Loading services/audioflinger/Threads.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -5234,10 +5234,10 @@ reacquire_wakelock: if (mChannelCount == activeTrack->mChannelCount) { memcpy(dst, src, part1 * mFrameSize); } else if (mChannelCount == 1) { upmix_to_stereo_i16_from_mono_i16((int16_t *)dst, (int16_t *)src, upmix_to_stereo_i16_from_mono_i16((int16_t *)dst, (const int16_t *)src, part1); } else { downmix_to_mono_i16_from_stereo_i16((int16_t *)dst, (int16_t *)src, downmix_to_mono_i16_from_stereo_i16((int16_t *)dst, (const int16_t *)src, part1); } dst += part1 * activeTrack->mFrameSize; Loading Loading @@ -5309,7 +5309,7 @@ reacquire_wakelock: // the resampler always outputs stereo samples: // do post stereo to mono conversion downmix_to_mono_i16_from_stereo_i16(activeTrack->mSink.i16, (int16_t *)activeTrack->mRsmpOutBuffer, framesOut); (const int16_t *)activeTrack->mRsmpOutBuffer, framesOut); } else { ditherAndClamp((int32_t *)activeTrack->mSink.raw, activeTrack->mRsmpOutBuffer, framesOut); Loading Loading
services/audioflinger/Threads.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -5234,10 +5234,10 @@ reacquire_wakelock: if (mChannelCount == activeTrack->mChannelCount) { memcpy(dst, src, part1 * mFrameSize); } else if (mChannelCount == 1) { upmix_to_stereo_i16_from_mono_i16((int16_t *)dst, (int16_t *)src, upmix_to_stereo_i16_from_mono_i16((int16_t *)dst, (const int16_t *)src, part1); } else { downmix_to_mono_i16_from_stereo_i16((int16_t *)dst, (int16_t *)src, downmix_to_mono_i16_from_stereo_i16((int16_t *)dst, (const int16_t *)src, part1); } dst += part1 * activeTrack->mFrameSize; Loading Loading @@ -5309,7 +5309,7 @@ reacquire_wakelock: // the resampler always outputs stereo samples: // do post stereo to mono conversion downmix_to_mono_i16_from_stereo_i16(activeTrack->mSink.i16, (int16_t *)activeTrack->mRsmpOutBuffer, framesOut); (const int16_t *)activeTrack->mRsmpOutBuffer, framesOut); } else { ditherAndClamp((int32_t *)activeTrack->mSink.raw, activeTrack->mRsmpOutBuffer, framesOut); Loading