Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit e2845646 authored by Glenn Kasten's avatar Glenn Kasten Committed by Android (Google) Code Review
Browse files

Merge "Start adding FastCapture based on FastThread WIP"

parents 481c8837 f91df1b3
Loading
Loading
Loading
Loading
+1 −0
Original line number Diff line number Diff line
@@ -64,6 +64,7 @@ LOCAL_32_BIT_ONLY := true

LOCAL_SRC_FILES += FastMixer.cpp FastMixerState.cpp AudioWatchdog.cpp
LOCAL_SRC_FILES += FastThread.cpp FastThreadState.cpp
LOCAL_SRC_FILES += FastCapture.cpp FastCaptureState.cpp

LOCAL_CFLAGS += -DSTATE_QUEUE_INSTANTIATIONS='"StateQueueInstantiations.cpp"'

+222 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#define LOG_TAG "FastCapture"
//#define LOG_NDEBUG 0

#define ATRACE_TAG ATRACE_TAG_AUDIO

#include "Configuration.h"
#include <linux/futex.h>
#include <sys/syscall.h>
#include <media/AudioBufferProvider.h>
#include <utils/Log.h>
#include <utils/Trace.h>
#include "FastCapture.h"

namespace android {

/*static*/ const FastCaptureState FastCapture::initial;

FastCapture::FastCapture() : FastThread(),
    inputSource(NULL), inputSourceGen(0), pipeSink(NULL), pipeSinkGen(0),
    readBuffer(NULL), readBufferState(-1), format(Format_Invalid), sampleRate(0),
    // dummyDumpState
    totalNativeFramesRead(0)
{
    previous = &initial;
    current = &initial;

    mDummyDumpState = &dummyDumpState;
}

FastCapture::~FastCapture()
{
}

FastCaptureStateQueue* FastCapture::sq()
{
    return &mSQ;
}

const FastThreadState *FastCapture::poll()
{
    return mSQ.poll();
}

void FastCapture::setLog(NBLog::Writer *logWriter __unused)
{
}

void FastCapture::onIdle()
{
    preIdle = *(const FastCaptureState *)current;
    current = &preIdle;
}

void FastCapture::onExit()
{
    delete[] readBuffer;
}

bool FastCapture::isSubClassCommand(FastThreadState::Command command)
{
    switch ((FastCaptureState::Command) command) {
    case FastCaptureState::READ:
    case FastCaptureState::WRITE:
    case FastCaptureState::READ_WRITE:
        return true;
    default:
        return false;
    }
}

void FastCapture::onStateChange()
{
    const FastCaptureState * const current = (const FastCaptureState *) this->current;
    const FastCaptureState * const previous = (const FastCaptureState *) this->previous;
    FastCaptureDumpState * const dumpState = (FastCaptureDumpState *) this->dumpState;
    const size_t frameCount = current->mFrameCount;

    bool eitherChanged = false;

    // check for change in input HAL configuration
    NBAIO_Format previousFormat = format;
    if (current->mInputSourceGen != inputSourceGen) {
        inputSource = current->mInputSource;
        inputSourceGen = current->mInputSourceGen;
        if (inputSource == NULL) {
            format = Format_Invalid;
            sampleRate = 0;
        } else {
            format = inputSource->format();
            sampleRate = Format_sampleRate(format);
            unsigned channelCount = Format_channelCount(format);
            ALOG_ASSERT(channelCount == 1 || channelCount == 2);
        }
        dumpState->mSampleRate = sampleRate;
        eitherChanged = true;
    }

    // check for change in pipe
    if (current->mPipeSinkGen != pipeSinkGen) {
        pipeSink = current->mPipeSink;
        pipeSinkGen = current->mPipeSinkGen;
        eitherChanged = true;
    }

