Loading services/audioflinger/AudioFlinger.cpp +0 −12 Original line number Diff line number Diff line Loading @@ -3385,8 +3385,6 @@ AudioFlinger::PlaybackThread::Track::Track( if (mName < 0) { ALOGE("no more track names available"); } mVolume[0] = 1.0f; mVolume[1] = 1.0f; mStreamType = streamType; // NOTE: audio_track_cblk_t::frameSize for 8 bit PCM data is based on a sample size of // 16 bit because data is converted to 16 bit before being stored in buffer by AudioTrack Loading Loading @@ -3648,12 +3646,6 @@ void AudioFlinger::PlaybackThread::Track::mute(bool muted) mMute = muted; } void AudioFlinger::PlaybackThread::Track::setVolume(float left, float right) { mVolume[0] = left; mVolume[1] = right; } status_t AudioFlinger::PlaybackThread::Track::attachAuxEffect(int EffectId) { status_t status = DEAD_OBJECT; Loading Loading @@ -4103,10 +4095,6 @@ void AudioFlinger::TrackHandle::pause() { mTrack->pause(); } void AudioFlinger::TrackHandle::setVolume(float left, float right) { mTrack->setVolume(left, right); } sp<IMemory> AudioFlinger::TrackHandle::getCblk() const { return mTrack->getCblk(); } Loading services/audioflinger/AudioFlinger.h +0 −3 Original line number Diff line number Diff line Loading @@ -590,7 +590,6 @@ private: void flush(); void destroy(); void mute(bool); void setVolume(float left, float right); int name() const { return mName; } Loading Loading @@ -633,7 +632,6 @@ private: } // we don't really need a lock for these float mVolume[2]; volatile bool mMute; // FILLED state is used for suppressing volume ramp at begin of playing enum {FS_FILLING, FS_FILLED, FS_ACTIVE}; Loading Loading @@ -908,7 +906,6 @@ private: virtual void flush(); virtual void mute(bool); virtual void pause(); virtual void setVolume(float left, float right); virtual sp<IMemory> getCblk() const; virtual status_t attachAuxEffect(int effectId); virtual status_t onTransact( Loading Loading
services/audioflinger/AudioFlinger.cpp +0 −12 Original line number Diff line number Diff line Loading @@ -3385,8 +3385,6 @@ AudioFlinger::PlaybackThread::Track::Track( if (mName < 0) { ALOGE("no more track names available"); } mVolume[0] = 1.0f; mVolume[1] = 1.0f; mStreamType = streamType; // NOTE: audio_track_cblk_t::frameSize for 8 bit PCM data is based on a sample size of // 16 bit because data is converted to 16 bit before being stored in buffer by AudioTrack Loading Loading @@ -3648,12 +3646,6 @@ void AudioFlinger::PlaybackThread::Track::mute(bool muted) mMute = muted; } void AudioFlinger::PlaybackThread::Track::setVolume(float left, float right) { mVolume[0] = left; mVolume[1] = right; } status_t AudioFlinger::PlaybackThread::Track::attachAuxEffect(int EffectId) { status_t status = DEAD_OBJECT; Loading Loading @@ -4103,10 +4095,6 @@ void AudioFlinger::TrackHandle::pause() { mTrack->pause(); } void AudioFlinger::TrackHandle::setVolume(float left, float right) { mTrack->setVolume(left, right); } sp<IMemory> AudioFlinger::TrackHandle::getCblk() const { return mTrack->getCblk(); } Loading
services/audioflinger/AudioFlinger.h +0 −3 Original line number Diff line number Diff line Loading @@ -590,7 +590,6 @@ private: void flush(); void destroy(); void mute(bool); void setVolume(float left, float right); int name() const { return mName; } Loading Loading @@ -633,7 +632,6 @@ private: } // we don't really need a lock for these float mVolume[2]; volatile bool mMute; // FILLED state is used for suppressing volume ramp at begin of playing enum {FS_FILLING, FS_FILLED, FS_ACTIVE}; Loading Loading @@ -908,7 +906,6 @@ private: virtual void flush(); virtual void mute(bool); virtual void pause(); virtual void setVolume(float left, float right); virtual sp<IMemory> getCblk() const; virtual status_t attachAuxEffect(int effectId); virtual status_t onTransact( Loading