Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 05aefadd authored by Lucas Dupin's avatar Lucas Dupin Committed by Automerger Merge Worker
Browse files

Merge "Revert "Added interpolated blur animation for status bar"" into rvc-dev...

Merge "Revert "Added interpolated blur animation for status bar"" into rvc-dev am: efc98fc7 am: e1e27c07

Change-Id: I7e46aec1adcfcf8bf48fbd97bbb5f20780054a6b
parents 32178979 e1e27c07
Loading
Loading
Loading
Loading
+0 −2
Original line number Diff line number Diff line
@@ -49,8 +49,6 @@ public class Interpolators {
    public static final Interpolator CUSTOM_40_40 = new PathInterpolator(0.4f, 0f, 0.6f, 1f);
    public static final Interpolator HEADS_UP_APPEAR = new HeadsUpAppearInterpolator();
    public static final Interpolator ICON_OVERSHOT = new PathInterpolator(0.4f, 0f, 0.2f, 1.4f);
    public static final Interpolator SHADE_ANIMATION =
            new PathInterpolator(0.6f, 0.02f, 0.4f, 0.98f);
    public static final Interpolator ICON_OVERSHOT_LESS
            = new PathInterpolator(0.4f, 0f, 0.2f, 1.1f);
    public static final Interpolator PANEL_CLOSE_ACCELERATED
+1 −5
Original line number Diff line number Diff line
@@ -21,7 +21,6 @@ import android.animation.AnimatorListenerAdapter
import android.animation.ValueAnimator
import android.app.WallpaperManager
import android.util.Log
import android.util.MathUtils
import android.view.Choreographer
import android.view.View
import androidx.annotation.VisibleForTesting
@@ -252,10 +251,7 @@ class NotificationShadeDepthController @Inject constructor(
        var newBlur = 0
        val state = statusBarStateController.state
        if (state == StatusBarState.SHADE || state == StatusBarState.SHADE_LOCKED) {
            val animatedBlur =
                    Interpolators.SHADE_ANIMATION.getInterpolation(
                            MathUtils.constrain(shadeExpansion / 0.15f, 0f, 1f))
            newBlur = blurUtils.blurRadiusOfRatio(0.35f * animatedBlur + 0.65f * shadeExpansion)
            newBlur = blurUtils.blurRadiusOfRatio(shadeExpansion)
        }
        shadeSpring.animateTo(newBlur)
    }