Loading core/java/android/hardware/Camera.java +42 −13 Original line number Diff line number Diff line Loading @@ -437,6 +437,13 @@ public class Camera { * instances of the same camera, or across multiple runs of the same * program. * * <p>If you are using the preview data to create video or still images, * strongly consider using {@link android.media.MediaActionSound} to * properly indicate image capture or recording start/stop to the user.</p> * * @see android.media.MediaActionSound * @see android.graphics.SurfaceTexture * @see android.view.TextureView * @param surfaceTexture the {@link SurfaceTexture} to which the preview * images are to be sent or null to remove the current preview surface * texture Loading Loading @@ -512,13 +519,19 @@ public class Camera { public native final boolean previewEnabled(); /** * Installs a callback to be invoked for every preview frame in addition * <p>Installs a callback to be invoked for every preview frame in addition * to displaying them on the screen. The callback will be repeatedly called * for as long as preview is active. This method can be called at any time, * even while preview is live. Any other preview callbacks are overridden. * even while preview is live. Any other preview callbacks are * overridden.</p> * * <p>If you are using the preview data to create video or still images, * strongly consider using {@link android.media.MediaActionSound} to * properly indicate image capture or recording start/stop to the user.</p> * * @param cb a callback object that receives a copy of each preview frame, * or null to stop receiving callbacks. * @see android.media.MediaActionSound */ public final void setPreviewCallback(PreviewCallback cb) { mPreviewCallback = cb; Loading @@ -530,13 +543,18 @@ public class Camera { } /** * Installs a callback to be invoked for the next preview frame in addition * to displaying it on the screen. After one invocation, the callback is * cleared. This method can be called any time, even when preview is live. * Any other preview callbacks are overridden. * <p>Installs a callback to be invoked for the next preview frame in * addition to displaying it on the screen. After one invocation, the * callback is cleared. This method can be called any time, even when * preview is live. Any other preview callbacks are overridden.</p> * * <p>If you are using the preview data to create video or still images, * strongly consider using {@link android.media.MediaActionSound} to * properly indicate image capture or recording start/stop to the user.</p> * * @param cb a callback object that receives a copy of the next preview frame, * or null to stop receiving callbacks. * @see android.media.MediaActionSound */ public final void setOneShotPreviewCallback(PreviewCallback cb) { mPreviewCallback = cb; Loading @@ -548,24 +566,30 @@ public class Camera { private native final void setHasPreviewCallback(boolean installed, boolean manualBuffer); /** * Installs a callback to be invoked for every preview frame, using buffers * supplied with {@link #addCallbackBuffer(byte[])}, in addition to * <p>Installs a callback to be invoked for every preview frame, using * buffers supplied with {@link #addCallbackBuffer(byte[])}, in addition to * displaying them on the screen. The callback will be repeatedly called * for as long as preview is active and buffers are available. * Any other preview callbacks are overridden. * for as long as preview is active and buffers are available. Any other * preview callbacks are overridden.</p> * * <p>The purpose of this method is to improve preview efficiency and frame * rate by allowing preview frame memory reuse. You must call * {@link #addCallbackBuffer(byte[])} at some point -- before or after * calling this method -- or no callbacks will received. * calling this method -- or no callbacks will received.</p> * * The buffer queue will be cleared if this method is called with a null * <p>The buffer queue will be cleared if this method is called with a null * callback, {@link #setPreviewCallback(Camera.PreviewCallback)} is called, * or {@link #setOneShotPreviewCallback(Camera.PreviewCallback)} is called. * or {@link #setOneShotPreviewCallback(Camera.PreviewCallback)} is * called.</p> * * <p>If you are using the preview data to create video or still images, * strongly consider using {@link android.media.MediaActionSound} to * properly indicate image capture or recording start/stop to the user.</p> * * @param cb a callback object that receives a copy of the preview frame, * or null to stop receiving callbacks and clear the buffer queue. * @see #addCallbackBuffer(byte[]) * @see android.media.MediaActionSound */ public final void setPreviewCallbackWithBuffer(PreviewCallback cb) { mPreviewCallback = cb; Loading Loading @@ -834,10 +858,15 @@ public class Camera { * the focus position. Applications must call cancelAutoFocus to reset the * focus.</p> * * <p>If autofocus is successful, consider using * {@link android.media.MediaActionSound} to properly play back an autofocus * success sound to the user.</p> * * @param cb the callback to run * @see #cancelAutoFocus() * @see android.hardware.Camera.Parameters#setAutoExposureLock(boolean) * @see android.hardware.Camera.Parameters#setAutoWhiteBalanceLock(boolean) * @see android.media.MediaActionSound */ public final void autoFocus(AutoFocusCallback cb) { Loading Loading