    // input source and pipe sink must be compatible
    if (eitherChanged && inputSource != NULL && pipeSink != NULL) {
        ALOG_ASSERT(Format_isEqual(format, pipeSink->format()));
    }

    if ((!Format_isEqual(format, previousFormat)) || (frameCount != previous->mFrameCount)) {
        // FIXME to avoid priority inversion, don't delete here
        delete[] readBuffer;
        readBuffer = NULL;
        if (frameCount > 0 && sampleRate > 0) {
            // FIXME new may block for unbounded time at internal mutex of the heap
            //       implementation; it would be better to have normal capture thread allocate for
            //       us to avoid blocking here and to prevent possible priority inversion
            unsigned channelCount = Format_channelCount(format);
            // FIXME frameSize
            readBuffer = new short[frameCount * channelCount];
            periodNs = (frameCount * 1000000000LL) / sampleRate;    // 1.00
            underrunNs = (frameCount * 1750000000LL) / sampleRate;  // 1.75
            overrunNs = (frameCount * 500000000LL) / sampleRate;    // 0.50
            forceNs = (frameCount * 950000000LL) / sampleRate;      // 0.95
            warmupNs = (frameCount * 500000000LL) / sampleRate;     // 0.50
        } else {
            periodNs = 0;
            underrunNs = 0;
            overrunNs = 0;
            forceNs = 0;
            warmupNs = 0;
        }
        readBufferState = -1;
        dumpState->mFrameCount = frameCount;
    }

}

void FastCapture::onWork()
{
    const FastCaptureState * const current = (const FastCaptureState *) this->current;
    FastCaptureDumpState * const dumpState = (FastCaptureDumpState *) this->dumpState;
    const FastCaptureState::Command command = this->command;
    const size_t frameCount = current->mFrameCount;

    if ((command & FastCaptureState::READ) /*&& isWarm*/) {
        ALOG_ASSERT(inputSource != NULL);
        ALOG_ASSERT(readBuffer != NULL);
        dumpState->mReadSequence++;
        ATRACE_BEGIN("read");
        ssize_t framesRead = inputSource->read(readBuffer, frameCount,
                AudioBufferProvider::kInvalidPTS);
        ATRACE_END();
        dumpState->mReadSequence++;
        if (framesRead >= 0) {
            LOG_ALWAYS_FATAL_IF((size_t) framesRead > frameCount);
            totalNativeFramesRead += framesRead;
            dumpState->mFramesRead = totalNativeFramesRead;
            readBufferState = framesRead;
        } else {
            dumpState->mReadErrors++;
            readBufferState = 0;
        }
        // FIXME rename to attemptedIO
        attemptedWrite = true;
    }

    if (command & FastCaptureState::WRITE) {
        ALOG_ASSERT(pipeSink != NULL);
        ALOG_ASSERT(readBuffer != NULL);
        if (readBufferState < 0) {
            unsigned channelCount = Format_channelCount(format);
            // FIXME frameSize
            memset(readBuffer, 0, frameCount * channelCount * sizeof(short));
            readBufferState = frameCount;
        }
        if (readBufferState > 0) {
            ssize_t framesWritten = pipeSink->write(readBuffer, readBufferState);
            // FIXME This supports at most one fast capture client.
            //       To handle multiple clients this could be converted to an array,
            //       or with a lot more work the control block could be shared by all clients.
            audio_track_cblk_t* cblk = current->mCblk;
            if (cblk != NULL && framesWritten > 0) {
                int32_t rear = cblk->u.mStreaming.mRear;
                android_atomic_release_store(framesWritten + rear, &cblk->u.mStreaming.mRear);
                cblk->mServer += framesWritten;
                int32_t old = android_atomic_or(CBLK_FUTEX_WAKE, &cblk->mFutex);
                if (!(old & CBLK_FUTEX_WAKE)) {
                    // client is never in server process, so don't use FUTEX_WAKE_PRIVATE
                    (void) syscall(__NR_futex, &cblk->mFutex, FUTEX_WAKE, 1);
                }
            }
        }
    }
}

FastCaptureDumpState::FastCaptureDumpState() : FastThreadDumpState(),
    mReadSequence(0), mFramesRead(0), mReadErrors(0), mSampleRate(0), mFrameCount(0)
{
}

