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Fix object pool for lifecycler
The original implementation of object pool for lifecycle transactions tried to always recycle objects after a transaction was scheduled. In case when a client was running in the same process this lead to objects being emptied before it could actually perform the transaction. Also when checking if object was already in the pool we should use "==" instead of equality check. Bug: 70554032 Bug: 71346774 Test: com.android.server.am.ClientLifecycleManagerTests Test: android.app.servertransaction.ObjectPoolTests Change-Id: I85fb3dae4589c2390e00a37144da0d285d16d151