Loading media/codec2/hidl/1.0/utils/Android.bp +56 −3 Original line number Diff line number Diff line // DO NOT DEPEND ON THIS DIRECTLY // use libcodec2-hidl-client-defaults instead cc_library { name: "libcodec2_hidl_client@1.0", defaults: ["hidl_defaults"], srcs: [ "ClientBlockHelper.cpp", "types.cpp", ], header_libs: [ "libcodec2_internal", // private ], shared_libs: [ "android.hardware.media.bufferpool@2.0", "android.hardware.media.c2@1.0", "libbase", "libcodec2", "libcodec2_vndk", "libcutils", "libgui", "libhidlbase", "liblog", "libstagefright_bufferpool@2.0", "libui", "libutils", ], export_include_dirs: [ "include", ], export_shared_lib_headers: [ "android.hardware.media.c2@1.0", "libcodec2", "libgui", "libstagefright_bufferpool@2.0", "libui", ], } // DO NOT DEPEND ON THIS DIRECTLY // use libcodec2-hidl-defaults instead cc_library { Loading Loading @@ -33,12 +78,10 @@ cc_library { "android.hardware.media.bufferpool@2.0", "android.hardware.media.c2@1.0", "android.hardware.media.omx@1.0", "android.hidl.safe_union@1.0", "libbase", "libcodec2", "libcodec2_vndk", "libcutils", "libgui", "libhidlbase", "libhidltransport", "libhwbinder", Loading @@ -58,7 +101,6 @@ cc_library { "libcodec2", "libhidlbase", "libstagefright_bufferpool@2.0", "libstagefright_bufferqueue_helper", "libui", ], } Loading @@ -73,3 +115,14 @@ cc_defaults { "libcodec2_hidl@1.0", ], } // public dependency for Codec 2.0 HAL client cc_defaults { name: "libcodec2-hidl-client-defaults", defaults: ["libcodec2-impl-defaults"], shared_libs: [ "android.hardware.media.c2@1.0", "libcodec2_hidl_client@1.0", ], } media/codec2/hidl/1.0/utils/ClientBlockHelper.cpp 0 → 100644 +232 −0 Original line number Diff line number Diff line /* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //#define LOG_NDEBUG 0 #define LOG_TAG "Codec2-block_helper" #include <android-base/logging.h> #include <android/hardware/graphics/bufferqueue/2.0/IGraphicBufferProducer.h> #include <codec2/hidl/1.0/ClientBlockHelper.h> #include <gui/bufferqueue/2.0/B2HGraphicBufferProducer.h> #include <C2AllocatorGralloc.h> #include <C2BlockInternal.h> #include <C2Buffer.h> #include <C2PlatformSupport.h> #include <iomanip> namespace android { namespace hardware { namespace media { namespace c2 { namespace V1_0 { namespace utils { using HGraphicBufferProducer = ::android::hardware::graphics::bufferqueue:: V2_0::IGraphicBufferProducer; using B2HGraphicBufferProducer = ::android::hardware::graphics::bufferqueue:: V2_0::utils::B2HGraphicBufferProducer; namespace /* unnamed */ { // Create a GraphicBuffer object from a graphic block. sp<GraphicBuffer> createGraphicBuffer(const C2ConstGraphicBlock& block) { uint32_t width; uint32_t height; uint32_t format; uint64_t usage; uint32_t stride; uint32_t generation; uint64_t bqId; int32_t bqSlot; _UnwrapNativeCodec2GrallocMetadata( block.handle(), &width, &height, &format, &usage, &stride, &generation, &bqId, reinterpret_cast<uint32_t*>(&bqSlot)); native_handle_t *grallocHandle = UnwrapNativeCodec2GrallocHandle(block.handle()); sp<GraphicBuffer> graphicBuffer = new GraphicBuffer(grallocHandle, GraphicBuffer::CLONE_HANDLE, width, height, format, 1, usage, stride); native_handle_delete(grallocHandle); return graphicBuffer; } template <typename BlockProcessor> void forEachBlock(C2FrameData& frameData, BlockProcessor process) { for (const std::shared_ptr<C2Buffer>& buffer : frameData.buffers) { if (buffer) { for (const C2ConstGraphicBlock& block : buffer->data().graphicBlocks()) { process(block); } } } } template <typename BlockProcessor> void forEachBlock(const std::list<std::unique_ptr<C2Work>>& workList, BlockProcessor process, bool processInput, bool processOutput) { for (const std::unique_ptr<C2Work>& work : workList) { if (!work) { continue; } if (processInput) { forEachBlock(work->input, process); } if (processOutput) { for (const std::unique_ptr<C2Worklet>& worklet : work->worklets) { if (worklet) { forEachBlock(worklet->output, process); } } } } } sp<HGraphicBufferProducer> getHgbp(const sp<IGraphicBufferProducer>& igbp) { sp<HGraphicBufferProducer> hgbp = igbp->getHalInterface<HGraphicBufferProducer>(); return hgbp ? hgbp : new B2HGraphicBufferProducer(igbp); } } // unnamed namespace status_t attachToBufferQueue(const C2ConstGraphicBlock& block, const sp<IGraphicBufferProducer>& igbp, uint32_t generation, int32_t* bqSlot) { if (!igbp) { LOG(WARNING) << "attachToBufferQueue -- null producer."; return NO_INIT; } sp<GraphicBuffer> graphicBuffer = createGraphicBuffer(block); graphicBuffer->setGenerationNumber(generation); LOG(VERBOSE) << "attachToBufferQueue -- attaching buffer:" << " block dimension " << block.width() << "x" << block.height() << ", graphicBuffer dimension " << graphicBuffer->getWidth() << "x" << graphicBuffer->getHeight() << std::hex << std::setfill('0') << ", format 0x" << std::setw(8) << graphicBuffer->getPixelFormat() << ", usage 0x" << std::setw(16) << graphicBuffer->getUsage() << std::dec << std::setfill(' ') << ", stride " << graphicBuffer->getStride() << ", generation " << graphicBuffer->getGenerationNumber(); status_t result = igbp->attachBuffer(bqSlot, graphicBuffer); if (result != OK) { LOG(WARNING) << "attachToBufferQueue -- attachBuffer failed: " "status = " << result << "."; return result; } LOG(VERBOSE) << "attachToBufferQueue -- attachBuffer returned slot #" << *bqSlot << "."; return OK; } bool getBufferQueueAssignment(const C2ConstGraphicBlock& block, uint32_t* generation, uint64_t* bqId, int32_t* bqSlot) { return _C2BlockFactory::GetBufferQueueData( _C2BlockFactory::GetGraphicBlockPoolData(block), generation, bqId, bqSlot); } bool holdBufferQueueBlock(const C2ConstGraphicBlock& block, const sp<IGraphicBufferProducer>& igbp, uint64_t bqId, uint32_t generation) { std::shared_ptr<_C2BlockPoolData> data = _C2BlockFactory::GetGraphicBlockPoolData(block); if (!data) { return false; } uint32_t oldGeneration; uint64_t oldId; int32_t oldSlot; // If the block is not bufferqueue-based, do nothing. if (!_C2BlockFactory::GetBufferQueueData( data, &oldGeneration, &oldId, &oldSlot) || (oldId == 0)) { return false; } // If the block's bqId is the same as the desired bqId, just hold. if ((oldId == bqId) && (oldGeneration == generation)) { LOG(VERBOSE) << "holdBufferQueueBlock -- import without attaching:" << " bqId " << oldId << ", bqSlot " << oldSlot << ", generation " << generation << "."; _C2BlockFactory::HoldBlockFromBufferQueue(data, getHgbp(igbp)); return true; } // Otherwise, attach to the given igbp, which must not be null. if (!igbp) { return false; } int32_t bqSlot; status_t result = attachToBufferQueue(block, igbp, generation, &bqSlot); if (result != OK) { LOG(ERROR) << "holdBufferQueueBlock -- fail to attach:" << " target bqId " << bqId << ", generation " << generation << "."; return false; } LOG(VERBOSE) << "holdBufferQueueBlock -- attached:" << " bqId " << bqId << ", bqSlot " << bqSlot << ", generation " << generation << "."; _C2BlockFactory::AssignBlockToBufferQueue( data, getHgbp(igbp), generation, bqId, bqSlot, true); return true; } void holdBufferQueueBlocks(const std::list<std::unique_ptr<C2Work>>& workList, const sp<IGraphicBufferProducer>& igbp, uint64_t bqId, uint32_t generation, bool forInput) { forEachBlock(workList, std::bind(holdBufferQueueBlock, std::placeholders::_1, igbp, bqId, generation), forInput, !forInput); } } // namespace utils } // namespace V1_0 } // namespace c2 } // namespace media } // namespace hardware } // namespace android media/codec2/hidl/1.0/utils/ComponentStore.cpp +1 −2 Original line number Diff line number Diff line Loading @@ -222,8 +222,7 @@ Return<void> ComponentStore::createInputSurface(createInputSurface_cb _hidl_cb) sp<InputSurface> inputSurface = new InputSurface( this, std::make_shared<C2ReflectorHelper>(), new ::android::hardware::graphics::bufferqueue::V2_0::utils:: B2HGraphicBufferProducer(source->getIGraphicBufferProducer()), source->getHGraphicBufferProducer(), source); _hidl_cb(inputSurface ? Status::OK : Status::NO_MEMORY, inputSurface); Loading media/codec2/hidl/1.0/utils/include/codec2/hidl/1.0/ClientBlockHelper.h 0 → 100644 +95 −0 Original line number Diff line number Diff line /* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CLIENT_BLOCK_HELPER_H #define CLIENT_BLOCK_HELPER_H #include <gui/IGraphicBufferProducer.h> #include <codec2/hidl/1.0/types.h> #include <C2Work.h> namespace android { namespace hardware { namespace media { namespace c2 { namespace V1_0 { namespace utils { // BufferQueue-Based Block Operations // ================================== // Create a GraphicBuffer object from a graphic block and attach it to an // IGraphicBufferProducer. status_t attachToBufferQueue(const C2ConstGraphicBlock& block, const sp<IGraphicBufferProducer>& igbp, uint32_t generation, int32_t* bqSlot); // Return false if block does not come from a bufferqueue-based blockpool. // Otherwise, extract generation, bqId and bqSlot and return true. bool getBufferQueueAssignment(const C2ConstGraphicBlock& block, uint32_t* generation, uint64_t* bqId, int32_t* bqSlot); // Assign the given block to a bufferqueue so that when the block is destroyed, // cancelBuffer() will be called. // // If the block does not come from a bufferqueue-based blockpool, this function // returns false. // // If the block already has a bufferqueue assignment that matches the given one, // the function returns true. // // If the block already has a bufferqueue assignment that does not match the // given one, the block will be reassigned to the given bufferqueue. This // will call attachBuffer() on the given igbp. The function then returns true on // success or false on any failure during the operation. // // Note: This function should be called after detachBuffer() or dequeueBuffer() // is called manually. bool holdBufferQueueBlock(const C2ConstGraphicBlock& block, const sp<IGraphicBufferProducer>& igbp, uint64_t bqId, uint32_t generation); // Call holdBufferQueueBlock() on input or output blocks in the given workList. // Since the bufferqueue assignment for input and output buffers can be // different, this function takes forInput to determine whether the given // bufferqueue is for input buffers or output buffers. (The default value of // forInput is false.) // // In the (rare) case that both input and output buffers are bufferqueue-based, // this function must be called twice, once for the input buffers and once for // the output buffers. // // Note: This function should be called after WorkBundle has been received from // another process. void holdBufferQueueBlocks(const std::list<std::unique_ptr<C2Work>>& workList, const sp<IGraphicBufferProducer>& igbp, uint64_t bqId, uint32_t generation, bool forInput = false); } // namespace utils } // namespace V1_0 } // namespace c2 } // namespace media } // namespace hardware } // namespace android #endif // CLIENT_BLOCK_HELPER_H media/codec2/hidl/1.0/utils/include/codec2/hidl/1.0/types.h +0 −55 Original line number Diff line number Diff line Loading @@ -23,7 +23,6 @@ #include <android/hardware/media/c2/1.0/IComponentStore.h> #include <android/hardware/media/c2/1.0/types.h> #include <android/hidl/safe_union/1.0/types.h> #include <gui/IGraphicBufferProducer.h> #include <C2Component.h> #include <C2Param.h> Loading @@ -50,7 +49,6 @@ using ::android::status_t; using ::android::sp; using ::android::hardware::media::bufferpool::V2_0::implementation:: ConnectionId; using ::android::IGraphicBufferProducer; // Types of metadata for Blocks. struct C2Hidl_Range { Loading Loading @@ -301,20 +299,6 @@ c2_status_t toC2Status(::android::hardware::media::bufferpool::V2_0:: // BufferQueue-Based Block Operations // ================================== // Create a GraphicBuffer object from a graphic block and attach it to an // IGraphicBufferProducer. status_t attachToBufferQueue(const C2ConstGraphicBlock& block, const sp<IGraphicBufferProducer>& igbp, uint32_t generation, int32_t* bqSlot); // Return false if block does not come from a bufferqueue-based blockpool. // Otherwise, extract generation, bqId and bqSlot and return true. bool getBufferQueueAssignment(const C2ConstGraphicBlock& block, uint32_t* generation, uint64_t* bqId, int32_t* bqSlot); // Disassociate the given block with its designated bufferqueue