SkSL Shaders

Fixes: 190348616
Test: builds

We're now using more complex shaders in more places. This allows us to
store more of them.

Change-Id: I1be3da0458c4b64f7082a2e1bc0d08b0824bbeba
parent 3b8007a2
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+1 −1
Original line number Diff line number Diff line
@@ -31,7 +31,7 @@ namespace skiapipeline {

// Cache size limits.
static const size_t maxKeySize = 1024;
static const size_t maxValueSize = 512 * 1024;
static const size_t maxValueSize = 2 * 1024 * 1024;
static const size_t maxTotalSize = 1024 * 1024;

ShaderCache::ShaderCache() {