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Commit 0519c810 authored by Chris Craik's avatar Chris Craik
Browse files

Glop Bitmap and RoundRect clipping support

Change-Id: I4577546a5d2e5f084cc03f39a89db9231b8111ee
parent 08fa43fd
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+2 −1
Original line number Diff line number Diff line
@@ -668,7 +668,8 @@ public:
    }

    virtual void output(int level, uint32_t logFlags) const override {
        OP_LOG("Draw bitmap %p at %f %f%s", mBitmap, mLocalBounds.left, mLocalBounds.top,
        OP_LOG("Draw bitmap %p of size %dx%d%s",
                mBitmap, mBitmap->width(), mBitmap->height(),
                mEntry ? " using AssetAtlas" : "");
    }

libs/hwui/FloatColor.h

0 → 100644
+36 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2015 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef FLOATCOLOR_H
#define FLOATCOLOR_H

#include "utils/Macros.h"

namespace android {
namespace uirenderer {

struct FloatColor {
    float r;
    float g;
    float b;
    float a;
};

REQUIRE_COMPATIBLE_LAYOUT(FloatColor);

} /* namespace uirenderer */
} /* namespace android */

#endif /* FLOATCOLOR_H */
+17 −8
Original line number Diff line number Diff line
@@ -17,6 +17,7 @@
#ifndef ANDROID_HWUI_GLOP_H
#define ANDROID_HWUI_GLOP_H

#include "FloatColor.h"
#include "Matrix.h"
#include "Rect.h"
#include "utils/Macros.h"
@@ -29,6 +30,7 @@ namespace android {
namespace uirenderer {

class Program;
class RoundRectClipState;

/*
 * Enumerates optional vertex attributes
@@ -44,22 +46,23 @@ enum VertexAttribFlags {
    kAlpha_Attrib = 1 << 2,
};


/**
 * Structure containing all data required to issue a single OpenGL draw
 * Structure containing all data required to issue an OpenGL draw
 *
 * Includes all of the mesh, fill, and GL state required to perform
 * the operation. Pieces of data are either directly copied into the
 * structure, or stored as a pointer or GL object reference to data
 * managed
 * managed.
 *
 * Eventually, a Glop should be able to be drawn multiple times from
 * a single construction, up until GL context destruction. Currently,
 * vertex/index/Texture/RoundRectClipState pointers prevent this from
 * being safe.
 */
// TODO: PREVENT_COPY_AND_ASSIGN(...) or similar
struct Glop {
    struct FloatColor {
        float a, r, g, b;
    };

    Rect bounds;
    const RoundRectClipState* roundRectClipState;

    /*
     * Stores mesh - vertex and index data.
@@ -74,12 +77,18 @@ struct Glop {
        GLuint indexBufferObject;
        const void* vertices;
        const void* indices;
        int vertexCount;
        int elementCount;
        GLsizei stride;
        GLvoid* texCoordOffset;
        TextureVertex mappedVertices[4];
    } mesh;

    struct Fill {
        Program* program;
        Texture* texture;
        GLenum textureFilter;

        bool colorEnabled;
        FloatColor color;

        /* TODO
+208 −83
Original line number Diff line number Diff line
@@ -33,12 +33,19 @@ namespace uirenderer {

#define TRIGGER_STAGE(stageFlag) \
    LOG_ALWAYS_FATAL_IF(stageFlag & mStageFlags, "Stage %d cannot be run twice"); \
    mStageFlags = static_cast<StageFlags>(mStageFlags | stageFlag)
    mStageFlags = static_cast<StageFlags>(mStageFlags | (stageFlag))

#define REQUIRE_STAGES(requiredFlags) \
    LOG_ALWAYS_FATAL_IF((mStageFlags & requiredFlags) != requiredFlags, \
    LOG_ALWAYS_FATAL_IF((mStageFlags & (requiredFlags)) != (requiredFlags), \
            "not prepared for current stage")

static void setUnitQuadTextureCoords(Rect uvs, TextureVertex* quadVertex) {;
    TextureVertex::setUV(quadVertex++, uvs.left, uvs.top);
    TextureVertex::setUV(quadVertex++, uvs.right, uvs.top);
    TextureVertex::setUV(quadVertex++, uvs.left, uvs.bottom);
    TextureVertex::setUV(quadVertex++, uvs.right, uvs.bottom);
}