so that // cancelBuffer() will not be called when the block is destroyed. If the block // does not have a designated bufferqueue, the function returns false. Loading @@ -336,45 +320,6 @@ void yieldBufferQueueBlocks(const std::list<std::unique_ptr<C2Work>>& workList, bool processInput = false, bool processOutput = true); // Assign the given block to a bufferqueue so that when the block is destroyed, // cancelBuffer() will be called. // // If the block does not come from a bufferqueue-based blockpool, this function // returns false. // // If the block already has a bufferqueue assignment that matches the given one, // the function returns true. // // If the block already has a bufferqueue assignment that does not match the // given one, the block will be reassigned to the given bufferqueue. This // will call attachBuffer() on the given igbp. The function then returns true on // success or false on any failure during the operation. // // Note: This function should be called after detachBuffer() or dequeueBuffer() // is called manually. bool holdBufferQueueBlock(const C2ConstGraphicBlock& block, const sp<IGraphicBufferProducer>& igbp, uint64_t bqId, uint32_t generation); // Call holdBufferQueueBlock() on input or output blocks in the given workList. // Since the bufferqueue assignment for input and output buffers can be // different, this function takes forInput to determine whether the given // bufferqueue is for input buffers or output buffers. (The default value of // forInput is false.) // // In the (rare) case that both input and output buffers are bufferqueue-based, // this function must be called twice, once for the input buffers and once for // the output buffers. // // Note: This function should be called after WorkBundle has been received from // another process. void holdBufferQueueBlocks(const std::list<std::unique_ptr<C2Work>>& workList, const sp<IGraphicBufferProducer>& igbp, uint64_t bqId, uint32_t generation, bool forInput = false); } // namespace utils } // namespace V1_0 } // namespace c2 Loading Loading
media/codec2/hidl/1.0/utils/Android.bp +56 −3 Original line number Diff line number Diff line // DO NOT DEPEND ON THIS DIRECTLY // use libcodec2-hidl-client-defaults instead cc_library { name: "libcodec2_hidl_client@1.0", defaults: ["hidl_defaults"], srcs: [ "ClientBlockHelper.cpp", "types.cpp", ], header_libs: [ "libcodec2_internal", // private ], shared_libs: [ "android.hardware.media.bufferpool@2.0", "android.hardware.media.c2@1.0", "libbase", "libcodec2", "libcodec2_vndk", "libcutils", "libgui", "libhidlbase", "liblog", "libstagefright_bufferpool@2.0", "libui", "libutils", ], export_include_dirs: [ "include", ], export_shared_lib_headers: [ "android.hardware.media.c2@1.0", "libcodec2", "libgui", "libstagefright_bufferpool@2.0", "libui", ], } // DO NOT DEPEND ON THIS DIRECTLY // use libcodec2-hidl-defaults instead cc_library { Loading Loading @@ -33,12 +78,10 @@ cc_library { "android.hardware.media.bufferpool@2.0", "android.hardware.media.c2@1.0", "android.hardware.media.omx@1.0", "android.hidl.safe_union@1.0", "libbase", "libcodec2", "libcodec2_vndk", "libcutils", "libgui", "libhidlbase", "libhidltransport", "libhwbinder", Loading @@ -58,7 +101,6 @@ cc_library { "libcodec2", "libhidlbase", "libstagefright_bufferpool@2.0", "libstagefright_bufferqueue_helper", "libui", ], } Loading @@ -73,3 +115,14 @@ cc_defaults { "libcodec2_hidl@1.0", ], } // public dependency for Codec 2.0 HAL client cc_defaults { name: "libcodec2-hidl-client-defaults", defaults: ["libcodec2-impl-defaults"], shared_libs: [ "android.hardware.media.c2@1.0", "libcodec2_hidl_client@1.0", ], }