FastCaptureDumpState::~FastCaptureDumpState()
{
}

}   // namespace android
+78 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_AUDIO_FAST_CAPTURE_H
#define ANDROID_AUDIO_FAST_CAPTURE_H

#include "FastThread.h"
#include "StateQueue.h"
#include "FastCaptureState.h"

namespace android {

typedef StateQueue<FastCaptureState> FastCaptureStateQueue;

struct FastCaptureDumpState : FastThreadDumpState {
    FastCaptureDumpState();
    /*virtual*/ ~FastCaptureDumpState();

    // FIXME by renaming, could pull up many of these to FastThreadDumpState
    uint32_t mReadSequence;     // incremented before and after each read()
    uint32_t mFramesRead;       // total number of frames read successfully
    uint32_t mReadErrors;       // total number of read() errors
    uint32_t mSampleRate;
    size_t   mFrameCount;
};

class FastCapture : public FastThread {

public:
            FastCapture();
    virtual ~FastCapture();

            FastCaptureStateQueue*  sq();

private:
            FastCaptureStateQueue   mSQ;

    // callouts
    virtual const FastThreadState *poll();
    virtual void setLog(NBLog::Writer *logWriter);
    virtual void onIdle();
    virtual void onExit();
    virtual bool isSubClassCommand(FastThreadState::Command command);
    virtual void onStateChange();
    virtual void onWork();

    static const FastCaptureState initial;
    FastCaptureState preIdle; // copy of state before we went into idle
    // FIXME by renaming, could pull up many of these to FastThread
    NBAIO_Source *inputSource;
    int inputSourceGen;
    NBAIO_Sink *pipeSink;
    int pipeSinkGen;
    short *readBuffer;
    ssize_t readBufferState;    // number of initialized frames in readBuffer, or -1 to clear
    NBAIO_Format format;
    unsigned sampleRate;
    FastCaptureDumpState dummyDumpState;
    uint32_t totalNativeFramesRead; // copied to dumpState->mFramesRead

};  // class FastCapture

}   // namespace android

#endif  // ANDROID_AUDIO_FAST_CAPTURE_H
+30 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "FastCaptureState.h"

namespace android {

FastCaptureState::FastCaptureState() : FastThreadState(),
    mInputSource(NULL), mInputSourceGen(0), mPipeSink(NULL), mPipeSinkGen(0), mFrameCount(0)
{
}

FastCaptureState::~FastCaptureState()
{
}

}   // android
+51 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_AUDIO_FAST_CAPTURE_STATE_H
#define ANDROID_AUDIO_FAST_CAPTURE_STATE_H

#include <media/nbaio/NBAIO.h>
#include "FastThreadState.h"
#include <private/media/AudioTrackShared.h>

namespace android {

// Represent a single state of the fast capture
struct FastCaptureState : FastThreadState {
                FastCaptureState();
    /*virtual*/ ~FastCaptureState();

    // all pointer fields use raw pointers; objects are owned and ref-counted by RecordThread
    NBAIO_Source    *mInputSource;      // HAL input device, must already be negotiated
    // FIXME by renaming, could pull up these fields to FastThreadState
    int             mInputSourceGen;    // increment when mInputSource is assigned
    NBAIO_Sink      *mPipeSink;         // after reading from input source, write to this pipe sink
    int             mPipeSinkGen;       // increment when mPipeSink is assigned
    size_t          mFrameCount;        // number of frames per fast capture buffer
    audio_track_cblk_t  *mCblk;         // control block for the single fast client, or NULL

    // Extends FastThreadState::Command
    static const Command
        // The following commands also process configuration changes, and can be "or"ed:
        READ = 0x8,             // read from input source
        WRITE = 0x10,           // write to pipe sink
        READ_WRITE = 0x18;      // read from input source and write to pipe sink

};  // struct FastCaptureState

}   // namespace android

#endif  // ANDROID_AUDIO_FAST_CAPTURE_STATE_H
Loading