GlopBuilder::GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop)
        : mRenderState(renderState)
        , mCaches(caches)
@@ -46,39 +53,52 @@ GlopBuilder::GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop
    mStageFlags = kInitialStage;
}

GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp) {
    TRIGGER_STAGE(kMeshStage);
////////////////////////////////////////////////////////////////////////////////
// Mesh
////////////////////////////////////////////////////////////////////////////////

    const VertexBuffer::MeshFeatureFlags flags = vertexBuffer.getMeshFeatureFlags();
GlopBuilder& GlopBuilder::setMeshUnitQuad() {
    TRIGGER_STAGE(kMeshStage);

    bool alphaVertex = flags & VertexBuffer::kAlpha;
    bool indices = flags & VertexBuffer::kIndices;
    mOutGlop->mesh.vertexFlags = alphaVertex ? kAlpha_Attrib : kNone_Attrib;
    mOutGlop->mesh.vertexFlags = kNone_Attrib;
    mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
    mOutGlop->mesh.vertexBufferObject = 0;
    mOutGlop->mesh.vertices = vertexBuffer.getBuffer();
    mOutGlop->mesh.vertexBufferObject = mRenderState.meshState().getUnitQuadVBO();
    mOutGlop->mesh.vertices = nullptr;
    mOutGlop->mesh.indexBufferObject = 0;
    mOutGlop->mesh.indices = vertexBuffer.getIndices();
    mOutGlop->mesh.vertexCount = indices
            ? vertexBuffer.getIndexCount() : vertexBuffer.getVertexCount();
    mOutGlop->mesh.stride = alphaVertex ? kAlphaVertexStride : kVertexStride;

    mDescription.hasVertexAlpha = alphaVertex;
    mDescription.useShadowAlphaInterp = shadowInterp;
    mOutGlop->mesh.indices = nullptr;
    mOutGlop->mesh.elementCount = 4;
    mOutGlop->mesh.stride = kTextureVertexStride;
    mOutGlop->mesh.texCoordOffset = nullptr;
    return *this;
}

GlopBuilder& GlopBuilder::setMeshUnitQuad() {
GlopBuilder& GlopBuilder::setMeshTexturedUnitQuad(const UvMapper* uvMapper,
        bool isAlphaMaskTexture) {
    TRIGGER_STAGE(kMeshStage);

    mOutGlop->mesh.vertexFlags = kNone_Attrib;
    mOutGlop->mesh.vertexFlags = kTextureCoord_Attrib;
    mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;

    if (CC_UNLIKELY(uvMapper)) {
        Rect uvs(0, 0, 1, 1);
        uvMapper->map(uvs);
        setUnitQuadTextureCoords(uvs, &mOutGlop->mesh.mappedVertices[0]);

        mOutGlop->mesh.vertexBufferObject = 0;
        mOutGlop->mesh.vertices = &mOutGlop->mesh.mappedVertices[0];
    } else {
        // standard UV coordinates, use regular unit quad VBO
        mOutGlop->mesh.vertexBufferObject = mRenderState.meshState().getUnitQuadVBO();
        mOutGlop->mesh.vertices = nullptr;
    }
    mOutGlop->mesh.indexBufferObject = 0;
    mOutGlop->mesh.indices = nullptr;
    mOutGlop->mesh.vertexCount = 4;
    mOutGlop->mesh.elementCount = 4;
    mOutGlop->mesh.stride = kTextureVertexStride;
    mOutGlop->mesh.texCoordOffset = (GLvoid*) kMeshTextureOffset;

    mDescription.hasTexture = true;
    mDescription.hasAlpha8Texture = isAlphaMaskTexture;
    return *this;
}

@@ -91,92 +111,64 @@ GlopBuilder& GlopBuilder::setMeshIndexedQuads(void* vertexData, int quadCount) {
    mOutGlop->mesh.vertices = vertexData;
    mOutGlop->mesh.indexBufferObject = mRenderState.meshState().getQuadListIBO();
    mOutGlop->mesh.indices = nullptr;
    mOutGlop->mesh.vertexCount = 6 * quadCount;
    mOutGlop->mesh.elementCount = 6 * quadCount;
    mOutGlop->mesh.stride = kVertexStride;
    mOutGlop->mesh.texCoordOffset = nullptr;

    return *this;
}

GlopBuilder& GlopBuilder::setTransform(const Matrix4& ortho,
        const Matrix4& transform, bool fudgingOffset) {
    TRIGGER_STAGE(kTransformStage);

    mOutGlop->transform.ortho.load(ortho);
    mOutGlop->transform.canvas.load(transform);
    mOutGlop->transform.fudgingOffset = fudgingOffset;
    return *this;
}

