Loading media/libmediatranscoding/transcoder/VideoTrackTranscoder.cpp +3 −0 Original line number Diff line number Diff line Loading @@ -50,6 +50,8 @@ static constexpr int32_t kDefaultCodecPriority = 1; static constexpr int32_t kDefaultBitrateMbps = 10 * 1000 * 1000; // Default frame rate. static constexpr int32_t kDefaultFrameRate = 30; // Default codec complexity static constexpr int32_t kDefaultCodecComplexity = 1; template <typename T> void VideoTrackTranscoder::BlockingQueue<T>::push(T const& value, bool front) { Loading Loading @@ -247,6 +249,7 @@ media_status_t VideoTrackTranscoder::configureDestinationFormat( SetDefaultFormatValueInt32(AMEDIAFORMAT_KEY_PRIORITY, encoderFormat, kDefaultCodecPriority); SetDefaultFormatValueInt32(AMEDIAFORMAT_KEY_FRAME_RATE, encoderFormat, kDefaultFrameRate); SetDefaultFormatValueInt32(AMEDIAFORMAT_KEY_COMPLEXITY, encoderFormat, kDefaultCodecComplexity); AMediaFormat_setInt32(encoderFormat, AMEDIAFORMAT_KEY_COLOR_FORMAT, kColorFormatSurface); // Always encode without rotation. The rotation degree will be transferred directly to Loading Loading
media/libmediatranscoding/transcoder/VideoTrackTranscoder.cpp +3 −0 Original line number Diff line number Diff line Loading @@ -50,6 +50,8 @@ static constexpr int32_t kDefaultCodecPriority = 1; static constexpr int32_t kDefaultBitrateMbps = 10 * 1000 * 1000; // Default frame rate. static constexpr int32_t kDefaultFrameRate = 30; // Default codec complexity static constexpr int32_t kDefaultCodecComplexity = 1; template <typename T> void VideoTrackTranscoder::BlockingQueue<T>::push(T const& value, bool front) { Loading Loading @@ -247,6 +249,7 @@ media_status_t VideoTrackTranscoder::configureDestinationFormat( SetDefaultFormatValueInt32(AMEDIAFORMAT_KEY_PRIORITY, encoderFormat, kDefaultCodecPriority); SetDefaultFormatValueInt32(AMEDIAFORMAT_KEY_FRAME_RATE, encoderFormat, kDefaultFrameRate); SetDefaultFormatValueInt32(AMEDIAFORMAT_KEY_COMPLEXITY, encoderFormat, kDefaultCodecComplexity); AMediaFormat_setInt32(encoderFormat, AMEDIAFORMAT_KEY_COLOR_FORMAT, kColorFormatSurface); // Always encode without rotation. The rotation degree will be transferred directly to Loading