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Commit c6fab5aa authored by Android Build Coastguard Worker's avatar Android Build Coastguard Worker
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Snap for 10755079 from 5300db67 to udc-qpr1-release

Change-Id: I6ee6a9f00ed23ec62e0762426c3411db89097724
parents a9a37f19 5300db67
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+10 −4
Original line number Diff line number Diff line
@@ -7656,8 +7656,10 @@ float AudioPolicyManager::computeVolume(IVolumeCurves &curves,
    const auto musicVolumeSrc = toVolumeSource(AUDIO_STREAM_MUSIC, false);
    const auto alarmVolumeSrc = toVolumeSource(AUDIO_STREAM_ALARM, false);
    const auto a11yVolumeSrc = toVolumeSource(AUDIO_STREAM_ACCESSIBILITY, false);

    if (volumeSource == a11yVolumeSrc
    // Verify that the current volume source is not the ringer volume to prevent recursively
    // calling to compute volume. This could happen in cases where a11y and ringer sounds belong
    // to the same volume group.
    if (volumeSource != ringVolumeSrc && volumeSource == a11yVolumeSrc
            && (AUDIO_MODE_RINGTONE == mEngine->getPhoneState()) &&
            mOutputs.isActive(ringVolumeSrc, 0)) {
        auto &ringCurves = getVolumeCurves(AUDIO_STREAM_RING);
@@ -7720,8 +7722,12 @@ float AudioPolicyManager::computeVolume(IVolumeCurves &curves,
        // when the phone is ringing we must consider that music could have been paused just before
        // by the music application and behave as if music was active if the last music track was
        // just stopped
        if (isStreamActive(AUDIO_STREAM_MUSIC, SONIFICATION_HEADSET_MUSIC_DELAY) ||
                mLimitRingtoneVolume) {
        // Verify that the current volume source is not the music volume to prevent recursively
        // calling to compute volume. This could happen in cases where music and
        // (alarm, ring, notification, system, etc.) sounds belong to the same volume group.
        if (volumeSource != musicVolumeSrc &&
            (isStreamActive(AUDIO_STREAM_MUSIC, SONIFICATION_HEADSET_MUSIC_DELAY)
                || mLimitRingtoneVolume)) {
            volumeDb += SONIFICATION_HEADSET_VOLUME_FACTOR_DB;
            DeviceTypeSet musicDevice =
                    mEngine->getOutputDevicesForAttributes(attributes_initializer(AUDIO_USAGE_MEDIA),