GlopBuilder& GlopBuilder::setModelViewMapUnitToRect(const Rect destination) {
    TRIGGER_STAGE(kModelViewStage);
GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp) {
    TRIGGER_STAGE(kMeshStage);

    mOutGlop->transform.modelView.loadTranslate(destination.left, destination.top, 0.0f);
    mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f);
    mOutGlop->bounds = destination;
    return *this;
}
    const VertexBuffer::MeshFeatureFlags flags = vertexBuffer.getMeshFeatureFlags();

GlopBuilder& GlopBuilder::setModelViewOffsetRect(float offsetX, float offsetY, const Rect source) {
    TRIGGER_STAGE(kModelViewStage);
    bool alphaVertex = flags & VertexBuffer::kAlpha;
    bool indices = flags & VertexBuffer::kIndices;
    mOutGlop->mesh.vertexFlags = alphaVertex ? kAlpha_Attrib : kNone_Attrib;
    mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
    mOutGlop->mesh.vertexBufferObject = 0;
    mOutGlop->mesh.vertices = vertexBuffer.getBuffer();
    mOutGlop->mesh.indexBufferObject = 0;
    mOutGlop->mesh.indices = vertexBuffer.getIndices();
    mOutGlop->mesh.elementCount = indices
            ? vertexBuffer.getIndexCount() : vertexBuffer.getVertexCount();
    mOutGlop->mesh.stride = alphaVertex ? kAlphaVertexStride : kVertexStride;

    mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f);
    mOutGlop->bounds = source;
    mOutGlop->bounds.translate(offsetX, offsetY);
    mDescription.hasVertexAlpha = alphaVertex;
    mDescription.useShadowAlphaInterp = shadowInterp;
    return *this;
}

GlopBuilder& GlopBuilder::setOptionalPaint(const SkPaint* paint, float alphaScale) {
    if (paint) {
        return setPaint(*paint, alphaScale);
    }

    TRIGGER_STAGE(kFillStage);
    REQUIRE_STAGES(kMeshStage);

    mOutGlop->fill.color = { alphaScale, alphaScale, alphaScale, alphaScale };

    const bool SWAP_SRC_DST = false;
    // TODO: account for texture blend
    if (alphaScale < 1.0f
            || (mOutGlop->mesh.vertexFlags & kAlpha_Attrib)) {
        Blend::getFactors(SkXfermode::kSrcOver_Mode, SWAP_SRC_DST,
                &mOutGlop->blend.src, &mOutGlop->blend.dst);
    } else {
        mOutGlop->blend = { GL_ZERO, GL_ZERO };
    }

    return *this;
}
GlopBuilder& GlopBuilder::setPaint(const SkPaint& paint, float alphaScale) {
    TRIGGER_STAGE(kFillStage);
    REQUIRE_STAGES(kMeshStage);
////////////////////////////////////////////////////////////////////////////////
// Fill
////////////////////////////////////////////////////////////////////////////////

    const SkShader* shader = paint.getShader();
    const SkColorFilter* colorFilter = paint.getColorFilter();

    SkXfermode::Mode mode = PaintUtils::getXfermode(paint.getXfermode());
void GlopBuilder::setFill(int color, float alphaScale, SkXfermode::Mode mode,
        const SkShader* shader, const SkColorFilter* colorFilter) {
    if (mode != SkXfermode::kClear_Mode) {
        int color = paint.getColor();
        float alpha = (SkColorGetA(color) / 255.0f) * alphaScale;
        if (!shader) {
            float colorScale = alpha / 255.0f;
            mOutGlop->fill.color = {
                    alpha,
                    colorScale * SkColorGetR(color),
                    colorScale * SkColorGetG(color),
                    colorScale * SkColorGetB(color)
                    colorScale * SkColorGetB(color),
                    alpha
            };
        } else {
            mOutGlop->fill.color = { alpha, 1, 1, 1 };
            mOutGlop->fill.color = { 1, 1, 1, alpha };
        }
    } else {
        mOutGlop->fill.color = { 1, 0, 0, 0 };
        mOutGlop->fill.color = { 0, 0, 0, 1 };
    }
    const bool SWAP_SRC_DST = false;