media/codec2/hidl/1.0/utils/ClientBlockHelper.cpp 0 → 100644 +232 −0 Original line number Diff line number Diff line /* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //#define LOG_NDEBUG 0 #define LOG_TAG "Codec2-block_helper" #include <android-base/logging.h> #include <android/hardware/graphics/bufferqueue/2.0/IGraphicBufferProducer.h> #include <codec2/hidl/1.0/ClientBlockHelper.h> #include <gui/bufferqueue/2.0/B2HGraphicBufferProducer.h> #include <C2AllocatorGralloc.h> #include <C2BlockInternal.h> #include <C2Buffer.h> #include <C2PlatformSupport.h> #include <iomanip> namespace android { namespace hardware { namespace media { namespace c2 { namespace V1_0 { namespace utils { using HGraphicBufferProducer = ::android::hardware::graphics::bufferqueue:: V2_0::IGraphicBufferProducer; using B2HGraphicBufferProducer = ::android::hardware::graphics::bufferqueue:: V2_0::utils::B2HGraphicBufferProducer; namespace /* unnamed */ { // Create a GraphicBuffer object from a graphic block. sp<GraphicBuffer> createGraphicBuffer(const C2ConstGraphicBlock& block) { uint32_t width; uint32_t height; uint32_t format; uint64_t usage; uint32_t stride; uint32_t generation; uint64_t bqId; int32_t bqSlot; _UnwrapNativeCodec2GrallocMetadata( block.handle(), &width, &height, &format, &usage, &stride, &generation, &bqId, reinterpret_cast<uint32_t*>(&bqSlot)); native_handle_t *grallocHandle = UnwrapNativeCodec2GrallocHandle(block.handle()); sp<GraphicBuffer> graphicBuffer = new GraphicBuffer(grallocHandle, GraphicBuffer::CLONE_HANDLE, width, height, format, 1, usage, stride); native_handle_delete(grallocHandle); return graphicBuffer; } template <typename BlockProcessor> void forEachBlock(C2FrameData& frameData, BlockProcessor process) { for (const std::shared_ptr<C2Buffer>& buffer : frameData.buffers) { if (buffer) { for (const C2ConstGraphicBlock& block : buffer->data().graphicBlocks()) { process(block); } } } } template <typename BlockProcessor> void forEachBlock(const std::list<std::unique_ptr<C2Work>>& workList, BlockProcessor process, bool processInput, bool processOutput) { for (const std::unique_ptr<C2Work>& work : workList) { if (!work) { continue; } if (processInput) { forEachBlock(work->input, process); } if (processOutput) { for (const std::unique_ptr<C2Worklet>& worklet : work->worklets) { if (worklet) { forEachBlock(worklet->output, process); } } } } } sp<HGraphicBufferProducer> getHgbp(const sp<IGraphicBufferProducer>& igbp) { sp<HGraphicBufferProducer> hgbp = igbp->getHalInterface<HGraphicBufferProducer>(); return hgbp ? hgbp : new B2HGraphicBufferProducer(igbp); } } // unnamed namespace status_t attachToBufferQueue(const C2ConstGraphicBlock& block, const sp<IGraphicBufferProducer>& igbp, uint32_t generation, int32_t* bqSlot) { if (!igbp) { LOG(WARNING) << "attachToBufferQueue -- null producer."; return NO_INIT; } sp<GraphicBuffer> graphicBuffer = createGraphicBuffer(block); graphicBuffer->setGenerationNumber(generation); LOG(VERBOSE) << "attachToBufferQueue -- attaching buffer:" << " block dimension " << block.width() << "x" << block.height() << ", graphicBuffer dimension " << graphicBuffer->getWidth() << "x" << graphicBuffer->getHeight() << std::hex << std::setfill('0') << ", format 0x" << std::setw(8) << graphicBuffer->getPixelFormat() << ", usage 0x" << std::setw(16) << graphicBuffer->getUsage() << std::dec << std::setfill(' ') << ", stride " << graphicBuffer->getStride() << ", generation " << graphicBuffer->getGenerationNumber(); status_t result = igbp->attachBuffer(bqSlot, graphicBuffer); if (result != OK) { LOG(WARNING) << "attachToBufferQueue -- attachBuffer failed: " "status = " << result << "."; return result; } LOG(VERBOSE) << "attachToBufferQueue -- attachBuffer returned slot #" << *bqSlot << "."; return OK; } bool getBufferQueueAssignment(const C2ConstGraphicBlock& block, uint32_t* generation, uint64_t* bqId, int32_t* bqSlot) { return _C2BlockFactory::GetBufferQueueData( _C2BlockFactory::GetGraphicBlockPoolData(block), generation, bqId, bqSlot); } bool holdBufferQueueBlock(const C2ConstGraphicBlock& block, const sp<IGraphicBufferProducer>& igbp, uint64_t bqId, uint32_t generation) { std::shared_ptr<_C2BlockPoolData> data = _C2BlockFactory::GetGraphicBlockPoolData(block); if (!data) { return false; } uint32_t oldGeneration; uint64_t oldId; int32_t oldSlot; // If the block is not bufferqueue-based, do nothing. if (!