Loading core/jni/android_view_HardwareLayer.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -32,7 +32,6 @@ #include <SkXfermode.h> #include <DeferredLayerUpdater.h> #include <LayerRenderer.h> #include <SkiaShader.h> #include <Rect.h> #include <RenderNode.h> Loading libs/hwui/Android.mk +1 −1 Original line number Diff line number Diff line Loading @@ -70,7 +70,6 @@ hwui_src_files := \ JankTracker.cpp \ Layer.cpp \ LayerBuilder.cpp \ LayerRenderer.cpp \ LayerUpdateQueue.cpp \ Matrix.cpp \ OpDumper.cpp \ Loading Loading @@ -249,6 +248,7 @@ LOCAL_SRC_FILES += \ tests/unit/CanvasStateTests.cpp \ tests/unit/ClipAreaTests.cpp \ tests/unit/DamageAccumulatorTests.cpp \ tests/unit/DeferredLayerUpdaterTests.cpp \ tests/unit/DeviceInfoTests.cpp \ tests/unit/FatVectorTests.cpp \ tests/unit/FontRendererTests.cpp \ Loading libs/hwui/Caches.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -17,7 +17,7 @@ #include "Caches.h" #include "GammaFontRenderer.h" #include "LayerRenderer.h" #include "Layer.h" #include "Properties.h" #include "renderstate/RenderState.h" #include "ShadowTessellator.h" Loading libs/hwui/DeferredLayerUpdater.cpp +18 −5 Original line number Diff line number Diff line Loading @@ -15,7 +15,6 @@ */ #include "DeferredLayerUpdater.h" #include "LayerRenderer.h" #include "renderthread/EglManager.h" #include "renderthread/RenderTask.h" #include "utils/PaintUtils.h" Loading @@ -29,8 +28,8 @@ DeferredLayerUpdater::DeferredLayerUpdater(Layer* layer) , mNeedsGLContextAttach(false) , mUpdateTexImage(false) , mLayer(layer) { mWidth = mLayer->layer.getWidth(); mHeight = mLayer->layer.getHeight(); mWidth = mLayer->getWidth(); mHeight = mLayer->getHeight(); mBlend = mLayer->isBlend(); mColorFilter = SkSafeRef(mLayer->getColorFilter()); mAlpha = mLayer->getAlpha(); Loading Loading @@ -107,8 +106,22 @@ void DeferredLayerUpdater::doUpdateTexImage() { LOG_ALWAYS_FATAL_IF(renderTarget != GL_TEXTURE_2D && renderTarget != GL_TEXTURE_EXTERNAL_OES, "doUpdateTexImage target %x, 2d %x, EXT %x", renderTarget, GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES); LayerRenderer::updateTextureLayer(mLayer, mWidth, mHeight, !mBlend, forceFilter, renderTarget, transform); updateLayer(forceFilter, renderTarget, transform); } } void DeferredLayerUpdater::updateLayer(bool forceFilter, GLenum renderTarget, const float* textureTransform) { mLayer->setBlend(mBlend); mLayer->setForceFilter(forceFilter); mLayer->setSize(mWidth, mHeight); mLayer->getTexTransform().load(textureTransform); if (renderTarget != mLayer->getRenderTarget()) { mLayer->setRenderTarget(renderTarget); mLayer->bindTexture(); mLayer->setFilter(GL_NEAREST, false, true); mLayer->setWrap(GL_CLAMP_TO_EDGE, false, true); } } Loading libs/hwui/DeferredLayerUpdater.h +2 −0 Original line number Diff line number Diff line Loading @@ -92,6 +92,8 @@ public: void detachSurfaceTexture(); void updateLayer(bool forceFilter, GLenum renderTarget, const float* textureTransform); private: // Generic properties int mWidth; Loading Loading
core/jni/android_view_HardwareLayer.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -32,7 +32,6 @@ #include <SkXfermode.h> #include <DeferredLayerUpdater.h> #include <LayerRenderer.h> #include <SkiaShader.h> #include <Rect.h> #include <RenderNode.h> Loading
libs/hwui/Android.mk +1 −1 Original line number Diff line number Diff line Loading @@ -70,7 +70,6 @@ hwui_src_files := \ JankTracker.cpp \ Layer.cpp \ LayerBuilder.cpp \ LayerRenderer.cpp \ LayerUpdateQueue.cpp \ Matrix.cpp \ OpDumper.cpp \ Loading Loading @@ -249,6 +248,7 @@ LOCAL_SRC_FILES += \ tests/unit/CanvasStateTests.cpp \ tests/unit/ClipAreaTests.cpp \ tests/unit/DamageAccumulatorTests.cpp \ tests/unit/DeferredLayerUpdaterTests.cpp \ tests/unit/DeviceInfoTests.cpp \ tests/unit/FatVectorTests.cpp \ tests/unit/FontRendererTests.cpp \ Loading
libs/hwui/Caches.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -17,7 +17,7 @@ #include "Caches.h" #include "GammaFontRenderer.h" #include "LayerRenderer.h" #include "Layer.h" #include "Properties.h" #include "renderstate/RenderState.h" #include "ShadowTessellator.h" Loading
libs/hwui/DeferredLayerUpdater.cpp +18 −5 Original line number Diff line number Diff line Loading @@ -15,7 +15,6 @@ */ #include "DeferredLayerUpdater.h" #include "LayerRenderer.h" #include "renderthread/EglManager.h" #include "renderthread/RenderTask.h" #include "utils/PaintUtils.h" Loading @@ -29,8 +28,8 @@ DeferredLayerUpdater::DeferredLayerUpdater(Layer* layer) , mNeedsGLContextAttach(false) , mUpdateTexImage(false) , mLayer(layer) { mWidth = mLayer->layer.getWidth(); mHeight = mLayer->layer.getHeight(); mWidth = mLayer->getWidth(); mHeight = mLayer->getHeight(); mBlend = mLayer->isBlend(); mColorFilter = SkSafeRef(mLayer->getColorFilter()); mAlpha = mLayer->getAlpha(); Loading Loading @@ -107,8 +106,22 @@ void DeferredLayerUpdater::doUpdateTexImage() { LOG_ALWAYS_FATAL_IF(renderTarget != GL_TEXTURE_2D && renderTarget != GL_TEXTURE_EXTERNAL_OES, "doUpdateTexImage target %x, 2d %x, EXT %x", renderTarget, GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES); LayerRenderer::updateTextureLayer(mLayer, mWidth, mHeight, !mBlend, forceFilter, renderTarget, transform); updateLayer(forceFilter, renderTarget, transform); } } void DeferredLayerUpdater::updateLayer(bool forceFilter, GLenum renderTarget, const float* textureTransform) { mLayer->setBlend(mBlend); mLayer->setForceFilter(forceFilter); mLayer->setSize(mWidth, mHeight); mLayer->getTexTransform().load(textureTransform); if (renderTarget != mLayer->getRenderTarget()) { mLayer->setRenderTarget(renderTarget); mLayer->bindTexture(); mLayer->setFilter(GL_NEAREST, false, true); mLayer->setWrap(GL_CLAMP_TO_EDGE, false, true); } } Loading
libs/hwui/DeferredLayerUpdater.h +2 −0 Original line number Diff line number Diff line Loading @@ -92,6 +92,8 @@ public: void detachSurfaceTexture(); void updateLayer(bool forceFilter, GLenum renderTarget, const float* textureTransform); private: // Generic properties int mWidth; Loading