    mOutGlop->blend = { GL_ZERO, GL_ZERO };
    if (mOutGlop->fill.color.a < 1.0f
            || (mOutGlop->mesh.vertexFlags & kAlpha_Attrib)
            || (mOutGlop->fill.texture && mOutGlop->fill.texture->blend)
            || mOutGlop->roundRectClipState
            || PaintUtils::isBlendedShader(shader)
            || PaintUtils::isBlendedColorFilter(colorFilter)
            || mode != SkXfermode::kSrcOver_Mode) {
@@ -218,10 +210,10 @@ GlopBuilder& GlopBuilder::setPaint(const SkPaint& paint, float alphaScale) {
            const float alpha = SkColorGetA(color) / 255.0f;
            float colorScale = alpha / 255.0f;
            mOutGlop->fill.filter.color = {
                    alpha,
                    colorScale * SkColorGetR(color),
                    colorScale * SkColorGetG(color),
                    colorScale * SkColorGetB(color),
                    alpha,
            };
        } else if (colorFilter->asColorMatrix(srcColorMatrix)) {
            mOutGlop->fill.filterMode = mDescription.colorOp = ProgramDescription::kColorMatrix;
@@ -245,18 +237,151 @@ GlopBuilder& GlopBuilder::setPaint(const SkPaint& paint, float alphaScale) {
    } else {
        mOutGlop->fill.filterMode = ProgramDescription::kColorNone;
    }
}

GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture, bool isAlphaMaskTexture,
        const SkPaint* paint, float alphaScale) {
    TRIGGER_STAGE(kFillStage);
    REQUIRE_STAGES(kMeshStage);

    mOutGlop->fill.texture = &texture;
    mOutGlop->fill.textureFilter = PaintUtils::getFilter(paint);

    if (paint) {
        int color = paint->getColor();
        SkShader* shader = paint->getShader();

        if (!isAlphaMaskTexture) {
            // Texture defines color, so disable shaders, and reset all non-alpha color channels
            color |= 0x00FFFFFF;
            shader = nullptr;
        }
        setFill(color, alphaScale, PaintUtils::getXfermode(paint->getXfermode()),
                shader, paint->getColorFilter());
    } else {
        mOutGlop->fill.color = { alphaScale, alphaScale, alphaScale, alphaScale };

        const bool SWAP_SRC_DST = false;
        if (alphaScale < 1.0f
                || (mOutGlop->mesh.vertexFlags & kAlpha_Attrib)
                || texture.blend
                || mOutGlop->roundRectClipState) {
            Blend::getFactors(SkXfermode::kSrcOver_Mode, SWAP_SRC_DST,
                    &mOutGlop->blend.src, &mOutGlop->blend.dst);
        } else {
            mOutGlop->blend = { GL_ZERO, GL_ZERO };
        }
    }

    if (isAlphaMaskTexture) {
        mDescription.modulate = mOutGlop->fill.color.a < 1.0f
                || mOutGlop->fill.color.r > 0.0f
                || mOutGlop->fill.color.g > 0.0f
                || mOutGlop->fill.color.b > 0.0f;
    } else {
        mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
    }
    return *this;
}

GlopBuilder& GlopBuilder::setFillPaint(const SkPaint& paint, float alphaScale) {
    TRIGGER_STAGE(kFillStage);
    REQUIRE_STAGES(kMeshStage);

    mOutGlop->fill.texture = nullptr;
    mOutGlop->fill.textureFilter = GL_NEAREST;

    setFill(paint.getColor(), alphaScale, PaintUtils::getXfermode(paint.getXfermode()),
            paint.getShader(), paint.getColorFilter());
    mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
    return *this;
}

////////////////////////////////////////////////////////////////////////////////
// Transform
////////////////////////////////////////////////////////////////////////////////

GlopBuilder& GlopBuilder::setTransformClip(const Matrix4& ortho,
        const Matrix4& transform, bool fudgingOffset) {
    TRIGGER_STAGE(kTransformStage);

    mOutGlop->transform.ortho.load(ortho);
    mOutGlop->transform.canvas.load(transform);
    mOutGlop->transform.fudgingOffset = fudgingOffset;
    return *this;
}


////////////////////////////////////////////////////////////////////////////////
// ModelView
////////////////////////////////////////////////////////////////////////////////

GlopBuilder& GlopBuilder::setModelViewMapUnitToRect(const Rect destination) {
    TRIGGER_STAGE(kModelViewStage);

    mOutGlop->transform.modelView.loadTranslate(destination.left, destination.top, 0.0f);
    mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f);
    mOutGlop->bounds = destination;
    return *this;
}

