Loading libs/hwui/OpenGLRenderer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -1913,7 +1913,7 @@ void OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p // Mask the ripple path by the projection mask, now that it's // in local space. Note that this can create CCW paths. Op(path, maskPath, kIntersect_PathOp, &path); Op(path, maskPath, kIntersect_SkPathOp, &path); } drawConvexPath(path, p); } Loading libs/hwui/RenderNode.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -692,7 +692,7 @@ void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& if (revealClipPath) { frameAllocatedPath = handler.allocPathForFrame(); Op(*outlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath); Op(*outlinePath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath); outlinePath = frameAllocatedPath; } Loading @@ -708,7 +708,7 @@ void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& clipBoundsPath.addRect(clipBounds.left, clipBounds.top, clipBounds.right, clipBounds.bottom); Op(*outlinePath, clipBoundsPath, kIntersect_PathOp, frameAllocatedPath); Op(*outlinePath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath); outlinePath = frameAllocatedPath; } Loading Loading
libs/hwui/OpenGLRenderer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -1913,7 +1913,7 @@ void OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p // Mask the ripple path by the projection mask, now that it's // in local space. Note that this can create CCW paths. Op(path, maskPath, kIntersect_PathOp, &path); Op(path, maskPath, kIntersect_SkPathOp, &path); } drawConvexPath(path, p); } Loading
libs/hwui/RenderNode.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -692,7 +692,7 @@ void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& if (revealClipPath) { frameAllocatedPath = handler.allocPathForFrame(); Op(*outlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath); Op(*outlinePath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath); outlinePath = frameAllocatedPath; } Loading @@ -708,7 +708,7 @@ void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& clipBoundsPath.addRect(clipBounds.left, clipBounds.top, clipBounds.right, clipBounds.bottom); Op(*outlinePath, clipBoundsPath, kIntersect_PathOp, frameAllocatedPath); Op(*outlinePath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath); outlinePath = frameAllocatedPath; } Loading