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OpPlayAudioMonitor was constructing a weak pointer to itself in the constructor. This practice can lead to crashes due to race conditions vs object destruction. This code is now moved to onFirstRef method which is called when at least one strong reference exists. This change also reduces the number of created OpPlayAudioMonitor objects by using a factory method. Bug: 130038586 Test: enable / disable DND mode Change-Id: I22e63a883ebaa25b9c96e79271bb9693b5ed75cd