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AnimatingAway is set to false before hide is called, causing the dismiss action to be cancelled. This is breaking CarSysUI. Maintain parity with the legacy bouncer by setting disppear animation to null when we hide the bouncer so we maintain the state of animating away when we check to see if we should dismiss the callback. Fixes: 271166101 Test: Atest Change-Id: Ia51ec982dd78b69db82f69ae525e402bd461f294