_C2BlockFactory::GetBufferQueueData( data, &oldGeneration, &oldId, &oldSlot) || (oldId == 0)) { return false; } // If the block's bqId is the same as the desired bqId, just hold. if ((oldId == bqId) && (oldGeneration == generation)) { LOG(VERBOSE) << "holdBufferQueueBlock -- import without attaching:" << " bqId " << oldId << ", bqSlot " << oldSlot << ", generation " << generation << "."; _C2BlockFactory::HoldBlockFromBufferQueue(data, getHgbp(igbp)); return true; } // Otherwise, attach to the given igbp, which must not be null. if (!igbp) { return false; } int32_t bqSlot; status_t result = attachToBufferQueue(block, igbp, generation, &bqSlot); if (result != OK) { LOG(ERROR) << "holdBufferQueueBlock -- fail to attach:" << " target bqId " << bqId << ", generation " << generation << "."; return false; } LOG(VERBOSE) << "holdBufferQueueBlock -- attached:" << " bqId " << bqId << ", bqSlot " << bqSlot << ", generation " << generation << "."; _C2BlockFactory::AssignBlockToBufferQueue( data, getHgbp(igbp), generation, bqId, bqSlot, true); return true; } void holdBufferQueueBlocks(const std::list<std::unique_ptr<C2Work>>& workList, const sp<IGraphicBufferProducer>& igbp, uint64_t bqId, uint32_t generation, bool forInput) { forEachBlock(workList, std::bind(holdBufferQueueBlock, std::placeholders::_1, igbp, bqId, generation), forInput, !forInput); } } // namespace utils } // namespace V1_0 } // namespace c2 } // namespace media } // namespace hardware } // namespace android
media/codec2/hidl/1.0/utils/ComponentStore.cpp +1 −2 Original line number Diff line number Diff line Loading @@ -222,8 +222,7 @@ Return<void> ComponentStore::createInputSurface(createInputSurface_cb _hidl_cb) sp<InputSurface> inputSurface = new InputSurface( this, std::make_shared<C2ReflectorHelper>(), new ::android::hardware::graphics::bufferqueue::V2_0::utils:: B2HGraphicBufferProducer(source->getIGraphicBufferProducer()), source->getHGraphicBufferProducer(), source); _hidl_cb(inputSurface ? Status::OK : Status::NO_MEMORY, inputSurface); Loading
media/codec2/hidl/1.0/utils/include/codec2/hidl/1.0/ClientBlockHelper.h 0 → 100644 +95 −0 Original line number Diff line number Diff line /* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CLIENT_BLOCK_HELPER_H #define CLIENT_BLOCK_HELPER_H #include <gui/IGraphicBufferProducer.h> #include <codec2/hidl/1.0/types.h> #include <C2Work.h> namespace android { namespace hardware { namespace media { namespace c2 { namespace V1_0 { namespace utils { // BufferQueue-Based Block Operations // ================================== // Create a GraphicBuffer object from a graphic block and attach it to an // IGraphicBufferProducer. status_t attachToBufferQueue(const C2ConstGraphicBlock& block, const sp<IGraphicBufferProducer>& igbp, uint32_t generation, int32_t* bqSlot); // Return false if block does not come from a bufferqueue-based blockpool. // Otherwise, extract generation, bqId and bqSlot and return true. bool getBufferQueueAssignment(const C2ConstGraphicBlock& block, uint32_t* generation, uint64_t* bqId, int32_t* bqSlot); // Assign the given block to a bufferqueue so that when the block is destroyed, // cancelBuffer() will be called. // // If the block does not come from a bufferqueue-based blockpool, this function // returns false. // // If the block already has a bufferqueue assignment that matches the given one, // the function returns true. // // If the block already has a bufferqueue assignment that does not match the // given one, the block will be reassigned to the given bufferqueue. This // will call attachBuffer() on the given igbp. The function then returns true on // success or false on any failure during the operation. // // Note: This function should be called after detachBuffer() or dequeueBuffer() // is called manually. bool holdBufferQueueBlock(const C2ConstGraphicBlock& block, const sp<IGraphicBufferProducer>& igbp, uint64_t bqId, uint32_t generation); // Call holdBufferQueueBlock() on input or output blocks in the given workList. // Since the bufferqueue assignment for input and output buffers can be // different, this function takes forInput to determine whether the given // bufferqueue is for input buffers or output buffers. (The default