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Commit 00a8f4ff authored by Jeff Brown's avatar Jeff Brown
Browse files

Make the electron beam animation shorter.

Now using about the same duration as it used to have when
it was implemented in Surface Flinger.

Change-Id: I09b28222379f4b6583f1f7b34188cc36c50509e9
parent aa202a6d
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+2 −2
Original line number Diff line number Diff line
@@ -106,8 +106,8 @@ final class DisplayPowerController {
    // well after dusk.
    private static final long TWILIGHT_ADJUSTMENT_TIME = DateUtils.HOUR_IN_MILLIS * 2;

    private static final int ELECTRON_BEAM_ON_ANIMATION_DURATION_MILLIS = 300;
    private static final int ELECTRON_BEAM_OFF_ANIMATION_DURATION_MILLIS = 600;
    private static final int ELECTRON_BEAM_ON_ANIMATION_DURATION_MILLIS = 250;
    private static final int ELECTRON_BEAM_OFF_ANIMATION_DURATION_MILLIS = 450;

    private static final int MSG_UPDATE_POWER_STATE = 1;
    private static final int MSG_PROXIMITY_SENSOR_DEBOUNCED = 2;
+1 −1
Original line number Diff line number Diff line
@@ -60,7 +60,7 @@ final class ElectronBeam {
    // The relative proportion of the animation to spend performing
    // the horizontal stretch effect.  The remainder is spent performing
    // the vertical stretch effect.
    private static final float HSTRETCH_DURATION = 0.3f;
    private static final float HSTRETCH_DURATION = 0.4f;
    private static final float VSTRETCH_DURATION = 1.0f - HSTRETCH_DURATION;

    // Set to true when the animation context has been fully prepared.