Loading media/libaaudio/examples/utils/dummy.cpp→media/libaaudio/examples/utils/unused.cpp +5 −0 Original line number Original line Diff line number Diff line /** /** * Dummy file needed to get Android Studio to scan this folder. * Unused file required to get Android Studio to scan this folder. */ */ int g_DoNotUseThisVariable = 0; int g_DoNotUseThisVariable = 0; media/libaaudio/src/binding/SharedMemoryParcelable.h +1 −1 Original line number Original line Diff line number Diff line Loading @@ -26,7 +26,7 @@ namespace aaudio { namespace aaudio { // Arbitrary limits for sanity checks. TODO remove after debugging. // Arbitrary limits for range checks. #define MAX_SHARED_MEMORIES (32) #define MAX_SHARED_MEMORIES (32) #define MAX_MMAP_OFFSET_BYTES (32 * 1024 * 8) #define MAX_MMAP_OFFSET_BYTES (32 * 1024 * 8) #define MAX_MMAP_SIZE_BYTES (32 * 1024 * 8) #define MAX_MMAP_SIZE_BYTES (32 * 1024 * 8) Loading media/libaaudio/src/flowgraph/AudioProcessorBase.h +1 −1 Original line number Original line Diff line number Diff line Loading @@ -267,7 +267,7 @@ public: AudioFloatInputPort input; AudioFloatInputPort input; /** /** * Dummy processor. The work happens in the read() method. * Do nothing. The work happens in the read() method. * * * @param framePosition index of first frame to be processed * @param framePosition index of first frame to be processed * @param numFrames * @param numFrames Loading services/oboeservice/AAudioServiceStreamShared.cpp +1 −1 Original line number Original line Diff line number Diff line Loading @@ -105,7 +105,7 @@ int32_t AAudioServiceStreamShared::calculateBufferCapacity(int32_t requestedCapa } } int32_t capacityInFrames = numBursts * framesPerBurst; int32_t capacityInFrames = numBursts * framesPerBurst; // Final sanity check. // Final range check. if (capacityInFrames > MAX_FRAMES_PER_BUFFER) { if (capacityInFrames > MAX_FRAMES_PER_BUFFER) { ALOGE("calculateBufferCapacity() calc capacity %d > max %d", ALOGE("calculateBufferCapacity() calc capacity %d > max %d", capacityInFrames, MAX_FRAMES_PER_BUFFER); capacityInFrames, MAX_FRAMES_PER_BUFFER); Loading Loading
media/libaaudio/examples/utils/dummy.cpp→media/libaaudio/examples/utils/unused.cpp +5 −0 Original line number Original line Diff line number Diff line /** /** * Dummy file needed to get Android Studio to scan this folder. * Unused file required to get Android Studio to scan this folder. */ */ int g_DoNotUseThisVariable = 0; int g_DoNotUseThisVariable = 0;
media/libaaudio/src/binding/SharedMemoryParcelable.h +1 −1 Original line number Original line Diff line number Diff line Loading @@ -26,7 +26,7 @@ namespace aaudio { namespace aaudio { // Arbitrary limits for sanity checks. TODO remove after debugging. // Arbitrary limits for range checks. #define MAX_SHARED_MEMORIES (32) #define MAX_SHARED_MEMORIES (32) #define MAX_MMAP_OFFSET_BYTES (32 * 1024 * 8) #define MAX_MMAP_OFFSET_BYTES (32 * 1024 * 8) #define MAX_MMAP_SIZE_BYTES (32 * 1024 * 8) #define MAX_MMAP_SIZE_BYTES (32 * 1024 * 8) Loading
media/libaaudio/src/flowgraph/AudioProcessorBase.h +1 −1 Original line number Original line Diff line number Diff line Loading @@ -267,7 +267,7 @@ public: AudioFloatInputPort input; AudioFloatInputPort input; /** /** * Dummy processor. The work happens in the read() method. * Do nothing. The work happens in the read() method. * * * @param framePosition index of first frame to be processed * @param framePosition index of first frame to be processed * @param numFrames * @param numFrames Loading
services/oboeservice/AAudioServiceStreamShared.cpp +1 −1 Original line number Original line Diff line number Diff line Loading @@ -105,7 +105,7 @@ int32_t AAudioServiceStreamShared::calculateBufferCapacity(int32_t requestedCapa } } int32_t capacityInFrames = numBursts * framesPerBurst; int32_t capacityInFrames = numBursts * framesPerBurst; // Final sanity check. // Final range check. if (capacityInFrames > MAX_FRAMES_PER_BUFFER) { if (capacityInFrames > MAX_FRAMES_PER_BUFFER) { ALOGE("calculateBufferCapacity() calc capacity %d > max %d", ALOGE("calculateBufferCapacity() calc capacity %d > max %d", capacityInFrames, MAX_FRAMES_PER_BUFFER); capacityInFrames, MAX_FRAMES_PER_BUFFER); Loading