value of // forInput is false.) // // In the (rare) case that both input and output buffers are bufferqueue-based, // this function must be called twice, once for the input buffers and once for // the output buffers. // // Note: This function should be called after WorkBundle has been received from // another process. void holdBufferQueueBlocks(const std::list<std::unique_ptr<C2Work>>& workList, const sp<IGraphicBufferProducer>& igbp, uint64_t bqId, uint32_t generation, bool forInput = false); } // namespace utils } // namespace V1_0 } // namespace c2 } // namespace media } // namespace hardware } // namespace android #endif // CLIENT_BLOCK_HELPER_H
media/codec2/hidl/1.0/utils/include/codec2/hidl/1.0/types.h +0 −55 Original line number Diff line number Diff line Loading @@ -23,7 +23,6 @@ #include <android/hardware/media/c2/1.0/IComponentStore.h> #include <android/hardware/media/c2/1.0/types.h> #include <android/hidl/safe_union/1.0/types.h> #include <gui/IGraphicBufferProducer.h> #include <C2Component.h> #include <C2Param.h> Loading @@ -50,7 +49,6 @@ using ::android::status_t; using ::android::sp; using ::android::hardware::media::bufferpool::V2_0::implementation:: ConnectionId; using ::android::IGraphicBufferProducer; // Types of metadata for Blocks. struct C2Hidl_Range { Loading Loading @@ -301,20 +299,6 @@ c2_status_t toC2Status(::android::hardware::media::bufferpool::V2_0:: // BufferQueue-Based Block Operations // ================================== // Create a GraphicBuffer object from a graphic block and attach it to an // IGraphicBufferProducer. status_t attachToBufferQueue(const C2ConstGraphicBlock& block, const sp<IGraphicBufferProducer>& igbp, uint32_t generation, int32_t* bqSlot); // Return false if block does not come from a bufferqueue-based blockpool. // Otherwise, extract generation, bqId and bqSlot and return true. bool getBufferQueueAssignment(const C2ConstGraphicBlock& block, uint32_t* generation, uint64_t* bqId, int32_t* bqSlot); // Disassociate the given block with its designated bufferqueue so that // cancelBuffer() will not be called when the block is destroyed. If the block // does not have a designated bufferqueue, the function returns false. Loading @@ -336,45 +320,6 @@ void yieldBufferQueueBlocks(const std::list<std::unique_ptr<C2Work>>& workList, bool processInput = false, bool processOutput = true); // Assign the given block to a bufferqueue so that when the block is destroyed, // cancelBuffer() will be called. // // If the block does not come from a bufferqueue-based blockpool, this function // returns false. // // If the block already has a bufferqueue assignment that matches the given one, // the function returns true. // // If the block already has a bufferqueue assignment that does not match the // given one, the block will be reassigned to the given bufferqueue. This // will call attachBuffer() on the given igbp. The function then returns true on // success or false on any failure during the operation. // // Note: This function should be called after detachBuffer() or dequeueBuffer() // is called manually. bool holdBufferQueueBlock(const C2ConstGraphicBlock& block, const sp<IGraphicBufferProducer>& igbp, uint64_t bqId, uint32_t generation); // Call holdBufferQueueBlock() on input or output blocks in the given workList. // Since the bufferqueue assignment for input and output buffers can be // different, this function takes forInput to determine whether the given // bufferqueue is for input buffers or output buffers. (The default value of // forInput is false.) // // In the (rare) case that both input and output buffers are bufferqueue-based, // this function must be called twice, once for the input buffers and once for // the output buffers. // // Note: This function should be called after WorkBundle has been received from // another process. void holdBufferQueueBlocks(const std::list<std::unique_ptr<C2Work>>& workList, const sp<IGraphicBufferProducer>& igbp, uint64_t bqId, uint32_t generation, bool forInput = false); } // namespace utils } // namespace V1_0 } // namespace c2 Loading