core/java/android/hardware/Camera.java +42 −13 Original line number Diff line number Diff line Loading @@ -437,6 +437,13 @@ public class Camera { * instances of the same camera, or across multiple runs of the same * program. * * <p>If you are using the preview data to create video or still images, * strongly consider using {@link android.media.MediaActionSound} to * properly indicate image capture or recording start/stop to the user.</p> * * @see android.media.MediaActionSound * @see android.graphics.SurfaceTexture * @see android.view.TextureView * @param surfaceTexture the {@link SurfaceTexture} to which the preview * images are to be sent or null to remove the current preview surface * texture Loading Loading @@ -512,13 +519,19 @@ public class Camera { public native final boolean previewEnabled(); /** * Installs a callback to be invoked for every preview frame in addition * <p>Installs a callback to be invoked for every preview frame in addition * to displaying them on the screen. The callback will be repeatedly called * for as long as preview is active. This method can be called at any time, * even while preview is live. Any other preview callbacks are overridden. * even while preview is live. Any other preview callbacks are * overridden.</p> * * <p>If you are using the preview data to create video or still images, * strongly consider using {@link android.media.MediaActionSound} to * properly indicate image capture or recording start/stop to the user.</p> * * @param cb a callback object that receives a copy of each preview frame, * or null to stop receiving callbacks. * @see android.media.MediaActionSound */ public final void setPreviewCallback(PreviewCallback cb) { mPreviewCallback = cb; Loading @@ -530,13 +543,18 @@ public class Camera { } /** * Installs a callback to be invoked for the next preview frame in addition * to displaying it on the screen. After one invocation, the callback is * cleared. This method can be called any time, even when preview is live. * Any other preview callbacks are overridden. * <p>Installs a callback to be invoked for the next preview frame in * addition to displaying it on the screen. After one invocation, the * callback is cleared. This method can be called any time, even when * preview is live. Any other preview callbacks are overridden.</p> * * <p>If you are using the preview data to create video or still images, * strongly consider using {@link android.media.MediaActionSound} to * properly indicate image capture or recording start/stop to the user.</p> * * @param cb a callback object that receives a copy of the next preview frame, * or null to stop receiving callbacks. * @see android.media.MediaActionSound */ public final void setOneShotPreviewCallback(PreviewCallback cb) { mPreviewCallback = cb; Loading @@ -548,24 +566,30 @@ public class Camera { private native final void setHasPreviewCallback(boolean installed, boolean manualBuffer); /** * Installs a callback to be invoked for every preview frame, using buffers * supplied with {@link #addCallbackBuffer(byte[])}, in addition to * <p>Installs a callback to be invoked for every preview frame, using * buffers supplied with {@link #addCallbackBuffer(byte[])}, in addition to * displaying them on the screen. The callback will be repeatedly called * for as long as preview is active and buffers are available. * Any other preview callbacks are overridden. * for as long as preview is active and buffers are available. Any other * preview callbacks are overridden.</p> * * <p>The purpose of this method is to improve preview efficiency and frame * rate by allowing preview frame memory reuse. You must call * {@link #addCallbackBuffer(byte[])} at some point -- before or after * calling this method -- or no callbacks will received. * calling this method -- or no callbacks will received.</p> * * The buffer queue will be cleared if this method is called with a null * <p>The buffer queue will be cleared if this method is called with a null * callback, {@link #setPreviewCallback(Camera.PreviewCallback)} is called, * or {@link #setOneShotPreviewCallback(Camera.PreviewCallback)} is called. * or {@link #setOneShotPreviewCallback(Camera.PreviewCallback)} is * called.</p> * * <p>If you are using the preview data to create video or still images, * strongly consider using {@link android.media.MediaActionSound} to * properly indicate image capture or recording start/stop to the user.</p> * * @param cb a callback object that receives a copy of the preview frame, * or null to stop receiving callbacks and clear the buffer queue. * @see #addCallbackBuffer(byte[]) * @see android.media.MediaActionSound */ public final void setPreviewCallbackWithBuffer(PreviewCallback cb) { mPreviewCallback = cb; Loading Loading @@ -834,10 +858,15 @@ public class Camera { * the focus position. Applications must call cancelAutoFocus to reset the * focus.</p> * * <p>If autofocus is successful, consider using * {@link android.media.MediaActionSound} to properly play back an autofocus * success sound to the user.</p> * * @param cb the callback to run * @see #cancelAutoFocus() * @see android.hardware.Camera.Parameters#setAutoExposureLock(boolean) * @see android.hardware.Camera.Parameters#setAutoWhiteBalanceLock(boolean) * @see android.media.MediaActionSound */ public final void autoFocus(AutoFocusCallback cb) { Loading