GlopBuilder& GlopBuilder::setModelViewMapUnitToRectSnap(const Rect destination) {
    TRIGGER_STAGE(kModelViewStage);
    REQUIRE_STAGES(kTransformStage | kFillStage);

    float left = destination.left;
    float top = destination.top;

    const Matrix4& canvasTransform = mOutGlop->transform.canvas;
    if (CC_LIKELY(canvasTransform.isPureTranslate())) {
        const float translateX = canvasTransform.getTranslateX();
        const float translateY = canvasTransform.getTranslateY();

        left = (int) floorf(left + translateX + 0.5f) - translateX;
        top = (int) floorf(top + translateY + 0.5f) - translateY;
        mOutGlop->fill.textureFilter = GL_NEAREST;
    }

    mOutGlop->transform.modelView.loadTranslate(left, top, 0.0f);
    mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f);
    mOutGlop->bounds = destination;
    return *this;
}

GlopBuilder& GlopBuilder::setModelViewOffsetRect(float offsetX, float offsetY, const Rect source) {
    TRIGGER_STAGE(kModelViewStage);

    mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f);
    mOutGlop->bounds = source;
    mOutGlop->bounds.translate(offsetX, offsetY);
    return *this;
}

GlopBuilder& GlopBuilder::setRoundRectClipState(const RoundRectClipState* roundRectClipState) {
    TRIGGER_STAGE(kRoundRectClipStage);

    mOutGlop->roundRectClipState = roundRectClipState;
    mDescription.hasRoundRectClip = roundRectClipState != nullptr;
    return *this;
}

////////////////////////////////////////////////////////////////////////////////
// Build
////////////////////////////////////////////////////////////////////////////////

void GlopBuilder::build() {
    REQUIRE_STAGES(kAllStages);

    mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
    mOutGlop->fill.program = mCaches.programCache.get(mDescription);
    mOutGlop->transform.canvas.mapRect(mOutGlop->bounds);

    // duplicates ProgramCache's definition of color uniform presence
    const bool singleColor = !mDescription.hasTexture
            && !mDescription.hasExternalTexture
            && !mDescription.hasGradient
            && !mDescription.hasBitmap;
    mOutGlop->fill.colorEnabled = mDescription.modulate || singleColor;
}

} /* namespace uirenderer */
} /* namespace android */
+14 −4
Original line number Diff line number Diff line
@@ -38,25 +38,35 @@ public:
    GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop);

    GlopBuilder& setMeshUnitQuad();
    GlopBuilder& setMeshTexturedUnitQuad(const UvMapper* uvMapper, bool isAlphaMaskTexture);
    GlopBuilder& setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp);
    GlopBuilder& setMeshIndexedQuads(void* vertexData, int quadCount);

    GlopBuilder& setTransform(const Matrix4& ortho, const Matrix4& transform, bool fudgingOffset);
    GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale);
    GlopBuilder& setFillTexturePaint(Texture& texture, bool isAlphaMaskTexture,
            const SkPaint* paint, float alphaScale);

    GlopBuilder& setTransformClip(const Matrix4& ortho, const Matrix4& transform, bool fudgingOffset);

    GlopBuilder& setModelViewMapUnitToRect(const Rect destination);
    GlopBuilder& setModelViewMapUnitToRectSnap(const Rect destination);
    GlopBuilder& setModelViewOffsetRect(float offsetX, float offsetY, const Rect source);

    GlopBuilder& setOptionalPaint(const SkPaint* paint, float alphaScale);
    GlopBuilder& setPaint(const SkPaint& paint, float alphaScale);
    GlopBuilder& setRoundRectClipState(const RoundRectClipState* roundRectClipState);

    void build();
private:
    void setFill(int color, float alphaScale, SkXfermode::Mode mode,
            const SkShader* shader, const SkColorFilter* colorFilter);

    enum StageFlags {
        kInitialStage = 0,
        kMeshStage = 1 << 0,
        kTransformStage = 1 << 1,
        kModelViewStage = 1 << 2,
        kFillStage = 1 << 3,
        kAllStages = kMeshStage | kTransformStage | kModelViewStage | kFillStage,
        kRoundRectClipStage = 1 << 4,
        kAllStages = kMeshStage | kFillStage | kTransformStage | kModelViewStage | kRoundRectClipStage,
    } mStageFlags;

    ProgramDescription mDescription;
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