Loading Android.bp +0 −4 Original line number Diff line number Diff line Loading @@ -251,10 +251,6 @@ java_library { "android.hardware.usb.gadget-V1.0-java", "android.hardware.usb.gadget-V1.1-java", "android.hardware.usb.gadget-V1.2-java", "android.hardware.vibrator-V1.0-java", "android.hardware.vibrator-V1.1-java", "android.hardware.vibrator-V1.2-java", "android.hardware.vibrator-V1.3-java", "android.hardware.vibrator-V3-java", "android.se.omapi-V1-java", "android.system.suspend.control.internal-java", Loading api/Android.bp +0 −1 Original line number Diff line number Diff line Loading @@ -351,7 +351,6 @@ android_non_updatable_stubs_libs = [ "android.hardware.usb-V1.0-java-constants", "android.hardware.usb-V1.1-java-constants", "android.hardware.usb.gadget-V1.0-java", "android.hardware.vibrator-V1.3-java", "framework-protos", ] Loading core/java/android/os/VibrationEffect.java +30 −29 Original line number Diff line number Diff line Loading @@ -32,8 +32,6 @@ import android.compat.annotation.UnsupportedAppUsage; import android.content.ContentResolver; import android.content.Context; import android.hardware.vibrator.IVibrator; import android.hardware.vibrator.V1_0.EffectStrength; import android.hardware.vibrator.V1_3.Effect; import android.net.Uri; import android.os.vibrator.BasicPwleSegment; import android.os.vibrator.Flags; Loading @@ -60,6 +58,7 @@ import java.util.Objects; import java.util.StringJoiner; import java.util.function.BiFunction; import java.util.function.Function; import java.util.stream.IntStream; /** * A VibrationEffect describes a haptic effect to be performed by a {@link Vibrator}. Loading Loading @@ -91,40 +90,46 @@ public abstract class VibrationEffect implements Parcelable { /** * A click effect. Use this effect as a baseline, as it's the most common type of click effect. */ public static final int EFFECT_CLICK = Effect.CLICK; // Internally this maps to the HAL constant Effect::CLICK public static final int EFFECT_CLICK = 0; /** * A double click effect. */ public static final int EFFECT_DOUBLE_CLICK = Effect.DOUBLE_CLICK; // Internally this maps to the HAL constant Effect::DOUBLE_CLICK public static final int EFFECT_DOUBLE_CLICK = 1; /** * A tick effect. This effect is less strong compared to {@link #EFFECT_CLICK}. */ public static final int EFFECT_TICK = Effect.TICK; // Internally this maps to the HAL constant Effect::TICK public static final int EFFECT_TICK = 2; /** * A thud effect. * @see #get(int) * @hide */ // Internally this maps to the HAL constant Effect::THUD @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) @TestApi public static final int EFFECT_THUD = Effect.THUD; public static final int EFFECT_THUD = 3; /** * A pop effect. * @see #get(int) * @hide */ // Internally this maps to the HAL constant Effect::POP @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) @TestApi public static final int EFFECT_POP = Effect.POP; public static final int EFFECT_POP = 4; /** * A heavy click effect. This effect is stronger than {@link #EFFECT_CLICK}. */ public static final int EFFECT_HEAVY_CLICK = Effect.HEAVY_CLICK; // Internally this maps to the HAL constant Effect::HEAVY_CLICK public static final int EFFECT_HEAVY_CLICK = 5; /** * A texture effect meant to replicate soft ticks. Loading @@ -136,20 +141,24 @@ public abstract class VibrationEffect implements Parcelable { * @see #get(int) * @hide */ // Internally this maps to the HAL constant Effect::TEXTURE_TICK @TestApi public static final int EFFECT_TEXTURE_TICK = Effect.TEXTURE_TICK; public static final int EFFECT_TEXTURE_TICK = 21; /** {@hide} */ // Internally this maps to the HAL constant EffectStrength::LIGHT @TestApi public static final int EFFECT_STRENGTH_LIGHT = EffectStrength.LIGHT; public static final int EFFECT_STRENGTH_LIGHT = 0; /** {@hide} */ // Internally this maps to the HAL constant EffectStrength::MEDIUM @TestApi public static final int EFFECT_STRENGTH_MEDIUM = EffectStrength.MEDIUM; public static final int EFFECT_STRENGTH_MEDIUM = 1; /** {@hide} */ // Internally this maps to the HAL constant EffectStrength::STRONG @TestApi public static final int EFFECT_STRENGTH_STRONG = EffectStrength.STRONG; public static final int EFFECT_STRENGTH_STRONG = 2; /** * Ringtone patterns. They may correspond with the device's ringtone audio, or may just be a Loading @@ -158,25 +167,10 @@ public abstract class VibrationEffect implements Parcelable { * @see #get(Uri, Context) * @hide */ // Internally this maps to the HAL constant Effect::RINGTONE_* @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) @TestApi public static final int[] RINGTONES = { Effect.RINGTONE_1, Effect.RINGTONE_2, Effect.RINGTONE_3, Effect.RINGTONE_4, Effect.RINGTONE_5, Effect.RINGTONE_6, Effect.RINGTONE_7, Effect.RINGTONE_8, Effect.RINGTONE_9, Effect.RINGTONE_10, Effect.RINGTONE_11, Effect.RINGTONE_12, Effect.RINGTONE_13, Effect.RINGTONE_14, Effect.RINGTONE_15 }; public static final int[] RINGTONES = IntStream.rangeClosed(6, 20).toArray(); /** @hide */ @IntDef(prefix = { "EFFECT_" }, value = { Loading Loading @@ -1513,32 +1507,39 @@ public abstract class VibrationEffect implements Parcelable { * * @hide */ // Internally this maps to the HAL constant CompositePrimitive::NOOP public static final int PRIMITIVE_NOOP = 0; /** * This effect should produce a sharp, crisp click sensation. */ // Internally this maps to the HAL constant CompositePrimitive::CLICK public static final int PRIMITIVE_CLICK = 1; /** * A haptic effect that simulates downwards movement with gravity. Often * followed by extra energy of hitting and reverberation to augment * physicality. */ // Internally this maps to the HAL constant CompositePrimitive::THUD public static final int PRIMITIVE_THUD = 2; /** * A haptic effect that simulates spinning momentum. */ // Internally this maps to the HAL constant CompositePrimitive::SPIN public static final int PRIMITIVE_SPIN = 3; /** * A haptic effect that simulates quick upward movement against gravity. */ // Internally this maps to the HAL constant CompositePrimitive::QUICK_RISE public static final int PRIMITIVE_QUICK_RISE = 4; /** * A haptic effect that simulates slow upward movement against gravity. */ // Internally this maps to the HAL constant CompositePrimitive::SLOW_RISE public static final int PRIMITIVE_SLOW_RISE = 5; /** * A haptic effect that simulates quick downwards movement with gravity. */ // Internally this maps to the HAL constant CompositePrimitive::QUICK_FALL public static final int PRIMITIVE_QUICK_FALL = 6; /** * This very short effect should produce a light crisp sensation intended Loading services/core/java/com/android/server/vibrator/VibrationScaler.java +4 −5 Original line number Diff line number Diff line Loading @@ -17,7 +17,6 @@ package com.android.server.vibrator; import android.annotation.NonNull; import android.hardware.vibrator.V1_0.EffectStrength; import android.os.ExternalVibrationScale; import android.os.VibrationAttributes; import android.os.VibrationEffect; Loading Loading @@ -236,12 +235,12 @@ final class VibrationScaler { /** Mapping of Vibrator.VIBRATION_INTENSITY_* values to {@link EffectStrength}. */ private static int intensityToEffectStrength(int intensity) { return switch (intensity) { case Vibrator.VIBRATION_INTENSITY_LOW -> EffectStrength.LIGHT; case Vibrator.VIBRATION_INTENSITY_MEDIUM -> EffectStrength.MEDIUM; case Vibrator.VIBRATION_INTENSITY_HIGH -> EffectStrength.STRONG; case Vibrator.VIBRATION_INTENSITY_LOW -> VibrationEffect.EFFECT_STRENGTH_LIGHT; case Vibrator.VIBRATION_INTENSITY_MEDIUM -> VibrationEffect.EFFECT_STRENGTH_MEDIUM; case Vibrator.VIBRATION_INTENSITY_HIGH -> VibrationEffect.EFFECT_STRENGTH_STRONG; default -> { Slog.w(TAG, "Got unexpected vibration intensity: " + intensity); yield EffectStrength.STRONG; yield VibrationEffect.EFFECT_STRENGTH_STRONG; } }; } Loading Loading
