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Commit 0272f1df authored by Robert Ly's avatar Robert Ly
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cherrypick from master - add overview description for RS API reference...

cherrypick from master - add overview description for RS API reference Change-Id: Id5554c607ad4c435f92bfa939e4ce4833a638f62

Change-Id: Iff4b4bd171818208bb3be46dd3ef7e91b6cbd80f
parent dacbf67a
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 * limitations under the License.
 */

/*! \mainpage notitle
 *
 * Renderscript is a high-performance runtime that provides graphics rendering and
 * compute operations at the native level. Renderscript code is compiled on devices
 * at runtime to allow platform-independence as well.
 * This reference documentation describes the Renderscript runtime APIs, which you
 * can utilize to write Renderscript code in C99. The Renderscript header
 * files are automatically included for you, except for the rs_graphics.rsh header. If
 * you are doing graphics rendering, include the graphics header file like this:
 *
 * <code>#include "rs_graphics.rsh"</code>
 *
 * To use Renderscript, you need to utilize the Renderscript runtime APIs documented here
 * as well as the Android framework APIs for Renderscript.
 * For documentation on the Android framework APIs, see the <a href=
 * "http://developer.android.com/reference/android/renderscript/package-summary.html">
 * android.renderscript</a> package reference.
 * For more information on how to develop with Renderscript and how the runtime and
 * Android framework APIs interact, see the <a href=
 * "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript
 * developer guide</a> and the <a href=
 * "http://developer.android.com/resources/samples/RenderScript/index.html">
 * Renderscript samples</a>.
 */

/** @file rs_allocation.rsh
 *  \brief Allocation routines
 *