Android.bp +0 −4 Original line number Diff line number Diff line Loading @@ -251,10 +251,6 @@ java_library { "android.hardware.usb.gadget-V1.0-java", "android.hardware.usb.gadget-V1.1-java", "android.hardware.usb.gadget-V1.2-java", "android.hardware.vibrator-V1.0-java", "android.hardware.vibrator-V1.1-java", "android.hardware.vibrator-V1.2-java", "android.hardware.vibrator-V1.3-java", "android.hardware.vibrator-V3-java", "android.se.omapi-V1-java", "android.system.suspend.control.internal-java", Loading
api/Android.bp +0 −1 Original line number Diff line number Diff line Loading @@ -351,7 +351,6 @@ android_non_updatable_stubs_libs = [ "android.hardware.usb-V1.0-java-constants", "android.hardware.usb-V1.1-java-constants", "android.hardware.usb.gadget-V1.0-java", "android.hardware.vibrator-V1.3-java", "framework-protos", ] Loading
core/java/android/os/VibrationEffect.java +30 −29 Original line number Diff line number Diff line Loading @@ -32,8 +32,6 @@ import android.compat.annotation.UnsupportedAppUsage; import android.content.ContentResolver; import android.content.Context; import android.hardware.vibrator.IVibrator; import android.hardware.vibrator.V1_0.EffectStrength; import android.hardware.vibrator.V1_3.Effect; import android.net.Uri; import android.os.vibrator.BasicPwleSegment; import android.os.vibrator.Flags; Loading @@ -60,6 +58,7 @@ import java.util.Objects; import java.util.StringJoiner; import java.util.function.BiFunction; import java.util.function.Function; import java.util.stream.IntStream; /** * A VibrationEffect describes a haptic effect to be performed by a {@link Vibrator}. Loading Loading @@ -91,40 +90,46 @@ public abstract class VibrationEffect implements Parcelable { /** * A click effect. Use this effect as a baseline, as it's the most common type of click effect. */ public static final int EFFECT_CLICK = Effect.CLICK; // Internally this maps to the HAL constant Effect::CLICK public static final int EFFECT_CLICK = 0; /** * A double click effect. */ public static final int EFFECT_DOUBLE_CLICK = Effect.DOUBLE_CLICK; // Internally this maps to the HAL constant Effect::DOUBLE_CLICK public static final int EFFECT_DOUBLE_CLICK = 1; /** * A tick effect. This effect is less strong compared to {@link #EFFECT_CLICK}. */ public static final int EFFECT_TICK = Effect.TICK; // Internally this maps to the HAL constant Effect::TICK public static final int EFFECT_TICK = 2; /** * A thud effect. * @see #get(int) * @hide */ // Internally this maps to the HAL constant Effect::THUD @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) @TestApi public static final int EFFECT_THUD = Effect.THUD; public static final int EFFECT_THUD = 3; /** * A pop effect. * @see #get(int) * @hide */ // Internally this maps to the HAL constant Effect::POP @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) @TestApi public static final int EFFECT_POP = Effect.POP; public static final int EFFECT_POP = 4; /** * A heavy click effect. This effect is stronger than {@link #EFFECT_CLICK}. */ public static final int EFFECT_HEAVY_CLICK = Effect.HEAVY_CLICK; // Internally this maps to the HAL constant Effect::HEAVY_CLICK public static final int EFFECT_HEAVY_CLICK = 5; /** * A texture effect meant to replicate soft ticks. Loading @@ -136,20 +141,24 @@ public abstract class VibrationEffect implements Parcelable { * @see #get(int) * @hide */ // Internally this maps to the HAL constant Effect::TEXTURE_TICK @TestApi public static final int EFFECT_TEXTURE_TICK = Effect.TEXTURE_TICK; public static final int EFFECT_TEXTURE_TICK = 21; /** {@hide} */ // Internally this maps to the HAL constant EffectStrength::LIGHT @TestApi public static final int EFFECT_STRENGTH_LIGHT = EffectStrength.LIGHT; public static final int EFFECT_STRENGTH_LIGHT = 0; /** {@hide} */ // Internally this maps to the HAL constant EffectStrength::MEDIUM @TestApi public static final int EFFECT_STRENGTH_MEDIUM = EffectStrength.MEDIUM; public static final int EFFECT_STRENGTH_MEDIUM = 1; /** {@hide} */ // Internally this maps to the HAL constant EffectStrength::STRONG @TestApi public static final int EFFECT_STRENGTH_STRONG = EffectStrength.STRONG; public static final int EFFECT_STRENGTH_STRONG = 2; /** * Ringtone patterns. They may correspond with the device's ringtone audio, or may just be a Loading @@ -158,25 +167,10 @@ public abstract class VibrationEffect implements Parcelable { * @see #get(Uri, Context) * @hide */ // Internally this maps to the HAL constant Effect::RINGTONE_* @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) @TestApi public static final int[] RINGTONES = { Effect.RINGTONE_1, Effect.RINGTONE_2, Effect.RINGTONE_3, Effect.RINGTONE_4, Effect.RINGTONE_5, Effect.RINGTONE_6, Effect.RINGTONE_7, Effect.RINGTONE_8, Effect.RINGTONE_9, Effect.RINGTONE_10, Effect.RINGTONE_11, Effect.RINGTONE_12, Effect.RINGTONE_13, Effect.RINGTONE_14, Effect.RINGTONE_15 }; public static final int[] RINGTONES = IntStream.rangeClosed(6, 20).toArray(); /** @hide */ @IntDef(prefix = { "EFFECT_" }, value = { Loading Loading @@ -1513,32 +1507,39 @@ public abstract class VibrationEffect implements Parcelable { * * @hide */ // Internally this maps to the HAL constant CompositePrimitive::NOOP public static final int PRIMITIVE_NOOP = 0; /** * This effect should produce a sharp, crisp click sensation. */ // Internally this maps to the HAL constant CompositePrimitive::CLICK public static final int PRIMITIVE_CLICK = 1; /** * A haptic effect that simulates downwards movement with gravity. Often * followed by extra energy of hitting and reverberation to augment * physicality. */ // Internally this maps to the HAL constant CompositePrimitive::THUD public static final int PRIMITIVE_THUD = 2; /** * A haptic effect that simulates spinning momentum. */ // Internally this maps to the HAL constant CompositePrimitive::SPIN public static final int PRIMITIVE_SPIN = 3; /** * A haptic effect that simulates quick upward movement against gravity. */ // Internally this maps to the HAL constant CompositePrimitive::QUICK_RISE public static final int PRIMITIVE_QUICK_RISE = 4; /** * A haptic effect that simulates slow upward movement against gravity. */ // Internally this maps to the HAL constant CompositePrimitive::SLOW_RISE public static final int PRIMITIVE_SLOW_RISE = 5; /** * A haptic effect that simulates quick downwards movement with gravity. */ // Internally this maps to the HAL constant CompositePrimitive::QUICK_FALL public static final int PRIMITIVE_QUICK_FALL = 6; /** * This very short effect should produce a light crisp sensation intended Loading
services/core/java/com/android/server/vibrator/VibrationScaler.java +4 −5 Original line number Diff line number Diff line Loading @@ -17,7 +17,6 @@ package com.android.server.vibrator; import android.annotation.NonNull; import android.hardware.vibrator.V1_0.EffectStrength; import android.os.ExternalVibrationScale; import android.os.VibrationAttributes; import android.os.VibrationEffect; Loading Loading @@ -236,12 +235,12 @@ final class VibrationScaler { /** Mapping of Vibrator.VIBRATION_INTENSITY_* values to {@link EffectStrength}. */ private static int intensityToEffectStrength(int intensity) { return switch (intensity) { case Vibrator.VIBRATION_INTENSITY_LOW -> EffectStrength.LIGHT; case Vibrator.VIBRATION_INTENSITY_MEDIUM -> EffectStrength.MEDIUM; case Vibrator.VIBRATION_INTENSITY_HIGH -> EffectStrength.STRONG; case Vibrator.VIBRATION_INTENSITY_LOW -> VibrationEffect.EFFECT_STRENGTH_LIGHT; case Vibrator.VIBRATION_INTENSITY_MEDIUM -> VibrationEffect.EFFECT_STRENGTH_MEDIUM; case Vibrator.VIBRATION_INTENSITY_HIGH -> VibrationEffect.EFFECT_STRENGTH_STRONG; default -> { Slog.w(TAG, "Got unexpected vibration intensity: " + intensity); yield EffectStrength.STRONG; yield VibrationEffect.EFFECT_STRENGTH_STRONG; } }; } Loading